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Posts
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Everything posted by Lion.Kanzen
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General Feedback: Buildings on neutral and enemy territory
Lion.Kanzen replied to Romulus's topic in Help & Feedback
Ok in multiplayer it's can be good build walls specially in allies territory but not close of a civilian building or a CC. This way two player can close a powerful enemy. And have more military presence in some areas. -
The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Are many good building and a car , we can make a own car?And we can have this one -
Unit And Building Names
Lion.Kanzen replied to Davarish's topic in Game Development & Technical Discussion
i Agree with this one In the later Roman Empire the classical Latin word for horse, equus, was replaced in common parlance by vulgar Latin caballus, sometimes thought to derive from Gaulish caballos.[10] From caballus arose terms in the various Romance languages cognate to the (French-derived) English cavalier: Old Italian cavaliere, Italian cavallo, Spanish caballero[\b], French chevalier, Portuguese cavaleiro, Romanian cavaler.[11] The Germanic languages feature terms cognate to the English rider: German Ritter, and Dutch and Scandinavian ridder. These words are cognates derived from Germanic rīdan "to ride", derived from the Proto-Indo-European root reidh-.[12] Naming caballero is like you named Cavalryman for a Spanish speaker. Caballo and Caballero are more Gallic than Iberian. -
You are using Releases not Svn version like me. but yes people ask me in my Fan page about that. And My problem wasn't load a save game, was load a lake map in SVN.
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When you will part of them, you can have time to contribute to mods.because all task are priority. Is like to married .By the way , we can create special map, a Northamerican Biome. See in left corner Vinland. Vinland was the name given to an area of North America by Norse Vikings, discovered by Norseman Leif Eirikson, reputedly the first European planter to see the New World. Archaeology has given support to the long-held theory that old Norse sagas show Vikings reached North America c. 1000, approximately five centuries prior to the voyages of Christopher Columbus in 1492.[1] In 1960 archaeological evidence of the only known Norse settlement[2] in North America (outside of Greenland) was found at L'Anse aux Meadows on the northern tip of the island of Newfoundland. This proved conclusively the Vikings' pre-Columbian discovery of North America. Recent archaeological studies suggest that this site is not the Vinland of the Norse accounts in its entirety but was the entrance to a larger region called Vinland by the Norse.[3][4] Before the archaeologists made their discoveries Vinland was the subject of many stories, legends and fantasies which date to about 1300 AD. The legends have been analyzed to explore how medieval people conceptualized their world.[5]
- 680 replies
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- millenium a.d.
- vikings
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ok if is in log folder a have a shortcut for that one. commands.txt
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Yeah please but first I need if all geometry and all that stuff is right. And I need join or unit the patibulum with vertical log. -
The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Share the link and we can see what can do with them. Im thinking in see some movies and series with high historic accurate. May be a documental like Roman Empire a fall of an Empire. They have a chapter about Grachus war. I see what kind of stuff we seen and if are accurate. -
here is XD. here I put the ones those aren't in the list. I planned grab some videos and gameplay fropm EEII and others.
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Ok I'll try to find it.
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I can give a look to that list? I want find if I can see a another that can be missing.
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Seen Romulus play about Lost units vs Killed, is mission ratio about these. in the most of RTS is present that Statistic info.
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The Horn sound in R2TW is beautiful. Caesar 3 have old school Roman OST. like the old biblical movies.
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
now a "T" cross. -
where they are(path)?
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The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Citybuilder named: Grand Ages Rome -
Alpha 16 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
agree with this, in desert maps and snow, sometimes so some weird. The other is, the rumbles when destroy a big structure, units build under all trash materials some weird. i dont know if is possibly block a build or path over the rumbble material. -
hahaha I knew it.
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
ok rings with 6 vertices cross. -
===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Yeah understand, but how many segments, I want give to them some distortion. I don't like perfect crosses. Ok other question how I can generate the texture I mean a .uv map and later working in that in Photoshop and then but over the model. Is thst way how Idanwin and me working in our project. -
The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
African stuff: Huts, skins. Egyptian eye candy stuff. Skins. Slaves cage/cell. Barbarian camp. -
I save for myself XD. I want put this image in my unofficial fb fan page.
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Get the same one. Alpine valley random map.
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
6. ok