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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Yeah, the team isn't Buggisoft, or Creative Assembly ( Rome Total war 2) they don't like the patches for fix obviously bugs.
  2. Should be weeks but some implementions , I mean those the team call " Release Blocker", stop the release, we are changed a very delicate component ( pathfinding) and right now we have very buggy game, but without lag( single player) game.(Sorry my English) Yeah the lag is almost disappear , I'm not sure. But is very frustrating for non developer tester ( like me , I play the SVN ) because happens things like warships in land, you can't hunt, units stuck sometimes, etc. you can check our trac to see some problems.
  3. But must be in stay in modding forum hehe, not here, I supposed to be in that way. but no problem may be if is required in the future. SeleucidKing , what unit you want to mod, I can show you how modding, but a difference of other modder I like take screen shows .
  4. You can start a new topic , about modding Seleucid faction
  5. we have serious problem with new pathfinder, but the team is working hard to fix them.
  6. For me is an alternative for rushing in early, middle game, to take down defenses. But remember the stone is not precise easy to found.
  7. We can start to which Civs have archer infantry and start from there. Step two how many archer they have ( citizen+ mercenary+ elite) Step to start to determine the level of armor and the kind of armor After define the armor is important define type of attack( fire power) based in type of bow ( the regular bow is not the same as a composite bow or long bow) The third is distance determined by bow
  8. My favorite and easiest is imgur because all options to upload ( example using ctrl+v) and later paste as bbCode link.
  9. Skirmisher and slinger must be counter part skirmisher can take down cavalry ( ranged and elephant killers) slinger are weak against cavalry. But except may be one type Cataphracts. Those based in real battles skirmishers as support in Macedonian army and Roman army in Punic wars vs Carthage Slinger take down defenses and mobile archer machines ( siege towers and Assyrian ram) but not they are not enoght vs super defenses, ( fortress/ turrets / improved mobile machines and siege ranged machines) Slinger have must a good pierce armor , but not the best like cavalry( heavy cavalry). Note: the armor no implying a real armor( visual), armor can represent the skill to avoid some type/ kind attack
  10. @Av93 The first part it's not important, I was talking about the developer (Scythetwirler) who made the changes, so he fixed that. But .. I'm not convinced at all. ---------- About AoK Not a bonus, but are very good dealing with them, and yes sir against a tower ( yes you understood me , very well) that was I said. A skirmisher have good attack vs a tower level 1, brace yourself. Even I show you the video where I saw. Obviously one skirmisher can't destroy it but have more opportunity than an archer, but why because have a good pierce armor. If think how cost an archer vs skirmisher in AoK, may be the skirmisher is best. Check minute 27:41 In the gameplay he try defending with towers ( avoiding the rush strategy) but he was attacked by skirmishers and, get angry and say "the skirmisher have very good defense about arrows attack ( pierce armor?) I tried to prove that and is true, but not exactly like AOE but similar. AOE is more simple don't have cut-pierce-crush system only have bonus. Indeed they are weak but they are archer counters, obviously you can't use against castles or improved tower, but you must try to analyze the video. http://ageofempires.wikia.com/wiki/Skirmisher_(Age_of_Empires_II)
  11. hold units have props, one for model 3D and other for textures. But the aparience of a soldier is determined by a single file that you can upload with text editor like notepad
  12. but I'm thinking more like Parthian, the heavy armor of the horse itself.That shouldn't be static, even in AoK have animations; the cataphracts and knights ...etc.
  13. Agree with Rangel of archers, but they must be vulnerable to melee cavalry ( spear / lancer / sword) archer are last line before elite and general body guard, when fight is after first skirmish encounters, when are over wall are very effective but no more than slinger ( defending) but superior at taking in a siege probably fire arrows against defenders.
  14. http://trac.wildfiregames.com/wiki/Civ%3A_Seleucids That the document or page where are all specifications about how they should be.
  15. The helmets are props , aren't part of the unit, only are "attached" to head
  16. But , you need that to phase reach, :/ is too much
  17. I dont know if they are Op, but Schyt changes that in SVN, I miss powerful vs tower super slinger. As I say before slinger is a unit in AOE can deal with defenses like the skirmisher in AoK.
  18. Some source about Daphne Parade /Festival http://www.academia.edu/1665570/Antiochos_IV_and_the_Daphne_Festival
  19. Karamel we can have a copy of your work in git hub?
  20. How will be the armor of the cataphract? Need especial animation?
  21. Can be nice save other artist work. When have time I will a try, this week update my local repositories, even Delenda est. but I have months without use github.
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