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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. It is a video game that in many parts are abstractions. For example investing a little bit of meat does not make babies. The units are already born adults. . Final all that the game has are attractions to be able to have fun. Where the game is based on AoE quite a lot. Which means that it is based on Warcraft and civilization. Warcraft and Age of Empire the heroes are extremely powerful.
  2. I partially agree, it would also improve performance.
  3. What if we copy many mechanics from unciv game? By the way, now we have artificial intelligence to create narratives with excellent quality.
  4. What kind of catapults? More primitive or the same as the Greek ones?
  5. You reminded me of the mudflats in Ukraine. That's one of the new things I learned lately. https://en.m.wikipedia.org/wiki/Raspu@#$%a
  6. How the total war mods haunt us to this day. You have evidence to back it up and if you don't it doesn't matter because we are simply thinking that variant civilizations could create when we have conflicts like these. And we could have a variant affiliation that has them and others that don't have them but that's going to be up to the artists who want to do it if not the modders.
  7. Because the majority are placeholders
  8. I don't think they were black but I think the sun that would make anyone the darkest would be the skin. That part of Africa is very difficult to say exactly what genetics they come from because literally there were the three largest nations that exist. That of the Europeans, that of the Middle East, represented by the Semites, who were large and continue to be large tribes, and then all the African descendants who live towards the south.
  9. Remember that not all people are geographically literate. Most can't find Taiwan or Ukraine on a map.
  10. This is not very different from the plasters statues of Roman Catholicism. Almost nothing was lost it just evolved.
  11. Zeus as thunderbolt god. Ironically Zeus is related to Baal
  12. It could be golden. Like the andel from Mexico and another one in Germany.
  13. For river boats the size could well be changed. Not much changes in the shape.
  14. This is good one. It is basic in an rts, there must be this type of vehicles that are troop transport vehicles. Even SC has flying transport ships.
  15. They are not reskins...think about the bonuses.
  16. ""A variant civilization is a type of civilization in Age of Empires IV introduced in The Sultans Ascend. Each variant civilization offers new unique ways to play one of the classic civilizations while still keeping with that civilization's overall themes and aesthetics. In most cases, a variant civilization uses their parent civilization's architecture, technologies, buildings (including landmarks), units, and audio-design, with a few exceptions where their unique concepts come into play."" https://ageofempires.fandom.com/wiki/Variant_civilization The only thing that can keep me coming back to this place is simply seeing how ideas blossom. Well all nonsense aside let's talk about "Not my new" idea because it's not new, I've come up with this about three or four times before. My inspiration was Rome total war 2 where you could select their factions to start the campaign mode obviously when I raised that my idea was very very green. What happens is that now one of our biggest competitors managed to implement it better than I could have expected. I was seeing that the new version of AoE IV has this idea well implemented. Basically it is a modification of the base civilization. Adapting it to a hero or a chronological stage, we could talk about dynasties. That, for example, with Republican Rome we could have: Julia Gens: Caesar + Augustus + Marius Cornelia Gens or Optimates: Pompey,Sulla...etc We could also have a pre-roman: Kingdome of Rome. With Macedonia we could have the Alexandrian Empire and then the Antigonid Kingdom. With Gauls, we could have several Gallic tribes and we could also include the Eastern Gauls. With the Iberians some things would be quite good for us because we could separate the Iberians into variants. I was telling Stanislao that I would like to include more Italian or Italianic factions, Samnites, Italiotes and some ancient version of Rome. With the sub-factions it won't be so difficult to put so many Greek factions in one package. It occurs to me or I imagine that the folder in the simulation area could be inside the faction folder plain and simple with the name variant. In the mods we would avoid silly debates about which part of the faction we should use as when we were discussing the Byzantine faction for example which period would be excellent to use. If you think about it, Carthage could have its army of mercenaries, a civilization in style like Hannibal Barca would have. And another based in Africa. and in sicily. The Persians could have several versions of the army they had with various types of units. Egypt could have Cleopatra's Romanized army.And the well-romanized armies of Cleopatra's ancestors. The Seleucids they would have would be several of their provinces that later separated, such as the Pontus , Greco Bactrian(?). China could have several armies that were composed of regions and factions. The combinations can be unlimited and this would also give us the advantage of giving bonus to a single faction just by choosing the variant. The variants would be versions of a faction. The base variant could be faction 1.0 then 1.2 then 1.3. The base would be the original one from Wildfiregames. So for example 1.2 would be the armies of the Gallic Wars.(Caesar or Caesarian Army). With Sparta we could already have a Macedonian phalanx version of the Spartan army. I already know that they are implementing reforms in the game. I'm going to put the video that inspired me, it's in Spanish.
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