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Posts
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Everything posted by Lion.Kanzen
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Tianyi Wang Greetings
Lion.Kanzen replied to sedriky's topic in Introductions & Off-Topic Discussion
you play the game? -
Where are you from?
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
So you are Spammer?- 323 replies
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- localization
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upload a screenshot to imgur and paste here as BBcode
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Fortress, but I'm thinking in pharaoh palaces. Pharaoh need male voices. All buildings needs egyptian props( Egyptian not Ptolemaic )
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The axeman portrait is missing. Barrack pair technology is not updated to vanilla version 3D missing yet Walls Dock Market And put out Hellenistic shields .
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I'm with you in this is more easily implement patch or gameplay in our mods.You can suggest that for our council and someone else do it in order to test improve. You can join as Historian expert.
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[Updated 2022] List of Buttons[Commands] for GUI session
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
Add button "show only" it's a single button that you toggle between the next modes for minimap. Show only military units Show only civilian units Show only resources Turn off terrain And the other is suggested by DiabloAoe : add military idle. -
Where are you from?
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
You like our game?- 323 replies
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Gran can be good a unit invisible by other units like SC2. Spy cloak and outpost have a ability to detect him.
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[Updated 2022] List of Buttons[Commands] for GUI session
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
Can be good idea Add attack move to GUI. Is think escort( equivalent to guard and protect in AoK) is not enough for some matters may be adding follow , this way don't need guard a single unit or heal a single unit. Flare is can be possible , I mean is easy? Or show idle flashing can be good before the release. -
Sneak peak: Can you guess what I'm working on?
Lion.Kanzen replied to idanwin's topic in Game Modification
Nice for a tower defense Mod hehe -
I know only I was quoted the crash message desalting the crash files. -------- I think is necessary add the path logs to users in order they don't ask where is.
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"Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files."
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but I can modify the charlotte basic shape?
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but there is for put the grains and preserve them not for cooking.I need egyptian chariot I don't know how mod the existent chariot to have archer chariot. Even the pharaoh use this one.
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no is not a chimney, there you put grains, here isn't for cooking the grains.
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new errors why the Farmstead have a chimney or smoke effect??why are Tarantino's Cavalry(wrong period) unit at start?I was fixed these but I need how fix those one
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Nice units , can show more images please sorry for topic off. May be you can ask to Mimo or agentx they are the men of Ai now.
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1 its done for next alpha 2 we make this before and din't work
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Don't forget banners ( rally point and garrison banner)
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imgur(image host site) is down again.
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http://trac.wildfiregames.com/wiki/GameplayFeatureStatus There are the list of planned features.
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is in the interface some elements are missing.
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egyptian always I start with Eggyptians , can be more easy if I fix but the problem is the root I guide to where are each element can be good idea
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ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/flags/garrison_flag_{civ}.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/hele_support_female_citizen.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_spearman.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_archer.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_cavalry_javelinist.png" ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower' ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 onTick@gui/session/session.js:414 __eventhandler50 (tick)@sn tick:0 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower' ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler51 (simulationupdate)@sn simulationupdate:0 ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/structural/pers_barracks.png" ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml" ERROR: Failed to load entity template 'structural/pers_wall_long' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml" ERROR: Failed to load entity template 'structural/pers_wall_medium' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml" ERROR: Failed to load entity template 'structural/pers_wall_short' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml" ERROR: Failed to load entity template 'structural/pers_wall_tower'