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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. Act now! (While supplies last)
  2. Maybe something like this? http://feltsocute.files.wordpress.com/2010/10/peacock1.jpg
  3. Does '0' pick a seed at random and doesn't tell you or what?
  4. Not bad at all. Maybe try your hand at a "fully plumed" peacock? LOL: EDIT: I can't do anything with a .blend file though. Perhaps export to Collada.dae or someone else can get it into the game for you.
  5. Hopefully soon we'll have capturing so my strategies will be rendered ineffective.
  6. I'm making a map I'm calling "Pubjab" as an example for a possible Indian map. I need a few animals if anyone is willing to make them: -- Peacock -- Rhinoceros -- Tiger (redone) -- Rhesus Macaque -- Jackel or Hyena
  7. You are a turtler. In the completed game, I think you will favor the Iberians.
  8. I loled.I actually wouldn't call myself a boomer or rusher, more like a conqueror. I like to grab as much territory as I can. I've been successfully rushed by other players because of my tendency to favor expansion.
  9. I had a "hotload" button in my old Atlas mockups. When pressed it would hotload template, simulation, art, or any other changes made during the session.
  10. There is no limit on Civic Centres. Likely you didn't have enough space left over on the map.
  11. I also think he's talking about the tendency for units to not follow orders/player input when they are under attack. :/
  12. One of the more realistic maps I've seen for the game, Yoda. Great job! Kind of difficult to navigate the forest though.
  13. Could just make the oars a separate mesh.
  14. Change: ore -> metal I'm thinking we need a random map for India. Any thoughts? Perhaps "Punjab" or "Hydaspes." If so, then we'll need to decide on a few flora and fauna species. Asian/Indian Elephant and Tiger for sure. Not sure about trees.
  15. We can keep the clusters of trees less dense for now until better pathfinding and rendering options are available to us. Another solution that would help would be to make trees bigger (closer to life size), which means we would use fewer of them on screen at once.
  16. Added Flora and Fauna information for all biomes. These will need some suggestions and critiques. Again, much of this work is 8 years old and has not been revised since then. I am revising as I go.
  17. Added a table of contents. Put the resource distributions in with the biomes. Added more map screenshots I've found, this one for instance:
  18. This one looks like a bug report vid for Mesa drivers:
  19. Yup. We need a lot more biome-specific gaia objects. Trees, animals, and geology. I'll add an animal guide to this guide as well. All of this will rely heavily on work done years ago by the venerable Ken Woods (RIP).
  20. Neareastern Badlands should be modeled after Cappadocia, in Eastern Turkey. Google Image Search We will probably need new geology meshes and objects, and some new terrain textures.
  21. How about Ardennes Forest. http://www.wildfiregames.com/forum/index.php?showtopic=15562
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