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Thorfinn the Shallow Minded

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Posts posted by Thorfinn the Shallow Minded

  1. As for the Jews, to be honest I think that they should not be implemented unless the game is set back another few hundred years with the days of David. The only other relatively significant part to mention for them would be the Maccabees. And even they existed for only approximately 107 years, nothing to match any of the other powers already planned with their longevity or strength. But when they were around does not fit well with either the first part's focus or the second's. The best way to have them be implemented in my view would be as easter egg units if anything.

  2. Also, David was a king. I do not think that he would require such things. Either way, these are my thoughts. It might be better to do the first temple as it was destroyed only around 576 B.C. making it fit a lot better with the time frame of the first part. I can see the second temple much more functional in part two. As for units, the Israelites were not the sorts who mainly used guerilla warfare unless you are speaking of the Maccabees and the Zealots. The Israelite's backbone in their army was in infantry, consisting of swordsmen, and spearmen. Slingers were used but not as frequently. Javelin throwers are not mentioned very much excepting with Joshua and the destruction of Ai. Later on though, the Israelites did use chariots and archers in battle.

  3. I think that farms should actually require food to be built. It seems quite ludicrous to think that actually wood chips would be capable of growing wheat. To balance this, you could make the gathering rate of farms a lot slower. As for taxation, I would only have such a system be used if there was a plan for happiness being an issue.

  4. I have had a bit of trouble playing the game. I am using Mac OSX Lion. The game runs really well at first, but once I select the citizen soldiers, everything freezes. As I am unable to get to the windows mode, (My keyboard lacks the alt key.) I have to shut down the computer as I have no way to force quit it.

  5. Well, the way I look at this is that the engine is designed to be flexible for modification. So if I really wanted this to be the super deluxe logistics game where everything is so complicated that it is almost frightening at the thought of all the stress you take while playing it, you could make 0 A.D. into that. Regardless, I don't see much of a point in training massive groups of units. The way I always thought it should be done is merely having male and female citizens be born in a way not much under your control. During war, if necessary, you may draft X number of men into various kinds platoons of soldiers dependent on the armor and weapons you have manufactured in your armories. Once this is done, you commision commanding officers and then march them out.

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