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gameboy

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Everything posted by gameboy

  1. No,I did not modify the intro.txt. My friend!
  2. <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: CVFSFile: file gui/intro.txt couldn't be opened (vfs_load: -110101)</p> <p class="warning">WARNING: JavaScript warning: gui/manual/manual.js line 5 Script value conversion check failed: JSVAL_IS_STRING(v) || JSVAL_IS_NUMBER(v) (got type object)</p>
  3. Sorry, my friend, is my mistake, I've fixed it, thank you! during the game, the emergence of such a problem: ERROR: CCacheLoader failed to find archived or source file for: "art / textures / ui / undefined" </ p> <p class="warning">WARNING: JavaScript warning: simulation/components/GuiInterface.js line 1750 reference to undefined property waterPoints[start]</p> <p class="warning">WARNING: JavaScript warning: simulation/helpers/Commands.js line 505 reference to undefined property cmd.requiredGoods</p>
  4. My Friend! Today, I tested the latest SVN15064, when I start the game, the game screen error message: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: JavaScript error: __internal(2) press line 0 SyntaxError: missing ) after argument list </p> <p class="error">ERROR: JavaScript error: __internal(3) press line 0 SyntaxError: missing ) after argument list </p> <p class="error">ERROR: JavaScript error: __internal(4) press line 0 SyntaxError: missing ) after argument list </p> <p class="error">ERROR: JavaScript error: __internal(5) press line 0 SyntaxError: missing ) after argument list </p>
  5. ok, my friend, Sander! I will always be waiting for your good news Thank you!
  6. Oh,my friend, Yves,Nice Work! Today, I found a new problem When I select Chinese language option by pressing the Accept button, and then garbled.
  7. Function call failed: return value was -100407 (Symbol nesting too deep or infinite recursion) Location: wdbg_sym.cpp:1455 (udt_dump_normal) Call stack: While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages. errno = 34 (?) OS error = 0 (no error code was set)
  8. Assertion failed: "0 && ("Shader type doesn't support VertexAttribPointer")" Location: ShaderProgram.cpp:775 (CShaderProgram::VertexAttribPointer) Call stack: CShaderProgram::VertexAttribPointer (shaderprogram.cpp:775) this = (unavailable) __formal = m = 0x023ACEF8 -> data = (unsupported basic_string<char,char_traits<char> >) hash = 4132243198 (0xF64D06FE) __formal = 4 (0x00000004) __formal = 5126 (0x00001406) __formal = 1 (0x01) __formal = 64 (0x00000040) <p class="error">ERROR: JavaScript error: gui/lobby/prelobby.js line 107 ReferenceError: feedback is not defined onTick@gui/lobby/prelobby.js:107 __eventhandler28 (tick)@dialog tick:0</p> <p class="error">ERROR: JavaScript error: gui/lobby/prelobby.js line 107 ReferenceError: feedback is not defined onTick@gui/lobby/prelobby.js:107 __eventhandler28 (tick)@dialog tick:0</p> <p class="error">ERROR: JavaScript error: gui/lobby/prelobby.js line 107 ReferenceError: feedback is not defined onTick@gui/lobby/prelobby.js:107 __eventhandler28 (tick)@dialog tick:0</p> <p class="error">ERROR: JavaScript error: gui/lobby/prelobby.js line 107 ReferenceError: feedback is not defined onTick@gui/lobby/prelobby.js:107 __eventhandler28 (tick)@dialog tick:0</p> <p class="error">ERROR: JavaScript error: gui/lobby/prelobby.js line 107 ReferenceError: feedback is not defined onTick@gui/lobby/prelobby.js:107 __eventhandler28 (tick)@dialog tick:0</p> <p class="error">ERROR: JavaScript error: gui/lobby/prelobby.js line 107 ReferenceError: feedback is not defined onTick@gui/lobby/prelobby.js:107 __eventhandler28 (tick)@dialog tick:0</p> <p class="error">ERROR: JavaScript error: gui/lobby/prelobby.js line 107
  9. @Yves: My friend! Using the latest Svn14962, start the game, the game does not respond. 0 AD (no response.) <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: [Localization] Exception while reading virtual PO file: bad allocation</p> <p class="error">ERROR: [Localization] Exception while reading virtual PO file: bad allocation</p>
  10. About this warning, it still exists, thank you!
  11. There are some warning, my friend! <h2>0 A.D. Main log (warnings and errors only)</h2> < p class="warning">WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 1489 reference to undefined property msg.text</p>
  12. 0 A.D. Main log (warnings and errors only) ERROR: JavaScript error: gui/gamesetup/gamesetup.js line 238TypeError: Engine.GetGUIObjectByName(...) is undefined initMain@gui/gamesetup/gamesetup.js:238 onTick@gui/gamesetup/gamesetup.js:647 __eventhandler41 (tick)@setupWindow tick:0 ERROR: JavaScript error: gui/gamesetup/gamesetup.js line 238TypeError: Engine.GetGUIObjectByName(...) is undefined initMain@gui/gamesetup/gamesetup.js:238 onTick@gui/gamesetup/gamesetup.js:647 __eventhandler41 (tick)@setupWindow tick:0 ERROR: JavaScript error: gui/gamesetup/gamesetup.js line 238TypeError: Engine.GetGUIObjectByName(...) is undefined initMain@gui/gamesetup/gamesetup.js:238 onTick@gui/gamesetup/gamesetup.js:647 There are some warnings(svn14936) <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 1489 reference to undefined property msg.text</p>
  13. @leper: Today I tested the latest Svn14933, the game appeared a new warning: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: simulation/helpers/Commands.js line 222 reference to undefined property cmd.metadata</p>
  14. A month has passed, I want to know about this patch if a new version is available? Thank you, my friend!
  15. Today, I tested it again, still appears two warnings. About these warnings, my friend, Yves, you taking the time to look, thank you! <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 1086 reference to undefined property ev.hotkey</p>
  16. Warning again: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 1086 reference to undefined property ev.hotkey</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/common-api/terrain-analysis.js line 137 reference to undefined property this.map[index]</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/common-api/terrain-analysis-pathfinder.js line 207 reference to undefined property this.widthMap[index]</p>
  17. @sanderd17:OK, my friend sanderd17! @MIMO:Thank you very much ongoing efforts to build Petra AI. We are all very much looking forward to your early implementation supports saving and loading of the AI​​,
  18. @Yves: But in the game, some of the new warning appears again: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: simulation/components/TechnologyManager.js line 124 reference to undefined property template.requirements</p> <p class="warning">WARNING: JavaScript warning: simulation/components/Player.js line 385 reference to undefined property this.diplomacy[idx]</p> <p class="warning">WARNING: JavaScript warning: simulation/components/Player.js line 478 reference to undefined property this.diplomacy[id]</p> <p class="warning">WARNING: JavaScript warning: simulation/components/ProductionQueue.js line 111 reference to undefined property template.Promotion</p> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 1086 reference to undefined property ev.hotkey</p> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 487 reference to undefined property entState.unitAI</p> <p class="warning">WARNING: JavaScript warning: simulation/components/GuiInterface.js line 934 reference to undefined property this.entsRallyPointsDisplayed</p> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 422 reference to undefined property entState.resourceGatherRates</p> <p class="warning">WARNING: JavaScript warning: simulation/components/GuiInterface.js line 667 reference to undefined property template.icon</p> s<p class="warning">WARNING: JavaScript warning: simulation/helpers/Commands.js line 222 reference to undefined property cmd.metadata</p> <p class="warning">WARNING: JavaScript warning: simulation/components/ProductionQueue.js line 540 reference to undefined property data.target</p> <p class="warning">WARNING: JavaScript warning: gui/session/selection_details.js line 214 reference to undefined property entState.attack</p> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 494 reference to undefined property entState.rallyPoint</p> <p class="warning">WARNING: JavaScript warning: simulation/components/GuiInterface.js line 1724 reference to undefined property waterPoints[start]</p> <p class="warning">WARNING: JavaScript warning: simulation/components/UnitAI.js line 5392 reference to undefined property this.heldPosition</p> <p class="warning">WARNING: JavaScript warning: gui/session/messages.js line 357 reference to undefined property msg.guid</p>
  19. @Friends: About loading and saving issues, it is indeed an important question, we all expect to solve this problem in a new AI Petra. I hope this feature early date.
  20. @MIMO: I started a new game, a warning message appears: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: simulation/components/TechnologyManager.js line 124 reference to undefined property template.requirements</p> <p class="warning">WARNING: JavaScript warning: simulation/components/Player.js line 385 reference to undefined property this.diplomacy[idx]</p> <p class="warning">WARNING: JavaScript warning: simulation/components/Player.js line 478 reference to undefined property this.diplomacy[id]</p> <p class="warning">WARNING: JavaScript warning: simulation/components/ProductionQueue.js line 111 reference to undefined property template.Promotion</p> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 1086 reference to undefined property ev.hotkey</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/queueplan-building.js line 58 reference to undefined property this.buildingsBuilt</p> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 487 reference to undefined property entState.unitAI</p> <p class="warning">WARNING: JavaScript warning: simulation/components/GuiInterface.js line 934 reference to undefined property this.entsRallyPointsDisplayed</p> <p class="warning">WARNING: JavaScript warning: gui/session/input.js line 422 reference to undefined property entState.resourceGatherRates</p>
  21. Yes, my friend, MINO! AI just a long period of time does not support AI saved and I know everyone expects, are striving to achieve this support functions (AI can be saved), I hope Petra AI able to implement this feature (hopefully in the second Petra AI version), thank you for your efforts and support, thank you! BTW: Thanks again my friend wraitii.
  22. @Sander17:Perhaps not support Aegis AI temporarily stored loaded. But petra AI support in the next version to load saved it? Because the load needs to save AI support, most people need this support. @MIMO:My friend, I need to emphasize the importance of this feature, when a single game does not have enough time to finish it, the game needs to be saved, when we have time, we are again in order to load the saved game continue to play if the game's AI at this time does not support the preservation, then the next game will feel no fun. For example: The enemy AI is not saved before no longer attack players as the enemy AI no longer build troops and harvest resources. On this issue, how do you see, my friend MIMO?
  23. My friend MiMO! Once again, I tested your AI(Petra). Another problem: the enemy of workers and the military a strange action: When the game save again loaded, the workers will not go to collect resources, they will stand next to the resource (for example: farmland beside), enemy forces will not attack me .
  24. @MIMO:My friend, MIMO! I provide two documents to you, maybe they can help you solve these problems. @Wraitii: My friend! Why is it (AI) efficiency so low, maybe really need this patch in order to enhance its efficiency, this patch needs to be improved http://trac.wildfiregames.com/ticket/2430# On this patch, how do you progress? Whether to update it? I want to test the latest patches. Thank you! commands1.txt commands2.txt
  25. Another error: <p class="error">ERROR: FinishOrder called for entity 4282 (units/gaul_support_trader) when order queue is empty ()@simulation/components/UnitAI.js:3411 ()@simulation/components/UnitAI.js:5117 (4170,4147,"APPROACHINGFIRSTMARKET")@simulation/components/UnitAI.js:5106 ([object Object])@simulation/components/UnitAI.js:2531 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object])@simulation/components/UnitAI.js:3757</p><p class="error">ERROR: FinishOrder called for entity 6260 (units/gaul_support_trader) when order queue is empty ()@simulation/components/UnitAI.js:3411 ()@simulation/components/UnitAI.js:5117 (4170,4147,"APPROACHINGFIRSTMARKET")@simulation/components/UnitAI.js:5106 ([object Object])@simulation/components/UnitAI.js:2531 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object])@simulation/components/UnitAI.js:3757</p><p class="error">ERROR: FinishOrder called for entity 4321 (units/gaul_support_trader) when order queue is empty ()@simulation/components/UnitAI.js:3411 ()@simulation/components/UnitAI.js:5117 (4170,4147,"APPROACHINGFIRSTMARKET")@simulation/components/UnitAI.js:5106 ([object Object])@simulation/components/UnitAI.js:2531 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object])@simulation/components/UnitAI.js:3757</p>
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