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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I found a saxon very similar to my desing .
  2. The new paganism uses these: http://commons.wikimedia.org/wiki/Category:Canaanite_Neopaganism
  3. This mostly discuss about corral sometime ago we have a proposition to garrison sheeps in order to increase meat. The hunting, there are a patch about that. All parches need be testee before can be added to main game.
  4. In Aok HD I don't see great improves, now here we have day/night cycle even I like how looks like.
  5. I'm try to mix several techniques. Like illustrator, Photoshop and blender.
  6. Yeah I'm the only 2D artist in Aristeia and I planned do it the same with Millenium and Rome( Rome needs a cool name)
  7. Illyrian helmet. Pin interest have lot stock of images from museums.
  8. This one is off topic... Im curious Is there a one that we don't have in game? We can use dolphin one.
  9. The problem many source about some información related with Baal... Many of the se tryign to have religius or racist point of view. http://aryannations88.blogspot.com/2011/01/judaism-is-baal-worship.html But is not single one to show this symbol. ---------if Greek gets a great influence over Canaanites and Phoenicians and then over Carthaginians.------ The Greeks reimagined the Phoenician god Melqart as Melikertês (Melicertes) and made him the son of Athamas and Ino. He drowned but was transfigured as the marine deity Palaemon, while his mother became Leucothea. (cf Ino.) At Corinth, he was so closely connected with the cult of Poseidon that the Isthmian Games, originally instituted in Poseidon's honor, came to be looked upon as the funeral games of Melicertes.
  10. WARNING: JavaScript warning: gui/session/input.js line 1086 reference to undefined property ev.hotkey WARNING: JavaScript warning: simulation/helpers/Commands.js line 222 reference to undefined property cmd.metadata WARNING: JavaScript warning: simulation/components/ProductionQueue.js line 540 reference to undefined property data.target WARNING: JavaScript warning: simulation/components/GuiInterface.js line 1006 reference to undefined property cmd.queued WARNING: JavaScript warning: simulation/components/UnitAI.js line 5392 reference to undefined property this.heldPosition WARNING: JavaScript warning: gui/session/messages.js line 357 reference to undefined property msg.guid WARNING: JavaScript warning: simulation/ai/petra/baseManager.js line 248 reference to undefined property supply.dropsite Engine exited successfully on 2014-04-02 at 18:43:33 with 958 message(s), 0 error(s) and 7 warning(s).
  11. I will put those here. @Zophim (we need complete these) Assyrians: http://es.scribd.com/doc/216009018/Neo-Assyrians-0-3 Autor : Zophim New Kingdom Egypt: https://docs.google.com/document/d/13U8XzkBT6cU5kFB2uzsdAD4tjig8xtxhJDx5PpGrsGE/edit Hitite Etruscan. Phoenicia Mycenaeans
  12. Yeah I think that to, after 1.0 we can create o migrate to new engine. but not that one. I'm enemy of commercial engines. I love open source but I'm friend of lot of visual, optimization and effects and whole new gameplays.
  13. obviusly. But, we can lock their forum.
  14. Even Wildfire Games haven't one. Guide of this.
  15. Here Adobe use with their logo. http://brandcenterdl.adobe.com/Corpmktg/Brandmktg/Campaign_Assets/guidelines/corporate/corporate_brand_guidelines.pdf Here you can found many examples about corporation and institution that uses this guidelines to protect their image and logo and all visual style. http://www.logodesignlove.com/brand-identity-style-guides
  16. http://en.wikipedia.org/wiki/Corporate_identity I know we aren't here to sell and buy products or services, but even the UN have a standar with their logo and colors, they provide a guidelines to how adapts to environment m and how manage media and communication stuff.( my point here is show how manage a logo or a mark or a branding) example Aristeia, or the Council of Modders. --------------------------- Definitions Brand management is a communication function that includes analysis and planning on how that brand is positioned in the market, which target public the brand is targeted at, and maintaining a desired reputation of the brand. Developing a good relationship with target publics is essential for brand management. Tangible elements of brand management include the product itself; look, price, the packaging, etc. The intangible elements are the experience that the consumer takes away from the brand, and also the relationship that they have with that brand. A brand manager would oversee all of these things. Corporate identity. Corporate identity is often viewed as being composed of three parts: Corporate design (logos, uniforms, corporate colours etc.)( not apply to us all)Corporate communication (advertising, public relations, information, etc.)(apply if we in a hypothetical case do it an advertising and merchandising, conference, information about us...etc)Corporate behavior (internal values, norms, etc.)(internal rules)In a recent monograph on Chinese corporate identity (Routledge, 2006), Peter Peverelli, proposes a new definition of corporate identity, based on the general organization theory proposed in his earlier work, in particular Peverelli (2000). This definition regards identity as a result of social interaction: Corporate identity is the way corporate actors (actors who perceive themselves as acting on behalf of the company) emake sense of their company in ongoing social interaction with other actors in a specific context. It includes shared perceptions of reality, ways-to-do-things, etc., and interlocked behaviour. In this process the corporate actors are of equal importance as those others; corporate identity pertains to the company (the group of corporate actors) as well as to the relevant others; Best Practices The following four key brand requirements are critical for a successful corporate identity strategy. Differentiation. In todays highly competitive market, brands need to have a clear differentiation or reason for being. What they represent needs to stand apart from others in order to be noticed, make an impression, and to ultimately be preferred. Relevance. Brands need to connect to what people care about out in the world. To build demand, they need to understand and fulfill the needs and aspirations of their intended audiences. ( our fan base) Coherence. To assure credibility with their audiences, brands must be coherent in what they say and do. All the messages, all the marketing communications, all the brand experiences, and all of the product delivery need to hang together and add up to something meaningful. Esteem. A brand that is differentiated, relevant and coherent is one that is valued by both its internal and external audiences. Esteem is the reputation a brand has earned by executing clearly on both its promised and delivered experience.---------------- now the interesting about create solid logos --------------------------- That my point Visual identity Corporate visual identity plays a significant role in the way an organization presents itself to both internal and external stakeholders. In general terms, a corporate visual identity expresses the values and ambitions of an organization, its business, and its characteristics. Four functions of corporate visual identity can be distinguished. Three of these are aimed at external stakeholders. First, a corporate visual identity provides an organisation with visibility and "recognizability".[3] For virtually all profit and non-profit organisations, it is of vital importance that people know that the organization exists and remember its name and core business at the right time. Second, a corporate visual identity symbolizes an organization for external stakeholders, and, hence, contributes to its image and reputation (Schultz, Hatch and Larsen, 2000). Van den Bosch, De Jong and Elving (2005) explored possible relationships between corporate visual identity and reputation, and concluded that corporate visual identity plays a supportive role in corporate reputations. Third, a corporate visual identity expresses the structure of an organization to its external stakeholders, visualising its coherence as well as the relationships between divisions or units. Olins (1989) is well known for his "corporate identity structure", which consists of three concepts: monolithic brands for companies which have a single brand, identity in which different brands are developed for parts of the organization or for different product lines, and an endorsed identity with different brands which are (visually) connected to each other. Although these concepts introduced by Olins are often presented as the corporate identity structure, they merely provide an indication of the visual presentation of (parts of) the organization. It is therefore better to describe it as a "corporate visual identity structure". A fourth, internal function of corporate visual identity relates to employees' identification with the organization as a whole and/or the specific departments they work for (depending on the corporate visual strategy in this respect). Identification appears to be crucial for employees, and corporate visual identity probably plays a symbolic role in creating such identification. The definition of the corporate visual identity management is: Corporate visual identity management involves the planned maintenance, assessment and development of a corporate visual identity as well as associated tools and support, anticipating developments both inside and outside the organization, and engaging employees in applying it, with the objective of contributing to employees' identification with and appreciation of the organization as well as recognition and appreciation among external stakeholders. Special attention is paid to corporate identity in times of organizational change. Once a new corporate identity is implemented, attention to corporate identity related issues generally tends to decrease. However, corporate identity needs to be managed on a structural basis, to be internalized by the employees and to harmonize with future organizational developments. Efforts to manage the corporate visual identity will result in more consistency and the corporate visual identity management mix should include structural, cultural and strategic aspects.[5] Guidelines, procedures and tools can be summarized as the structural aspects of managing the corporate visual identity. However, as important as the structural aspects may be, they must be complemented by two other types of aspects. Among the cultural aspects of corporate visual identity management, socialization i.e., formal and informal learning processes turned out to influence the consistency of a corporate visual identity. Managers are important as a role model and they can clearly set an example. This implies that they need to be aware of the impact of their behavior, which has an effect on how employees behave. If managers pay attention to the way they convey the identity of their organization, including the use of a corporate visual identity, this will have a positive effect on the attention employees give to the corporate visual identity. Further, it seems to be important that the organization communicates the strategic aspects of the corporate visual identity. Employees(volunteers) need to have knowledge of the corporate visual identity of their organization not only the general reasons for using the corporate visual identity, such as its role in enhancing the visibility and recognizability of the organization, but also aspects of the story behind the corporate visual identity. The story should explain why the design fits the organization and what the design in all of its elements is intended to express. Corporate colours (or company colours) are one of the most instantly recognizable elements of a corporate visual identity and promote a strong non-verbal message on the company's behalf. Examples of corporate colours: Red for Coca-ColaBlue for IBM, nicknamed "Big Blue" Brown for UPS, "What can Brown do for you" Light Teal for Korean AirHistory of importance have a branding or strong graphic identity: Nearly 7,000 years ago, Transylvanian potters inscribed their personal marks on the earthenware they created. If one potter made better pots than another, naturally, his mark held more value than his competitors. Religions created some of the most recognized identity marks: the Christian cross, the Judaic Star of David, and the Islamic crescent moon. In addition, Kings and nobles in medieval times had clothing, armor, flags, shields, tableware, entryways, and manuscript bindings that all bore coats of arms and royal seals. The symbols depicted a lords lineage, aspirations, familial virtues, as well as memoirs to cavalry, infantry, and mercenaries of who they were fighting for on the battlefields.[6] A trademark became a symbol of individuals professional qualifications to perform a particular skill by the 15th century. For example, the Rod of Asclepius on a physician's sign signified that the doctor was a well-trained practitioner of the medical arts. Simple graphics such as the caduceus carried so much socioeconomic and political weight by the 16th century, that government offices were established throughout Europe to register and protect the growing collection of trademarks used by numerous craft guilds.[6] The concept of visually trademarking ones business spread widely during the Industrial Revolution. The shift of business in favor of non-agricultural enterprise caused business, and corporate consciousness, to boom. Logo use became a mainstream part of identification, and over time, it held more power than being a simple identifier. Some logos held more value than others, and served more as assets than symbols.[7] Logos are now the visual identifiers of corporations. They became components of corporate identities by communicating brands and unifying messages. The evolution of symbols went from a way for a king to seal a letter, to how businesses establish their credibility and sell everything from financial services to hamburgers.[7] Therefore, although the specific terms "corporate image" and "brand identity" didnt enter business or design vocabulary until the 1940s, within twenty years they became key elements to business success.[6] -------------------- [the designer tools ] Brand manual A brand guide (or brand manual, standards guide and many other similar phrases) is a document in which describes how to properly convey an entity's brand identity. It usually contains a rundown of the various elements that make up the identity as well as guidelines about how they should be used, and what uses are not allowed. As awareness has grown over the need to use a consistent brand application, brand manuals are today created for more or less all major brands. Many of them are however not available to he public, and are only shared internally. Issues Brand guides tend to include several recurring segments, all involving issues that may face the person who is about to apply the brand identity. Most logos come in more than one variant. The brand manual lays out which variant should be used in which situation. One of the more common problems is what to do with logos that use a designated color. If color printing isn't possible, should one use a grayscale version or a black one? This question gets more advanced if the logo has two colors or more. If, again, color print isn't possible, shuold you use grayscale to distinguish the parts of the logo that have different colors in the full-color version, or should the entire logo be black? As technology has progressed more advanced logos with gradients and bevels have increased in popularity. If one uses such a logo, one may still have to maintain a simpler version to use when high quality print isn't possible. When a logo is seen in its "pure" form it is usually seen against an all white background. When applied it is often possible that the logo will be used against a colored or photographic background, and applying the standard version of the logo isn't always ideal. There are many ways to deal with this issue. Some manuals ban use of the logo against all other backgrounds than white ones. Some allow certain kinds of background, while banning those that upset the logo or makes it hard to see. Many logos have a negative or white version to be used against darker backgrounds, and some provide a special version with white outlines for this purpose. Some logos which include both a symbol and type come in multiple versions with different compositions, including versions with all elements stacked on top of each other or in a horizontal composition. Brand manuals usually enforce a "protective field" of blank space around the logo so it stays separate from other design elements. Boundaries are also set on how creative one can be with the logo outside the brand manual. You are rarely allowed to distort the logo by stretching it, changing to colours, change the composition of logo parts etcetera outside the variaions laid out in the manual. Many manuals also contain guidelines specific to he field in which the logo should be used. This may lay out applications on clothing, on screen, on letter heads, on business cards etcetera. Brand identities increasingly include more graphic elements than just the logo, and these are usually presented in the manual. Many manuals also includes a color palette with approved colors, and guidelines for photography. Sometimes the manual contains material not related design at all, instead describing the brand identity in words that the identity should aspire to fulfill. Examples : Ubuntu. http://design.canonical.com/brand/1.%20Ubuntu%20brand%20introduction.pdf http://design.canonical.com/brand/2.%20Ubuntu%20brandmark%20and%20circle%20of%20friends.pdf Isotype (International System of TYpographic Picture Education) is a method of showing social, technological, biological and historical connections in pictorial form. It was first known as the Vienna Method of Pictorial Statistics In design a isotope is a image that can be the logo itself or part of it. This one most importance of this, protect our logo from incorrect use. http://design.canonical.com/brand/6.%20Ubuntu%20type%20styles%20and%20formats.pdf Even use a corporative typography or fonts. Conclusion. Conclusion In the creation of your brand bible, think of how it will be used. This document is a reference material and guide for how the company should be portrayed to the public. Include examples and specifics. Keep the guidelines direct and simple but also think about how restricting they can be. Guidelines that are too strict can limit creativity and new designs; guidelines that are too loose may result in multiple or disjointed brand identities. Use your brand bible as starting point and establish a culture around it that allows designers room for creative thought while maintaining the aura of the brand in a variety of projects. Remember the ultimate goal of the book is to create a distinct and unified presence for your brand.
  17. Now we are honest again , I hate zombies, they get me boring I prefer Aliens. XD
  18. Remember close the task in trac, today I take a look for there.
  19. The second par we called Cities besieged by zombies. In my futuristic apocalypse the plague is originated by scientistic finding the immortality. But they test it to Pompeii dreads, with ADN code like Jurassic park. The overrated is very overrated. Hahaha
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