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Posts
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Joined
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Days Won
302
Everything posted by Lion.Kanzen
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Fighting techniques references
Lion.Kanzen replied to Enrique's topic in Tutorials, references and art help
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that must be in put as part of "welcome window in main menu"
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Are there balancing changes planned for A24?
Lion.Kanzen replied to coworotel's topic in Gameplay Discussion
fire reloading is more intimidating. must be have less range.... but only a expert can say that. -
Are there balancing changes planned for A24?
Lion.Kanzen replied to coworotel's topic in Gameplay Discussion
the technique is different than the actual animation, because is a composite bow. like nomad style of shooting. its very controversial. the controversy is the power of this technique. -
Are there balancing changes planned for A24?
Lion.Kanzen replied to coworotel's topic in Gameplay Discussion
that sounds better than usual balance changes where change a little number by other. I'll give a try. -
time to no see @Stan` model a building.
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Are there balancing changes planned for A24?
Lion.Kanzen replied to coworotel's topic in Gameplay Discussion
same here with fatherbu... and wow... nothing new , no gameplay ... boring. the only good thing was adding new art.... and some optimization. naval battle are dull, sieges and turtling tactics are a mess... Excuse me if I digress sometimes. I don't feel anything for the current gameplay, only Wowgetoff here does the things that provoke immersion. No more battering rams killing entire squadrons. enough to capture houses and then destructible in seconds. the default capture system instead of attacking or adding a behavior. the abandoned single player. we have nice units and badly implemented mechanics. look at those walls that do not close perfectly. no animal capture. units on the wall that do not defend at all, look like a shooting gallery. too much cavalry.... @Sundiata needs balance...i agree with that. -
--------- try disabling Glsl graphics or post processing graphics in options menu.
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Are there balancing changes planned for A24?
Lion.Kanzen replied to coworotel's topic in Gameplay Discussion
https://trac.wildfiregames.com/wiki/GameplayFeatureStatus my point is this list, is some huge. i appreciate your effort. and mostly of user worry is the lag. or when will be release the beta or steam.... -
Are there balancing changes planned for A24?
Lion.Kanzen replied to coworotel's topic in Gameplay Discussion
patrol was later... units on walls...later... we can count capture relic? -
Are there balancing changes planned for A24?
Lion.Kanzen replied to coworotel's topic in Gameplay Discussion
without some youtubers and publicity probably died faster than you thought. Justus and me are here before multiplayer were a thing. multiplayer lobby appears in A 15. -
Are there balancing changes planned for A24?
Lion.Kanzen replied to coworotel's topic in Gameplay Discussion
gameplay + modding attract possible contributor. if they dont like 0 A.D factions can try Terra Magna or Millenium or try Hyrule Conquest. or the possibilty the create your custom game with the engine our your art assets if you are artist or your sounds...etc. -
in this moment. yes I know this 0 ABC mod. but only the idea I suggest.
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you can help me to made some inaccurate helmets? (for this mod) visually (the shape/form) is the most beauty "Roman Attic" I never seen.
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yes you need give the to that an atmosphere... hahaha.
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planet? or planned?
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originally the mercenary camps must be to provide local militia (trash units) and mercenary elite units and provide civ mercenary units, similar to total war and AoE III mercenaries. you cab recruit locals and your faction auxiliars.
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you can delete it. but they are small as Loki said.
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Known Problems (Please read before posting)
Lion.Kanzen replied to quantumstate's topic in Help & Feedback
its not same issue, 0 A.D engine is complete different to RoN or RoL engine. the sprites aren't 3D because 3D sprites doesn't exist. and the lag isn't caused by graphics is caused by CPU computations -
Call for testers - D1871
Lion.Kanzen replied to wraitii's topic in Game Development & Technical Discussion
@gameboy -
SB 1 Ceremonial Water building or Nango-Ohigashi. https://orjach.org/module/power-of-water-rock/ granary. Storage pit / Warehouse. Wei Battery Ram. Archery
