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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Shut up and take my Denarii. you must do this one: obviously in other scale a adaptation.
  2. the reflections is too hard. XD. is hard to understand the building.
  3. I asked this in another topic. check Features list. check this one. http://trac.wildfiregames.com/wiki/GameplayFeatureStatus
  4. Seriusly is big task, they put this one, as one of last features, is cut from Part I to part II. after first 1.0 0 A.D.
  5. we don't have units on the wall but, yes we have in the other side.
  6. but what happen when you build two houses and the other builder are over some fundation working in the other and the other is doing the same. they don't stop.
  7. even some units are guarding or ven the builders are obstructed, this happen specially with houses and wall.
  8. yeah i keep in mind that. I don't expect this for alpha 16...19...etc.Only it's a reminder of a good ideas. But the important is all agree with have this feature. Thank you.
  9. Some units if are obstructed a building , the building cannot raise, yes is a bug. Try with single one and then you can try with other.
  10. Other can be get backlight effect , that means suppose a third light upper and beyond over object. And see in atlas or in game the units all units are in their last rank.
  11. The Ai know where is the player, so they know where is all player building. If we fix this be can reduce range of sight of these units. The wall only be attacked but if a unit can " see trought them, cannot attack a building behind that.
  12. yeah, all projectile units can do it.
  13. Don't worry is not for alpha, is for not forget, this one. For example yesterday I read many implementations that are more older than 7 years as ticket, I closed some, we discuss these and easy this good ideas (brainstorming) get in only a forum discuss. In a year this can be forget. This only a base the ticket can be evolved, and this discuss nay be too.
  14. Ok for now we accept loyalty and the Ai handle with Diplomacy system, this implies too have more interactive GUI to exchanges troops and buildings, and propose traits like Total War system, Empire Earth II and Finally the most simple advanced Rise of Nations.
  15. Is more easy, for non programmer mind, if I make a syntax mistake in the code, is hard to fix myself.
  16. I want a open a ticket for this one. If a team member don't like, say now please.
  17. Can be included more. And first Ai interactive situation with this new modes, example attacking the Wonder.
  18. yeah that I'm thinking, but I can change "easily" a amor for a spear or a human animation like firing javelin for melee sword?
  19. I ever ask this to myself, actor editor what I can do with this app?
  20. I like this, shows as was ancient art very colorful. All civilization even mesoamericans painted their buildings.
  21. yeah after Moba's rule. May be the Greeks have right, the time is cyclic and the old is into fashion or be cool again.Now with Empire Earth 2, is different from EE because is other Developer team and other Graphic engine. May be the worst I ever seen. After first EE, I was play Praetorians, that game was bring whole new mechanics. Units can hidden in grass. Stamina bar to toggle between run and walk, build siege units like building, burning grass and building. Special abilities to units. Explorer with a wolf or hawk to seen beyond of sight line.
  22. Ok this guy, is now really sharp to battle as sword, what I mean? Is really ready to feeling what is the art direction thwt we want to go with 0 A.D now, you can do other 3D task perfectly. Nice work.
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