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gameboy

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Posts posted by gameboy

  1.  

    Today, I tested the latest SVN25444. I used the compilation tool VS2017 to compile. This error message appeared and the compilation failed.

    The operating system I use is win10 64 bit

    17>test_TextureConverter.cpp 17>d:\trunk\source\graphics\tests\test_camera.h(414): error C2039:'GetBoundsInViewPort': is not a member of'CCamera' (compiling source file ..\..\..\source\ graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\camera.h(41): note: see declaration of'CCamera' (compiling source file ..\..\..\source\graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\tests\test_camera.h(481): error C2039:'GetBoundsInViewPort': is not a member of'CCamera' (compiling source file ..\..\..\source\ graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\camera.h(41): note: see declaration of'CCamera' (compiling source file ..\..\..\source\graphics\tests\test_Camera.cpp)

     

  2. @Freagarach Today, I tested the latest SVN25243. When I was going through the game tutorial, when loading the game progress, an error appeared:

     

    ERROR: RelaxNGValidator: Validation error: (null):0: Extra element food in interleave

    ERROR: RelaxNGValidator: Validation error: units/athen/infantry_javelineer_b:1: Element Resources failed to validate content

    ERROR: RelaxNGValidator: Validation error: (null):0: Extra element food in interleave

    ERROR: RelaxNGValidator: Validation error: units/athen/infantry_javelineer_b:1: Element Loot failed to validate content

    ERROR: RelaxNGValidator: Validation failed for '(null)'

    ERROR: Failed to validate entity template 'units/athen/infantry_javelineer_b'

    ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'

    ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'

    ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'

    ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'

  3. I tested the latest svn25226 and found a problem in the tutorial. When I right-click on the built granary, I let the female farmers who are about to complete the construction gather in the granary. However, the female farmers did not gather and collect the grain in the farmland.

  4. ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Expecting an element List, got nothing

    ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Invalid sequence in interleave

    ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Element GarrisonHolder failed to validate content

    ERROR: RelaxNGValidator: Validation failed for '(null)'

    ERROR: Failed to validate entity template 'skirmish/structures/iber_wall_tower'

    ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'

    ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'

    ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'

    ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'

    ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'

  5. Just now, I tested SVN25144 again, and when I started a new game, when I selected soldiers and female farmers, an error appeared.

     

    ERROR: Errors executing script event "Tick"

    ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onTick@gui/session/session.js:619:3 __eventhandler58 (Tick)@session Tick:1:1

    ERROR: Errors executing script event "SimulationUpdate"

    ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onSimulationUpdate@gui/session/session.js:662:2 __eventhandler60 (SimulationUpdate)@session SimulationUpdate:1:1

    ERROR: Errors executing script event "SimulationUpdate"

    ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onSimulationUpdate@gui/session/session.js:662:2 __eventhandler60 (SimulationUpdate)@session SimulationUpdate:1:1

  6. @wraitii Today, I tested SVN25144. When I loaded the newly saved game, the loading failed and an error message appeared.

    ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Expecting an element List, got nothing

    ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Invalid sequence in interleave

    ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Element GarrisonHolder failed to validate content

    ERROR: RelaxNGValidator: Validation failed for '(null)'

    ERROR: Failed to validate entity template 'structures/sele/wall_tower'

    ERROR: Multiple components for interface 19

  7. Today, I tested the latest SVN25073 and an error message appeared. When I saved the game, the game crashed.

    ERROR: CCmpPosition::GetPosition2D called on entity when IsInWorld is false

    ERROR: Cannot serialise JS objects of type 'function': (unnamed)

     

    Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue("Serialize_InvalidScriptValue"))

    Location: binaryserializer.cpp:411 (CBinarySerializerScriptImpl::HandleScriptVal)

    Call stack:

    (error while dumping stack: No stack frames found)
    errno = 0 (No error reported here)
    OS error = 0 (no error code was set)

    commands.txt crashlog.txt

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  8. ERROR: JavaScript error: simulation/components/UnitAI.js line 2181 this.order is undefined Attacked@simulation/components/UnitAI.js:2181:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.OnAttacked@simulation/components/UnitAI.js:4238:15 Attacking.prototype.HandleAttackEffects@simulation/helpers/Attacking.js:325:9 DelayedDamage.prototype.MissileHit@simulation/components/DelayedDamage.js:71:13 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44

    ERROR: Script message handler OnAttacked failed

  9. @wraitii @Angen Today, I tested the latest svn24965, and there was an error message in the game:

    ERROR: Error in timer on entity 9297, IID99, function TimerHandler: TypeError: this.order is undefined UnitAI.prototype.FindWalkAndFightTargets@simulation/components/UnitAI.js:5982:7 Timer@simulation/components/UnitAI.js:1691:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4150:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44

    ERROR: Error in timer on entity 9313, IID99, function TimerHandler: TypeError: this.order is undefined UnitAI.prototype.FindWalkAndFightTargets@simulation/components/UnitAI.js:5982:7 Timer@simulation/components/UnitAI.js:1691:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4150:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44

    commands.txt

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