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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I have 2 issues with buildings don't appears in the right position I when yo try to manually correct is worst The buildings with this issue are Stable and Market
  2. works in other way, when you press Ctrl the units attatck all units these are in the path , if you press Attack move targeting Enemy CC , they attacked everything in its path pausing for each enemy they find.If you only attack CC , they ignore the enemy in its path and only focus in destroy the CC
  3. (For capture anumation) we can use an old animation like "experience level Animation " is some similar to EE 2 capture animations. buildings surrounded by enemy territory influence ( must be total) wuold be capture by the territory influence itself. Except by CC , Fortreess and military buildigs.
  4. that can be sounds interestign to me I love work with interfaces
  5. Ok this fine but what about capture units?
  6. te explorer can send thier wolves as spy, from a range started by the explorer himself , the hawk can explore a big amount LoS flying around. it's like our outpost with pigeon technology unlocked but with mobile unit.
  7. Early mayan is know as Pre Classic. http://en.m.wikipedia.org/wiki/Preclassic_Maya
  8. Ok I found this review sometime ago. ------- http://blog.en.uptodown.com/0-d-free-spiritual-successor-age-empires-saga/ Youve surely seen it in one of the many top-games lists or collections of best freeware games for Windows but as its free you probably didnt give it a shot, thinking it would be second-rate. So naive! 0 A.D. is, by all accounts, exactly everything you could ever ask for from a new installment of the Age of Empires saga: a real-time strategy game with a historical setting and a deep development system for your cities thats constantly being expanded and is now available for Windows, Mac, and Linux. Once upon a time, the game was going to be a mod to Age of Empires II: The Age of Kings, but the project was gradually expanded and since the year 2001 has been undergoing transformation to the point that, eight years later, it was officially announced that it would be developed as a completely freestanding and open-source game. Wildfire Games is made up today of nearly 50 fans who donate their time to develop the game. In 2013 they tried to finance the project with a crowdfunding campaign, but didnt have much success. Nevertheless, they forged ahead with development of an alpha version. That said, the advanced state of this game doesnt make it look too much like an alpha. Dont be fooled by the fact that the game isnt finished. 0 A.D. contains an enormous amount of content. It includes 12 different factions in the form of iconic historical civilizations, including Celts, Spartans, Persians, Romans, and Athenians, each with its own aesthetic for units and buildings as well as strengths and weaknesses. Its precisely in the buildings that you can see the might of the progress system. Each civilization has 20 different constructions, each with its own function in powering the collection of primary materials, population growth, or military development. With nearly 15 years of development, the games level of detail verges on sickening. To give an example, if you decide to hide a unit within a building, it wont disappear as if it were inside, but rather youll see soldiers hanging out on the roof or walls. The fauna that populate the game will change in accordance with your geography and flourish depending on the resources available, meaning itll be normal to see a pair of elephants playing along a riverbank or a herd of antelope wandering on an empty steppe. The expansion of your cities is totally customizable. There are no geographical or structural limits, so you can place any building or wall anywhere that its physically possible to set it. The enormous number of collection systems will make it so your city residents can hunt wild animals, cultivate plots of land, care for farm animals, cut wood, or extract minerals from quarries. Although it doesnt have an official campaign, you can set up a match with battles between up to eight civilizations in more than 20 settings, where youll have the option to play against either the computer or other users via LAN, or online through game rooms that you can either join or create yourself. You can also customize the battle by selecting a condition of victory, which could be simple and straightforward domination on the battlefield to a race to see which civilization can technologically develop first. But the battle mode is not the only game mode, as you can also participate in preset scenes to take part in famous battles between certain civilizations and with predetermined objectives. As if that werent enough, the game also includes a complete scene editor to create your own campaigns, and in fact, a bit of browsing online will reveal many mods created by the community.
  9. I like this reference. http://en.m.wikipedia.org/wiki/Irish_Wolfhound
  10. ok I will check , where is specific I need--- So micket the Only missing other cultures statues , like Hittite lions.
  11. Treasure guardians like AOE III and AOEO can be a nice solution to avoid a treasure race.
  12. With animations these will be added, units throwing torches and units pushing siege Rams and another engines.
  13. Mayorcete Gaming play with Iberians in streaming, celebrating his 50,000 subscribers in Youtube
  14. You mean like this The problem as Stan say above is there are not hard counters, only with cavalry vs spearman/pikeman , your armies need be balanced RPS diagram is called in Empire Earth I. The RPS (Rock Paper Scissors) is used to know the relationship beteween units based in hard counter principle, but this not obviusly in A18, I see some players , that don't play 0 AD in long time ( Osiris) try to use old counter system and fail now game is balance beteween hard counter and mass units tactics, in A17 you can win only spamming units.
  15. ñao? Hahaha Would be " puedes/ pueden intentar ( tentar is related with temptation, intentar is try) pero esta en inglés.
  16. Yes I know all set, is very similar but have a difference, the Egyptian crown in the head, if you have the original in blend file can be nice to add.Edit 1: Now i see the only thing to change is size and add the crown( as prop point) to your model. Micket we only need make the crown
  17. yeah he answers instantly , so I need create a new topic about Egyptian Statues that aren't in game because is too specificIs something like this (Ramses)
  18. Los vas a poder mandar? ahora puedo añadir "prop points" y trabajar mejor las texturas de tus edificios.. -------------- You need Learn to use Git hub Client, i talk with Niektb, he day official client for Windows is more easy to use. And Im making models and creating all kind stuff for our models. I say above I can work better using textures exporting uv Layout and working in Photoshop later.
  19. Here are some reference All scene remember us art found in Egypt and Knossos, I mean that color palette is very representative from Bronze art style. -------
  20. Here is micket http://wildfiregames.com/forum/index.php?showtopic=19754&st=0&p=305812
  21. Im open this topic to show some references These statues are very important to development of Assyrian Culture Info: In art, lamassu were depicted as hybrids, either winged bulls or lions with the head of a human male. The motif of a winged animal with a human head is common to the Near East, first recorded in Ebla around 3000 BCE. The first distinct lamassu motif appeared in Assyria during the reign of Tiglath-Pileser[disambiguation needed]as a symbol of power.[5][6] The Assyrians typically prominently placed lamassu at the entrances of cities and palaces. From the front they appear to stand, and from the side, walk. Notable representations include those at the British Museum in London, the Musée du Louvre in Paris, the National Museum of Iraq in Baghdad, the Metropolitan Museum of Art in New York, the Pergamon Museum in Berlin and the Oriental Institute, Chicago. A winged bull with the head of a bearded man appears on the logo of the United States Forces - Iraq.
  22. . we are reluctant to discuss philosophical aspects
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