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Posts posted by gameboy
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@Langbart Nice work, friend.
It should be officially introduced. It's really nice.
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@Freagarach I have finished testing your patch and found that this issue has been resolved.
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Okay, my friend, I am testing.
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@Freagarach Today, I tested the latest SVN25243. When I was going through the game tutorial, when loading the game progress, an error appeared:
ERROR: RelaxNGValidator: Validation error: (null):0: Extra element food in interleave
ERROR: RelaxNGValidator: Validation error: units/athen/infantry_javelineer_b:1: Element Resources failed to validate content
ERROR: RelaxNGValidator: Validation error: (null):0: Extra element food in interleave
ERROR: RelaxNGValidator: Validation error: units/athen/infantry_javelineer_b:1: Element Loot failed to validate content
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: Failed to validate entity template 'units/athen/infantry_javelineer_b'
ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'
ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'
ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'
ERROR: Failed to load entity template 'units/athen/infantry_javelineer_b'
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@Freagarach This happened yesterday. I tried it twice. If I have some problems with my operation, could you please teach me what I should do?
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I tested the latest svn25226 and found a problem in the tutorial. When I right-click on the built granary, I let the female farmers who are about to complete the construction gather in the granary. However, the female farmers did not gather and collect the grain in the farmland.
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ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Expecting an element List, got nothing
ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Invalid sequence in interleave
ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_tower:1: Element GarrisonHolder failed to validate content
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: Failed to validate entity template 'skirmish/structures/iber_wall_tower'
ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'
ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'
ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'
ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'
ERROR: Failed to load entity template 'skirmish/structures/iber_wall_tower'
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Just now, I tested SVN25144 again, and when I started a new game, when I selected soldiers and female farmers, an error appeared.
ERROR: Errors executing script event "Tick"
ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onTick@gui/session/session.js:619:3 __eventhandler58 (Tick)@session Tick:1:1
ERROR: Errors executing script event "SimulationUpdate"
ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onSimulationUpdate@gui/session/session.js:662:2 __eventhandler60 (SimulationUpdate)@session SimulationUpdate:1:1
ERROR: Errors executing script event "SimulationUpdate"
ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 getEntityCostTooltip@gui/common/tooltips.js:912:38 setupButton@gui/session/selection_panels.js:193:4 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:526:20 updateGUIObjects@gui/session/session.js:691:2 onSimulationUpdate@gui/session/session.js:662:2 __eventhandler60 (SimulationUpdate)@session SimulationUpdate:1:1
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@wraitii Today, I tested SVN25144. When I loaded the newly saved game, the loading failed and an error message appeared.
ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Expecting an element List, got nothing
ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Invalid sequence in interleave
ERROR: RelaxNGValidator: Validation error: structures/sele/wall_tower:1: Element GarrisonHolder failed to validate content
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: Failed to validate entity template 'structures/sele/wall_tower'
ERROR: Multiple components for interface 19
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@forensicstom Please upload your archive file
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@wraitii Today, I tested the latest SVN25136. After I played the game for more than half an hour, the game suddenly lags and freezes. There was no such problem before.
Then there is no response from the game.
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@wraitii Please.
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Today, I tested the latest SVN25073 and an error message appeared. When I saved the game, the game crashed.
ERROR: CCmpPosition::GetPosition2D called on entity when IsInWorld is false
ERROR: Cannot serialise JS objects of type 'function': (unnamed)
Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue("Serialize_InvalidScriptValue"))
Location: binaryserializer.cpp:411 (CBinarySerializerScriptImpl::HandleScriptVal)
Call stack:
(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)- 1
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@DanW58 My friend, how is your latest progress? I am very eager to see it. What surprises will you bring to us?
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PLease help me.
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It will be wonderful.
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@Freagarach Please help me!
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ERROR: JavaScript error: simulation/components/UnitAI.js line 2181 this.order is undefined Attacked@simulation/components/UnitAI.js:2181:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.OnAttacked@simulation/components/UnitAI.js:4238:15 Attacking.prototype.HandleAttackEffects@simulation/helpers/Attacking.js:325:9 DelayedDamage.prototype.MissileHit@simulation/components/DelayedDamage.js:71:13 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
ERROR: Script message handler OnAttacked failed
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@wraitii @Angen Today, I tested the latest svn24965, and there was an error message in the game:
ERROR: Error in timer on entity 9297, IID99, function TimerHandler: TypeError: this.order is undefined UnitAI.prototype.FindWalkAndFightTargets@simulation/components/UnitAI.js:5982:7 Timer@simulation/components/UnitAI.js:1691:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4150:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
ERROR: Error in timer on entity 9313, IID99, function TimerHandler: TypeError: this.order is undefined UnitAI.prototype.FindWalkAndFightTargets@simulation/components/UnitAI.js:5982:7 Timer@simulation/components/UnitAI.js:1691:10 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4150:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
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Ah, really good, I believe you will do better! Let us wait.
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Yes, I'm looking forward to your final version.
This error message appeared and the compilation failed.
in Bug reports
Posted · Edited by gameboy
Today, I tested the latest SVN25444. I used the compilation tool VS2017 to compile. This error message appeared and the compilation failed.
The operating system I use is win10 64 bit
17>test_TextureConverter.cpp 17>d:\trunk\source\graphics\tests\test_camera.h(414): error C2039:'GetBoundsInViewPort': is not a member of'CCamera' (compiling source file ..\..\..\source\ graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\camera.h(41): note: see declaration of'CCamera' (compiling source file ..\..\..\source\graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\tests\test_camera.h(481): error C2039:'GetBoundsInViewPort': is not a member of'CCamera' (compiling source file ..\..\..\source\ graphics\tests\test_Camera.cpp) 17>d:\trunk\source\graphics\camera.h(41): note: see declaration of'CCamera' (compiling source file ..\..\..\source\graphics\tests\test_Camera.cpp)