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mikeote

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  1. Loving the sarcasm Loki The suggestion wasn't for historical accuracy, it was for (what I view as) improved game play. It may just be me but I would get satisfaction from growing fodder to feed sheep, killing sheep to get meat to buy better units. I agree with the underlying point of your sarcasm, having to worry about salt for historical purposes would be annoying.
  2. Oops, just realised I should have posted this in the "Suggestions for 0 A.D" thread", can it be moved there for possibly more comments?
  3. "I've thought of this as well but I guess it would require too much micromanagement" Personally I'de enjoy the extra level of depth Could simply have options for the building which produces sheep to produce them continuously at different rates: for example one every minute, or 30 seconds or 15 seconds. This is a good idea even for the single food system.
  4. Suggestion: Food resource split into two groups: 1. "Fodder" which includes farms output, foraged berries etc. 2. "Meat" which includes output from killing and gathering sheep / fishing & foraged meat. Sheep and basic units should cost fodder / wood, advanced units should cost meat / metal. Best Regards, Mike (Edit: I think a forge should be involved some where also, possibly simply as a building which is the drop point for metal. Upgrades to armor / weapons should be available at the forge.)
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