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gameboy

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Posts posted by gameboy

  1. @Angen I just got these warnings, and I had this warning in the game before I saved it. I tested it again. This is really an AI problem.

    Here's how it works: when a ship is on the shore, you board a group of soldiers in the distance, or you dock a ship built by a shipyard and wait for the soldiers. Another way to do this is to ask ships to dock near enemy shores.

    Merry Christmas.

  2. @Angen  Today, I tested your patch again. When the ship is near the coast, the warning appears:  

    WARNING: PlayerID 2 | Petra: Rush 1 has an inaccessible target with indices 24 1 from structures/cart_super_dock

    WARNING: PlayerID 2 | Petra: Rush 2 has an inaccessible target with indices 24 1 from structures/cart_super_dock

    WARNING: PlayerID 4 | Petra: Attack 0 has an inaccessible target with indices 24 1 from structures/cart_super_dock

    WARNING: PlayerID 4 | Petra: Attack 1 has an inaccessible target with indices 24 1 from structures/cart_super_dock

  3. Christmas is coming, the new year is coming, how is our 0 A.D. developing? This is a question that everyone will discuss.            I summarize the following problems that need to be solved in the new year:

    1. Optimization and development of AI and pathfinding algorithm.

    2. Improvement of game performance.

    3. The optimization of graphics and the improvement of game picture quality.

    4. The expansion of game content, such as the development of play methods and epic stories.            

    It is also important to add:  We need good programmers who can develop AI and optimize pathfinding algorithms, just like MIMO. My friends and I in the forum miss our old friend MIMO very much.          

     If he can return, it will be the best harvest for our team. Of course, he can develop the project fork ad, and also help 0 A.D. develop AI and pathfinding algorithm. Well, of course, it's up to him to make a choice.
     

    Friends are welcome to comment and make decisions.

     

     

     
  4. @Stan`, @wraitii @Angen Today, I tested the latest svn23273, and found an AI problem: when the warship carrying my army landed on the island where it was located, when they stepped off the ship and attacked the enemy's dock, they stood in place and rotated left and right. When the enemy army came to attack them from behind, they still didn't fight back, and they still rotated left and right in place.

    My map name is Corsica and Sardinia (4)

    12.png

    commands.txt savegame-0006.0adsave

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