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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. •new fire at least several versions of fire effect. •Chinese Siege ram(missing). •Mauryan Palace (I read that the Maurya palaces had many columns like the Persians). •more decals. I don't know if new icons are needed.
  2. We need more fire units specially for non-Siege Engine factions. ———————————————————— Related patch. https://code.wildfiregames.com/D4771
  3. I don't want to sound like a pyromaniac, but we could have units that throw torches and units that sabotage buildings with fire (the arsonist).equivalent to petard from AoE II. Never use this unit in AoE 3. https://ageofempires.fandom.com/wiki/Arsonist
  4. What a out use movement capture for make animations?
  5. I can think of a mod with militias, each male villager can have an upgrade to : -villager swordman -villager spearman -villager with bow -villager with hoe -villager with club
  6. I was planning to suggest these misfortunes for the main game. •Locust Swarm. •Wolf/Lion/Bear Attack • Rioter/Revolt of Slaves Attack •Earthquake •a plague https://m.youtube.com/watch?v=Pr62Bvu139M
  7. These types of events are typical of City builders, but in an RTS it gives you a greater handicap.
  8. reminds me of certain catastrophes in Stronghold. https://stronghold.fandom.com/wiki/Locust_swarm gives me the idea that there could be a farm destruction event
  9. For now the only thing that worries me is the performance.
  10. https://code.wildfiregames.com/D4973 The community forum must know... Just a copy paste: No comments on the code necessary - Just a first working version. This adds support for visual status effects ( mostly meant for fire ) by actually just spawning an entity that symbolized the status effect. This has the added benefit that the spawned entity (the "status effect") can attack other entities -> so the fire can spread. (Imagine this in combination with D4771 ... forests could actually be destroyed by a wildfire) Current problems/ todos / points of thoughts: The fire is spawned as Gaia, which means by nature of attack.js it won't attack any other Gaia units. To solve this one would need to implement a way to force attack any unit. Note that it's not the attacker specifying which entity is spawned, but the attacked entity. This is necessary 1) for using different size flames for different objects; 2) make this work with stationary as well as moving objects. Note that this also makes it a little bit more complicated. Is this even something that will actually be used in the vanilla game? Just balance wise? Because with the current implementation, where the fire can actually spread, this would completely shift balance and strategy of the game.
  11. Creepypastas are horror-related legends that have been shared around the Internet.[1][2][3] Creepypasta has since become a catch-all term for any horror content posted onto the Internet.[4] These Internet entries are often brief, user-generated, paranormal stories intended to scare readers. The subject of creepypasta varies widely and can include topics such as ghosts, murder, zombies, rituals to summon paranormal entities and haunted television shows and video games.[1] Creepypastas range in length from a single paragraph to lengthy, multi-part series that can span multiple media types
  12. https://trac.wildfiregames.com/wiki/Audio_Voice_List Aqui esta la lista copia las palabras de ese texto.
  13. I want to try being the host without using the lobby. Never use LAN for 0AD I don't remember how Hamachi was used.
  14. It's nice to have these kinds of tools.
  15. The other day I had fun with my friend gismox , but he was the host, so next time I want to do the game settings. I wanted to try through hamachi, I have no experience with that or I don't remember.
  16. @wowgetoffyourcellphone @real_tabasco_sauce It is a very good point for the future of the design and balance of the game. They should already be planning to improve the formations in the gameplay. Forming and unforming should have advantages and disadvantages.
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