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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Would this be considered as reference for a Germanic Tribe ? If they are to be implemented in the game ?
  2. It would be something that tells which player of the lobby has the most victories, (ie 200 in 1v1 50 in 2v2 etc)
  3. Stan`

    Faction: Norse

    Since vikings were merchants, and pillagers but that was not their main occupations, it would be nice to developp their nomadic instincts. So even if there'is a long house in the main territory having a cart to store temporary ressources would be nice. If the cart get destroyed a treasure appears,
  4. Stan`

    Faction: Norse

    Maybe a mobile unit like a cart, like aom
  5. I'd like to help, i also love programming as much as 3D modelling, but unfortunately didn't spend enough time to do what I want. Could you be more specific ? I'm not a complete newbie, nor am I an expert X)
  6. Should I understand that I'm... good ? If so I'll be glad to help
  7. Okay I will try to find some references for that.
  8. Could do that. I made them because I wanted to do something X)
  9. Gonna fix the nose and round those edges.
  10. Okay will fix this, probably this afternoon.
  11. Will do that next time ==[EYECANDY][TASK]== for Example. I needed some practise on armors too, that's why I did them, also, would be nice to have them, since there are armor props to make, because it would be nice for a scenario. Sorry bout the texture, didn't have time to make one from scratch, can't get that wavy feel.
  12. I understand, Anyway i was not planning to make anything organic for the moment, because I'm not able to(See the moai for example). That being said, If I make something in Max, I could export it to OBJ in quads and get it in blender for the team. Quite tricky, but a time saver, since I don't understand at all the blender interface.
  13. I guess the problem is dependencies. It wouldn't be too hard to convert the visual studio project to eclipse, even to make a makefile, but the problem would be to get all the libraries given by visual studio to eclipse.
  14. I added three buttons for opengls particles and and another one. Next time i'll make a diff.
  15. Hi i modified the menu options xml (first time i used that language). Would my modification allow the first game options to be enabled if so I will finish it ? options.7z
  16. A0 version : Using Method 4 of this http://www.laurenscorijn.com/articles/ambient-occlusion-baking
  17. Don't know if its me but some faces were hidden during uv, that's why you don't see them,
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