Jump to content

Lion.Kanzen

Balancing Advisors
  • Posts

    25.684
  • Joined

  • Days Won

    299

Everything posted by Lion.Kanzen

  1. Sometimes people get obsessed with numbers on a screen, be it likes, followers, ratings, etc.
  2. I take this opportunity to greet him. He is the only old, original member that I know and have seen, you must know them all (or part of the original staff). I am thrilled to see how someone's project has prospered over time. Even on YouTube I still find old members talking about how they joined the old forum, when there was more than 0AD on WFG. I think it was called Last Alliance, the sister project of 0 AD.
  3. That's what I say, you should be able to change the nickname and preserve a unique id instead of the identity being the nickname.
  4. I only see the results. My enemy must have changed his diplomatic stance.
  5. I really like this site. https://www.archaeology.org/ Check out this news article. Ancient Buddha Statue Discovered in Egypt CAIRO, EGYPT—According to a Live Science report, a 1,900-year-old statue has been unearthed at Berenike, an ancient port city located in Egypt near the Red Sea. The statue depicts Siddhartha Gautama, who lived some 2,550 years ago in South Asia, and eventually became known as the Buddha, or “Enlightened One.” Steven Sidebotham of the University of Delaware said that the statue is about 28 inches tall, and shows the Buddha standing and holding parts of his robes in his left hand, while a halo behind him radiates sunlight. A separate Sanskrit inscription thought to date to the third century A.D. was also found at the site. The Buddha statue may have been made locally by South Asians living in Berenike, Sidebotham added, and could indicate that a South Asian merchant community lived in the area. To read about an animal necropolis uncovered at Berenike, go to "Around the World: Egypt." https://www.livescience.com/archaeology/ancient-egyptians/1st-century-buddha-statue-from-ancient-egypt-indicates-buddhists-lived-there-in-roman-times
  6. I pretend that they go out to explore the world and go to the enemy's base to gather intelligence. Then they die.
  7. Yekaterina should be forbidden to approach a camel and denied to carry a bow. She is a threat to the villagers.
  8. For me the weapon is a tool by which you can do damage, no matter what. You can use a belt as a weapon. A helmet or a stone can be used to strike.
  9. It is useful for yakaterina with her antics to see our vulnerabilities.
  10. In theory, if there is one, I have 2 more. They have been inactive for years.
  11. Giant Yekaterina. Sounds a big boss enemy for a action game.
  12. It is not that easy, especially it can generate bugs but at some point the team will have to deal with including it.
  13. What a surprise to see one of the founders of the game. What do you think of the current development and the artistic level reached by the project? Even for me who joined in 2011, I find it amazing.
  14. This is why the mechanics are incomplete and malfunctioning. The defender is not taken into account and this is something I noticed when they said they lost troops attacking. It is logical that you lose troops when attacking in a siege. That's how it was in real life. You could calculate the capture with the size of the wall connected that would generate a total percentage.
  15. Centurion (cavalry unit) I do not understand why not to call it Scholae Palatinae. https://en.m.wikipedia.org/wiki/Scholae_Palatinae
  16. It seems to be based on the idea of an old mod I played on original AoK that was called the same.
  17. There will be more videos in several parts about the other areas of the game.
  18. Absent means defeated, that is different. In that case defeat would subcribe to passing to Gaia and not being able to shoot. The only thing that all this means is that the game lacks mechanics. There should be units that take The Wall that are not necessarily siege machines like the siege tower. Units shouldering stairs and then capturing the wall in a slow manner could work aesthetically and functionally. I imagine them with Rome total war 1, but without the mechanics that the units climb on the wall. Reference ladder team. https://raf.heavengames.com/raf/gameinfo/units/misc/
  19. Read Siege of Jerusalem. The Romans in order to capture Jerusalem had to destroy wall after wall after line of houses and dwellings. In the end they tried to make an assault on the Antonia Fortress and the temple of Jerusalem. Yes, that's why there are war battering rams to smash wall after wall. I am always very careful to destroy all the defenses before going in to capture something. https://www.documentacatholicaomnia.eu/03d/0037-0103,_Flavius_Josephus,_De_Bello_Judaico,_EN.pdf
  20. It should be captured otherwise it is a sloppy mechanic. Maybe if you disconnect most of the territorial influence. Otherwise it's just breach the wall and destroy the CC. Then all the investment in the wall is not justified.
  21. I agree with @AIEND , if there is no one who wants to implement it better to leave the walls in the previous mechanics, without capturing.
×
×
  • Create New...