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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I like splash damage and I feel like it's an intereating mechanic that should be kept and not be put in the trash. Sadly I don't have more reasonable arguments for it. I do feel like "hard to understand" is not a good argument, too.
  2. unpatched.mp4 Hotkey editor coming in A24 https://code.wildfiregames.com/D2814 A24 will have some snapping features. It's not the grid you want but it might make things a little easier https://videos.pair2jeux.tube/videos/watch/b365c36a-4e90-452c-8ce5-433d1c7b5451 Art and creative commons materials are welcome. Can you be more specific? What's going on, what error messages do you get? You computer specs see https://trac.wildfiregames.com/wiki/GameDataPaths for where to find the system_info.txt file
  3. Well it's mostly that we somehow wanted standardization, and we're adding unique walls much bigger than everything else for the Hans. And while I get your point, I felt like using a wonder as an example for a wall to be be big was kind of a strawman argument. Sorry for the vocabulary technicality I feel like that this part of the current han texture could be used for the walls. But that doesn't change that I fail to see how to make the wall look nice ...
  4. I guess why not although there might not be much stuff there other than what I post
  5. It seems to be a problem with the game itself. It seems to be fixed in the dev version :/
  6. 0 A.D. is already available as a snap and as a flathub package. There is Gitlab mirror
  7. Do you have a version of Autociv installed? It can sometimes mess up with things
  8. That's a bit of a strawman argument, isn't it ? I guess people will expect being able to upgrade them into one another ? And a significant size change will have run into the but that obstructions are not checked when upgrading. Maybe @wraitii has a fix for that but i believe it was "by design" Also I'm still unsure what they should look like :/ Bricks I can do cause it makes sense but mud I don't know. I am afraid it will look very bad. Me too but pathfinder doesn't support using the mount in the current actor as actual terrain.
  9. Well we're still waiting for @Anaxandridas ho Skandiates 's voices:)
  10. I think having such big walls might be an issue for certain maps; Just like why we can't use the murus gallicus.
  11. From my experience they tend to avoid English words where possible, e.g. they're translating moving titles and things like KFC (the restaurant) to be in french, so it's possible that common anglicism we use in French French might not be present there.
  12. Sure and I would definitely vet him but I don't make the lobby rules and I don't want to bypass @user1 But yeah maybe the IP got banned I don't know. If it has I'm sorry
  13. To diagnose this maybe you can try with 4G? Also I believe (not sure) that you cannot host a direct IP game through the lobby
  14. So first I am forced to remind you that the ToU doesn't allow you to have two accounts unless authorized. Then there is currently an issue with case sensitivity in the lobby, try with a lowercase username.
  15. It's a fair point. I believe that right now giving time and spending it with us on IRC is the best kind of donation that can be done if one is able to program. Money helps and is always welcome to support the hosting fees. Yeah it was a nice patch, but IIRC in the current version it doesn't work on Windows. Maybe someone will take it on in the future. We're working on https://code.wildfiregames.com/D3184 to make it harder to get IPs it won't solve everything of course, but it might make things a little better. There is also
  16. See https://github.com/0ADMods/terra_magna/blob/master/mod.json for instance @wraitii
  17. Très certainement Il sont dans mes documents / my games / 0ad mods @feneur might want to lift his post limit
  18. Stan`

    NSIS error.

    How did you solve it ?
  19. Stan`

    NSIS error.

    Yes my friend you have to use Linux.
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