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Loki1950

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Everything posted by Loki1950

  1. SVN is an abbreviation for subversion a way of keeping code and art in a historically ordered manner there is a very complete article on the wiki at http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide on how to get ours an d use it. Enjoy the Choice
  2. The new effects are available with SVN now,still bug stomping ATM mostly bring old content up to date. Enjoy the Choice
  3. Really like the weathering effects you added Enjoy the Choice
  4. Thx for the advise about update-workspaces i did not run it so discard my errors as not reproducible. Enjoy the Choice
  5. Thx fcxSanya tried a local build myself last night VSE2010 complained about mikktspace.cpp mikktspace.h weldmesh.cpp weldmesh.h apart from my usual wxWidgets errors.So someone may have to modify myconid's code for Windows Enjoy the Choice
  6. It may be possible but not on the road map,as they are both much later in history and are new world.So saying that does not mean you and any friends could not do it your selves Enjoy the Choice
  7. Ce beau General reminds me of some formations off the New Brunswick coast locally called the Flower Pots Enjoy the Choice
  8. So now those of us that follow svn but have not managed to build our own binary on Windows have to wait for a new build to be pushed our way before we can see all this new eye candy Enjoy the Choice
  9. Usually there are two packages for every library the library itself and a separate package that has the headers necessary to compile an app that uses that library they are usually suffixed with dev (as in development) so do you have both sdl and sdl-dev installed through your distro's package manager also IIRC there are several SDL libs so a function that you need may not be in the package you have installed. It is not recommended that you that as it will just confuse gcc as it looks in the standard locations first and a later reference muddies the water Enjoy the Choice
  10. Don't know for sure but auto build seems broken ATM that last few exe updates have been manual builds. Enjoy the Choice
  11. If you are compiling under Linux with gcc do you have the SDL headers installed usually sdl-dev package? Enjoy the Choice
  12. The Celts are in the game even two culture varieties Britons and Gauls and generic Celt if you did not see them you are not looking very hard Enjoy the Choice
  13. Ship design did not really change till the late middle ages as there was no need to change,sailors are a very conservative group Enjoy the Choice
  14. That looks like a build in place of use model Lion do you want to defend it while it's being build Enjoy the Choice
  15. In that case there is one resource that is not modeled at all where is the salt, no salt no food preservation pre refrigeration, is it included with stone if not we need a new tech building salt mine/salt works after all the first thing a Roman commander did after building fortifications(and shelter for the camp followers ) was build a salt works to pay his troops. Enjoy the Choice
  16. Why not just make it post the results to a web page here on the game's site saves all the api head aches is central besides I doubt that a lot of us are social media addicts Enjoy the Choice
  17. I think Deiz just committed something that address this check SVN r12269 the comment on the commit Enjoy the Choice
  18. It happens with ships as well. Enjoy the Choice
  19. I used the prebuilt libs and copied the include and lib folders into the libraries\wxwidgets folder of my local SVN repo and yes wxUSE_GLCANVAS is set to 1 in C:\Users\Public\Documents\sandbox\0AD\libraries\wxwidgets\include\wx\msw\setup.h just reverted my repo so I can use the new build for now. Enjoy the Choice
  20. Not real news to anyone who dual-boots especially if they use a light weight window manager but it is nice to see confirmation from a major game publisher wonder if that may be why ID still uses OpenGL Enjoy the Choice
  21. From the readme logs folder of the local SVN repo The game only writes files here if you specified -writableRoot on the command line. Otherwise, the logs can be found in %appdata%\0ad\logs on Windows and $XDG_CONFIG_HOME/0ad/logs on Unix systems ($XDG_CONFIG_HOME defaults to ~/.config) Enjoy the Choice
  22. Been trying to get a clean build with VSE2010 but two sub-projects fail one I am sure is due to wxWidgets which maybe due to this little note I found in wxWidget's setup.h // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL // headers and libraries to be able to compile the library with wxUSE_GLCANVAS // set to 1. Note that for some compilers (notably Microsoft Visual C++) you // will need to manually add opengl32.lib and glu32.lib to the list of // libraries linked with your program if you use OpenGL both libs are in the MS SDK at C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib how do I get VS express to see them more used to the *nix tool chain so at a bit a loss.I am attaching the build log so that the cognstii may find what else I've missed. Enjoy the Choice VCE100buildlog.txt
  23. Might be easier to have us post our system specs and fps values or some other performance datum then do an evaluation of the values posted might even find out something useful for optimization Enjoy the Choice
  24. That maybe related to OpenGL getting some linking errors myself on Win7 with VCE2010. Enjoy the Choice
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