-
Posts
25.684 -
Joined
-
Days Won
299
Everything posted by Lion.Kanzen
-
Roman buildings --village phase reference---
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
@Duileoga Estoy más o menos el tipo de arquitectura que quiero que te metas en la cabeza. A mí me recuerda un poco a cómo es el arte colonial de mi país. -
Roman buildings --village phase reference---
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
It seems that the architecture of the villas and the forums is practically the same.The only thing that varies with the forum is the size. -
Concepts for CC. In the present topic I am going to show some concepts, using several illustrations of various illustrations and Roman architecture of provinces, to be specific towns, villages And buildings with a low architecture and level of urban development. In this so that we can determine what some buildings of some stages will look like in the future.
-
Lo ideal sería empezar por el centro cívico Romano al nivel Villa o Aldea.
-
Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
@Palaxin You could take a look at that interface. That game Ancient Wars: Sparta. -
Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
It has a style very inspired by Warcraft 3. and the typical artist touchs of Age of empires. -
Excelente. Keep in that way.
-
Proposal, Mayan City States [preclassic and classic]
Lion.Kanzen replied to Lion.Kanzen's topic in Rise of the East
More sources and forum discussion about this controversy. TW Center forum. http://www.twcenter.net/forums/showthread.php?787292-Medieval-Mexican-Siege-Towers Some books https://books.google.hn/books?id=LwAmDQAAQBAJ&pg=PA242&lpg=PA242&dq=siege+tower+mayan+coggins+1984&source=bl&ots=7jXHku0jep&sig=ACfU3U1A1h00DzFWOTQzcOE0V55gcST-vA&hl=es&sa=X&ved=2ahUKEwjapbyEiKHvAhVPmVkKHezvAngQ6AEwAXoECAMQAg https://books.google.hn/books?id=LwAmDQAAQBAJ&pg=PA242&lpg=PA242&dq=siege+tower+mayan+coggins+1984&source=bl&ots=7jXHku0jep&sig=ACfU3U1A1h00DzFWOTQzcOE0V55gcST-vA&hl=es&sa=X&ved=2ahUKEwjapbyEiKHvAhVPmVkKHezvAngQ6AEwAXoECAMQAg#v=onepage&q=siege tower mayan coggins 1984&f=false -
Proposal, Mayan City States [preclassic and classic]
Lion.Kanzen replied to Lion.Kanzen's topic in Rise of the East
-
Yo te voy a dirigir. No te preocupes. Aquí la misión consiste en el desarrollo de centros civicod parecidos a los que ya existen, pero más primitivos, como ser ser en etapa Villa y en la etapa ciudad.
-
===[Task]=== Add Mahout to Mauryan worker elephant
Lion.Kanzen replied to Imarok's topic in Official tasks
Pásamelo por privado. -
Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I hadn't realized that it now has a new game mode. -
0 A.D. Social Media Accounts (We need you!)
Lion.Kanzen replied to Sundiata's topic in Announcements / News
What about Odysee/Lbry? I like all platforms that are alternates to Big Tech. -
===[Task]=== Add Mahout to Mauryan worker elephant
Lion.Kanzen replied to Imarok's topic in Official tasks
@Alexandermb are you still using the same phone number? -
===[Task]=== Add Mahout to Mauryan worker elephant
Lion.Kanzen replied to Imarok's topic in Official tasks
I thought so. -
[Request] Roman Hero helmet (Consular)
Lion.Kanzen replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I want to convince Alexander to do something unique and different with the textures and with a little more polygons.- 22 replies
-
sometimes we should discuss, with sketches, the interface, because it really leaves a lot of sadness to see it.
-
===[Task]=== Add Mahout to Mauryan worker elephant
Lion.Kanzen replied to Imarok's topic in Official tasks
I'll see if I can contact him, but according to what Mr. Stan told me, he has to make a few small arrangements to many things he added in this Alpha. Exactly what is it intended to do with this mounted character? Is Animation required in this one? -
===[Task]=== Add Mahout to Mauryan worker elephant
Lion.Kanzen replied to Imarok's topic in Official tasks
literally seen people asking no in comments on YouTube videos. I think it is one of the most sympathetic(cute) and beloved units in the game.(Of which aren't military units) -
===[TASK]=== Ptolemaic Tarantine Cavalry (Mercenary Tarantine Settler)
Lion.Kanzen replied to Hidan's topic in Official tasks
<3 thank you wacky. -
@Duileoga podrias ayudarnos con esto? haciendo sketches.
-
Samaritans were more Seleucid side. Personally, I think Josephus’ writings can’t always be taken at face value. He clearly had an agenda and wrote with a bias. In many ways, he was never one to let the facts get in the way of a good story. Yet, there a couple of facts that can’t be disputed: the Samaritans were left alone by the Seleucids and the Jews were not. You also don’t need to read too deeply between the lines to see that the Jews viewed this as an act of betrayal by the Samaritans. From their perspective, if they were true Israelites as they had claimed to be then they would stand alongside the Jews in Jerusalem to fight the Seleucids. The Jews fought the Seleucids for 38 years. In the end, the Jews prevailed and finally drove the Seleucids from the land around 129 BCE. For the first time in more than 450 years, they were self-ruled by their own king. These rulers were known as the Hasmoneans. Along with this self-rule came devotion to God and increased fervor to follow Torah. In fact, the Jews of this period surpassed any of their forefathers in strict adherence to the commandments of God. It was during this period that we see the rise of groups like the Pharisees and Sadducees that figure so prominently in the New Testament. In light of this growing piety (and probably a sense of revenge), the Hasmonean ruler John Hyrcanus set his sights on Samaria. In 113 BCE, he invaded and destroyed the Samaritan temple on Mt. Gerizim. For the Samaritans, this was the last straw. As I mentioned in my previous posts, in an honor-shame culture memory is long. Very long. For the Jews, the Samaritans had betrayed them to a foreign power and forsaken “true” worship of God. For the Samaritans, the Jews had not only excluded them from temple worship in Jerusalem but had then destroyed their own temple on Mt. Gerizim. The river of bad blood between these two groups was wide and deep. The level of hatred and animosity between these groups was huge. Samaritans claim they are Israelite descendants of the Northern Israelite tribes of Ephraim and Manasseh, who survived the destruction of the Kingdom of Israel (Samaria) by the Assyrians in 722 BCE. Josephus Book 12, Chapter 5 quotes the Samaritans as saying:
-
[Request] Roman Hero helmet (Consular)
Lion.Kanzen replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
- 22 replies
-
- 1
-
-
the concept comes from RoN where there is no such uncomfortable problem of deleting captured buildings, or losing large portions of territory at the cost of losing the CC. in our case is only to reduce the capture points and the HP to a certain point. my proposal is, apart from capturing, before you can control an important building like the CC, you must be able to assimilate. In ancient wars, strategic points or buildings were captured and then the peace was stabilized to destroy any attacker, such as the siege of Jerusalem in 70 AD. in this case(0AD). it would be all civic buildings with the exception of temples, special buildings and the market. military and defensive ones do not fall into this category and should be considered separately. troop-producing ones should be captured separately as well as the fortress. Why? in order to avoid destroying them as soon as they are captured. also if there are a certain number of houses in the radius of the CC perimeter, they should give a "civic morale" bonus, that is, they should give resistance points to the CC. When Titus sieged Jerusalem he had to take the city piece by piece bit by bit, and he had to capture the temple of Jerusalem separately, which together with the Antonia fortress, were the last strongholds of rebellion in Jerusalem. what would happen in 0 A.D while the buildings are assimilated? in 0 A.D the following would happen: not to access to self-destroy the building, after being recently captured. not being able to train units from this building in the process of being assimilated. the territory starts to blink until the process is finished. therefore it is no man's land, no one can control it. In other words, it is moving to a new administration. no one can build anything on it, except for the outpost. you cannot garrison units. how to reverse assimilation? ordering units to recapture the building (preferably killing the initial). in addition to keeping temples, markets and special buildings under control, this would increase the assimilation time by 2x. this is my idea let's look at it as a draft.