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Enrique

WFG Retired
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Everything posted by Enrique

  1. Virtus was a specific virtue in Ancient Rome. It carries connotations of valor, manliness, excellence, courage, character, and worth, perceived as masculine strengths (from Latin vir, "man"). It was thus a frequently stated virtue of Roman emperors, and was personified as a deity—Virtus.
  2. Does not sync means that animations do not pick the same variants, so they end up playing different animations.
  3. I had some remarks here and there, but really minimal stuff. Good work.
  4. Updated animation roadmap with the latest progress. I don't forget about the animals, it's just that I'm too focused on animations whenever I have free time.
  5. Removed the embedded stream from elexis post in page 2 and added a link to the recorded streams page in first one. Here is the link for the recorded streams (I have to remember to name the streams depending of the theme from now on though) https://www.twitch.tv/exmanko/videos/all
  6. Some animation work being done in the stream. Converting Josebv's animations into blender with the latest armature version. twitch.tv/exmanko Enjoy
  7. lol no, they're made of wood (you can see the wood texture inside the turret in the game) On the outside they're mimicking masonry and are covered in leather
  8. Hey @LordGood Where can I find these files? (sorry if you already pointed me to them in the past)
  9. Its a modified mesh version of the mauryan siege elephant which is quite new and all animations work on this seleucid variation. The unit is already playable in SVN.
  10. Agree. Also it'll need to use shields with seleucid emblems I guess. I'll create a task for it later
  11. Wouldn't that overload it? Front mask is the only part of the texture that is not mirrored, since it would be very noticeable. It has the same form and features of the references we got. The details I added apart from the references are the big scratches for high-level detail and the rivets around the eyes for low-level detail. Here's a closer screenshot:
  12. The references I followed (first post) shows this elephant quite heavily armored. Any particular reason for showing more elephant skin not covered by armor? is it hard to tell it's an elephant?
  13. I took care of this badboy since this task was trickier than the other seleucid units textures needed. Hope you like it:
  14. I tried it, but the automatic-play still kicks in :/
  15. I agree. I think best option would be just offer the link to the stream profile instead of embedding Edit: Or FeXoR suggestion below which is even better!
  16. Oh, I don't see any of that. No commercials, video starts playing when I scroll until it's on frame. The only thing is a link to twitch with the embed. I guess it's a thing of Adblocker
  17. Wait, I think I'm missiong something here. Which commercials/advertisement are you refering to?
  18. These were for which type of units? sorry I don't remember. They look great, I'll add them too this afternoon.
  19. I'll be 30 mins late, so in 40 minutes aprox I'll start
  20. Wanna check some cool PBR-shading workflow to render textures in realtime? Wanna check how to make a texture for an elephant armor? This and much more on today's stream at 18:00 CET!! (17:00 UCT) twitch.tv/exmanko
  21. You know the manpower we currently have and the priorities in the list. There are still animals unfinished that are more common than amazon animals, so those will come first.
  22. I'll find some time to go through the forums and tickets updating animals list.
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