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gameboy

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Posts posted by gameboy

  1. @Itms I tested this version of NSIS you gave, but this problem appeared: SetOutPath: "$ INSTDIR \ binaries \ data \ mods \ public"
    File: "public.zip" [compress] Error: add_db_data () called with length = -1
    Error in script "E: \ trunk \ source \ tools \ dist \ 0ad.nsi" on line 127-aborting creation process

    BTW: The size of public.zip is 2.24GB

  2. @Itms  My problem is that when I compressed the Public folder, the compressed size was more than 2G, and an error occurred when I made the installation package with nsisbi.

    '$INSTDIR\binaries\data\mods\public"

    File: failed creating mmap of "E:\trunk\binaries\data\mods\public\public.zip"

    Error in script "E:\trunk\source\tools\dist\0ad.nsi" on line 127 -- aborting creation process

     

  3. If it's a file system problem, it can be solved with a 64 bit operating system, but it's really a problem of NSIS. I provided my friend's NSIS, which modified the source code of NSIS, but it can't break the limit that a single file can't exceed 2GB. Maybe our team can change this on this basis. Then recompile NSIS

  4. I have made the split package of public mod with WINRAR, and I have made the installation package. When I installed the game, I do not know whether the normal game? Can the other branch of PUBLIC mod be called by the game?

    For example: public.zip, public.zip002, public.zip003

  5. Today, I packed the game and found that there was an error in NSIS that could not be packed

    I am using the latest version of NSIS 3.0.5.

    SetOutPath: "$INSTDIR\binaries\data\mods\public"
    File: failed creating mmap of "E:\trunk\binaries\data\mods\public\public.zip"
    Error in script "E:\trunk\source\tools\dist\0ad.nsi" on line 127 -- aborting creation process
     

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