leper
WFG Retired-
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Everything posted by leper
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Alternative main menu background? (The code should still support multiple backgrounds)
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svn up is a pain? (Compared to cloning the full history which is huge?) The git clones on GitHub/Gitorious are updated regularly (either by me or k776), but if it is missing some recent commits you should probably ping me on IRC. (There's also git.wfg, but which is updated automatically, but might change in incompatible ways in the future)
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ANNOUNCEMENT to the mod who deleted my ANNOUNCEMENT!
leper replied to Romulus's topic in Introductions & Off-Topic Discussion
No, I wasn't. And you calling other members of the forums names already got you banned multiple times. Do you really think you want to go down that road again? -
ANNOUNCEMENT to the mod who deleted my ANNOUNCEMENT!
leper replied to Romulus's topic in Introductions & Off-Topic Discussion
It wasn't deleted, it was hidden. Mostly because using all caps is ugly (and because it didn't have any content). -
There's a TODO in the code about it, I'll probably remove it, as there is no use for it currently (and it's probably not the right place to put it anyways). There's another TODO for that, but I want to make the code work first and change that later on. (Same with moving files (GUI styles, images, etc) from public/0ad to mod). Dependencies also work on the modname and not on the foldername, as we can't control that (and I don't really want to do that either).
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The OS X bundle has finally been released. The bundle should work on Mountain Lion (10.8) or later. Users of an earlier version of OS X are advised to upgrade. Note that there is no 32-bit bundle anymore.
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A button on the minimap (I think there is an icon in SVN already) that you can click and that pings other players (maybe team only) and flashes a point on the minimap. The same command should be usable by the AI to both send and receive position based messages (though a chat message explaining why that signal was sent would be helpful). Shouldn't be to hard to implement IMO.
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Something like the flare behaviour that's planned for the minimap? (See #57 and some old trac document that's probably outdated in most regards)
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Build environment and deployment on the Mac
leper replied to Yves's topic in Game Development & Technical Discussion
Why didn't you apply the patch from #2338? -
Lion.Kanzen: Could you not full-quote the post just before your own post, thanks.
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There has been some related discussion on IRC a recently (from 23:48 on and continued until 00:07) and the conclusion is still valid.
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How to map a javascript function to a keyboard button ?
leper replied to Le Barde's topic in General Discussion
Which is already working for gui files on SVN. -
How to map a javascript function to a keyboard button ?
leper replied to Le Barde's topic in General Discussion
As Sander said previously loading all files in a folder doesn't work with A16 (which you are using). activepause.js isn't found because it isn't in the mod directory but in a subdirectory and those paths are relative to the mod folder, so it should be "gui/session/activepause.js". -
New fixed file (that works with A16) uploaded (thanks Erik) and first post edited.
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[Fixed] GUI Interface buttons/icons these are red
leper replied to Lion.Kanzen's topic in Bug reports
Which ones? For CColor there are none. -
[Fixed] GUI Interface buttons/icons these are red
leper replied to Lion.Kanzen's topic in Bug reports
Fixed in r15295. -
Stone and metal mines get a storehouse next to it, fields/corrals get a farmstead/CC next to it, wood does get a storehouse/CC/dock next to it, but is the only resource where you really have some distance to the actual resource and you are boosting the gather rate for this one. (Just to explain some opinion that wasn't voiced in here at all)
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Why wouldn't I use that one? Gathering faster is more important (IMO) if you watch your gatherers and don't let them move across huge distances. (Or I am no one )
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Hello! and some questions
leper replied to Benzetacil's topic in Introductions & Off-Topic Discussion
Hello. Have you found our wiki (trac) yet? There is a page for new programmers there. -
Build environment and deployment on the Mac
leper replied to Yves's topic in Game Development & Technical Discussion
Some parts of icu still build against libc++, which leads it to fail when linking with libstdc++ later on. Can you change line 584 in build-osx-libs.sh to (CXX="clang -stdlib=libstdc++" CFLAGS="$CFLAGS" CPPFLAGS="$CPPFLAGS" LDFLAGS="$LDFLAGS" ../runConfigureICU MacOSX --prefix=$INSTALL_DIR --disable-shared --enable-static --disable-samples --enable-extras --enable-icuio --enable-layout --enable-tools && make ${JOBS} && make install) || die "ICU build failed"(This is a hack, but it is likely to fix this one issue) -
Build environment and deployment on the Mac
leper replied to Yves's topic in Game Development & Technical Discussion
Try this one: (./bootstrap.sh --with-libraries=filesystem,system,signals --prefix=$INSTALL_DIR && ./b2 cflags="$CFLAGS" toolset=clang cxxflags="$CXXFLAGS" linkflags="$LDFLAGS" ${JOBS} -d2 --layout=tagged --debug-configuration link=static threading=multi variant=release,debug install) || die "Boost build failed" -
Build environment and deployment on the Mac
leper replied to Yves's topic in Game Development & Technical Discussion
Please upload logs as files (or to some paste site) instead of inlining them in posts. Can you try passing 'toolset=clang' to the b2 script? (Line 320 in build-osx-libs.sh currently) -
Build environment and deployment on the Mac
leper replied to Yves's topic in Game Development & Technical Discussion
You missed a space in line 7 and the shell sets CC to 'clangCXX=clang++' which probably leads to the build failing later on because there is no valid compiler set. Yes, that order is correct. -
Translation [Discussion] Localization (again)
leper replied to RedFox's topic in Game Development & Technical Discussion
Tooltip when ungarrisoning units IIRC.