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Everything posted by Lion.Kanzen
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Nobody knows, because depends of free time of the developers
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Im not arguing about republican roman history , I'm about talking about game design. You saw the document desing? Say specific Romans republicans between (218-201) the marian reform was a century after that, in late republic. No I'm not oppose to this feature, can be nice but what is the bonus to the gameplay include them? How can works? Remember the Marian reform includes all roman units not only swordsman class.pD: the roman faction is my favorite in whole game ( even counting the mods)
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Yo también he notado que no se ven las flechas de algunos barcos. Con respecto a los peces se pueden ver en el mini mapa mandas el barco pesquero, casi siempre tienen una animación saltando, hay que tener paciencia y esperar un poco.-------- with ships some times the arrows aren't visible, I'm not sure if the attach point is in the right place or if is missing.
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I'm a modder and we use Blender to model the our 3D art
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I don't know, empires Ascendants is the first part of 0 A.D the second part they may be will added Imperial Rome and Late Rome
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Because Rome in 0AD Empires Ascendants ( the first part of the game) is based in middle republic ( around Punic wars) before Marian reform. You can see it in the Document designhttp://trac.wildfiregames.com/wiki/Civ%3A_Romans_Republican
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The engine uses models .dae (collada file) so .blend models need be exported.
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The model are finished but haven't animations and are already in A18
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Because is file to use in Blender program, you need create Animation first, and export
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If you are talking about the New units, aren't finished
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How to unlock legionare in singleplayer
Lion.Kanzen replied to angelnguyen's topic in General Discussion
Factory? , there aren't a technology for do that -
===[COMMITTED]=== Seleucid Structures
Lion.Kanzen replied to LordGood's topic in Completed Art Tasks
yes, can be nice see the 3D proposals -
Lag is knew problem when in map are several units trying to moving around. So is not much to do before a new pathfinder is done
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===[COMMITTED]=== Seleucid Structures
Lion.Kanzen replied to LordGood's topic in Completed Art Tasks
They use a mix of persian ( don't confuse Islamic ) and Hellenistic style, have little roman influence later , remember try keep barrack proportion and scale when you start the modeling. The 6 and 10, because is mostly greek and looks like have correct proportion. -
===[COMMITTED]=== Seleucid Structures
Lion.Kanzen replied to LordGood's topic in Completed Art Tasks
The buildings missing are: Barracks Military Colony Dock Turrets Walls Corral Fortress Marvel -
T.N.T ( or other kind explosives) is not needed, they can use other flammable materials like oil that are use to enlighten oil lamps to sabotage.But I don't see how can work that well, or see a gameplay worth.
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Remember you don't need be 100 % accurate you can use some artistic freedom to finish the details.
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http://youtu.be/EoOY7r5cCd4
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We will focus in the audio but not for now. There are other voices in project, but aren't added yet Here you can find more info.http://wildfiregames.com/forum/index.php?showtopic=449&hl=voice
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http://youtu.be/6ZxURYtbRbs
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http://youtu.be/i-sml1Jeu3s
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this a pathfinder issue, take some time fix it, the team knows about it . And they are trying to fix since two years ago.
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We know the Iberians speak Euskera/Basque but we dont have many words from them, many alphas ago they speak modern spanish, that was worst A adventage about development of 0 AD is you can find sources to get more historical accuracy, I don't like Iberian textures, because are one most old in the game and is very gray. But you can help with references, this the most positive part of this project, the user can help developers. But the Art departaments have many task so can take time About Iberians, they are mixed into several cultures included Celtiberans and Lusitans
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Rpt4 Edit : 1 olvidalo ya lo ví, no lo recordaba tus sugerencias. My suggestion to change that icon is maybe use a candle ( oil lamp may be? Or goddess with wings?) or other religious symbol. But can be nice a suggestion , now with some GUI icons like heal don't be necessary are from antiquity because ther prime/main role is be universal to players. Is player don't acknowledge/ recognize the icon because is too complex , or player is not habitual with their meaning... You know don't work. RTP6- can work and now in the next alphas we can test "capturing" building monuments and shrines can have a bonus against capturing ( is a suggestion )