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Posts posted by gameboy
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I have uploaded this file, which is an earlier version, and my friend and I have modified it, which effectively solves this problem. But for the file with the same name in the current version, you need to further modify it, and I think he( @vladislavbelov ) can do it.
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Oh, my God. What is going on?
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@Stan` I'll provide a document and maybe he can help him ( @vladislavbelov )solve the problem.
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Okay, Stan, but I think he can fix it. This problem has been bothering us for over a year.
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I tested the latest SVN26164 again today, and I still saw flickering bands in the game.
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@Stan` I have lost the file, I have supplemented the missing file with SVN, the compilation is successful!
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@Stan` Please tell me, where is the log file?
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18>Generating test_TerritoryManager.cpp
18>Generating test_scripts.cpp
18>Generating test_CmpTemplateManager.cpp
18>Generating test_ComponentManager.cpp
18>Generating test_EntityMap.cpp
18>Generating test_ParamNode.cpp
18>Generating test_SerializeTemplates.cpp
18>Generating test_Serializer.cpp
18>Generating test_Simulation2.cpp
18>Generating test_pkcs5_pbkdf5.cpp
18>Generating test_Preprocessor.cpp
18>precompiled.cpp
17>LINK : fatal error LNK1181: cannot open input file 'D:\trunk\binaries\system\engine.lib'
17>Done building project "pyrogenesis.vcxproj" -- FAILED.18>test_CLogger.cpp
18>test_CStr.cpp
18>test_ConfigDB.cpp
18>test_Future.cpp
18>test_Hashing.cpp
18>test_Hotkeys.cpp
18>test_Mod.cpp
18>test_ModIo.cpp
18>test_TaskManager.cpp
18>test_fmt.cpp
18>test_test.cpp
18>test_FunctionWrapper.cpp
18>test_ScriptConversions.cpp
18>test_ScriptInterface.cpp
18>test_CinemaManager.cpp
18>test_CommandQueue.cpp
18>test_HierPathfinder.cpp
18>test_ObstructionManager.cpp
18>test_Pathfinder.cpp
18>test_Position.cpp
18>test_RangeManager.cpp
18>test_TerritoryManager.cpp
18>test_scripts.cpp
18>test_CmpTemplateManager.cpp
18>test_ComponentManager.cpp
18>test_EntityMap.cpp
18>test_ParamNode.cpp
18>test_SerializeTemplates.cpp
18>test_Serializer.cpp
18>test_Simulation2.cpp
18>test_root.cpp
18>test_setup.cpp
18>test_pkcs5_pbkdf5.cpp
18>test_Preprocessor.cpp
18>LINK : fatal error LNK1181: cannot open input file 'D:\trunk\binaries\system\engine.lib'
18>Done building project "test.vcxproj" -- FAILED.
========== Build: 15 succeeded, 3 failed, 0 up-to-date, 0 skipped ========== -
@vladislavbelov Yes,But the error message still appears.
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Today, I tested the latest svn26161. I compiled the game program using vs2017, and the compilation failed:
18>LINK : fatal error LNK1181: cannot open input file 'D:\trunk\binaries\system\engine.lib'
18>Done building project "test.vcxproj" -- FAILED.
========== Build: 14 succeeded, 4 failed, 0 up-to-date, 0 skipped ==========I cleaned up the solution and tried to compile again, but it failed.
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Can this patch be officially released? The Maurya dynasty building elephant needs to regain this ability. Thank you for your help, I hope to see it in SVN, I will test it, thank you again.
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16 hours ago, Silier said:
Yes. It was removed on purpose some alphas ago.
Can you restore the function of an elephant?
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@Stan`As for my question about the flashing light at the water boundary, do you have time to solve this problem in the near future?
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This problem needs to be addressed.
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@vladislavbelov Please take the time to fix the bugs mentioned in this link during the bug fixing period. Thank you.
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I've figured out where the problem is: the water boundary.
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@vladislavbelov Please fixed
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@wraitii Can this patch be officially released?
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There was a time to fix a Bug, and I went to create a ticket.
Thank you,my friend.
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@Angen I need to get your final fix patch, thank you.
Flickering band of boundary light!
in Bug reports
Posted
Up to this point everything was fine on the system Windows, but when the file made a lot of changes, the problem occurred.