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Thorfinn the Shallow Minded

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Posts posted by Thorfinn the Shallow Minded

  1. Speaking of units on walls, is that going to be implemented? I think you would almost double the interest in the game. Well, maybe not that much, but tons of people are interested in being able to use walls like they are supposed to be used - height advantage, defend from both sides, not just one.

    Well that is really tricky to do so I don't think that it will be done until this game "goes gold" (maybe 4 or so years from now.) They will run eventually.

  2. Yes, and they also plan to have the syntagma formation for the pikemen. The phalanx gives a 30% attack and defense bonus and the syntagma formation gives a 50% defense bonus. Unfortunately, they aren't doing a scabara formation for the Persians.

  3. Well, that really depends on your strategy.

    The Celts are good at rushing and have really nifty infantry because of their superior attack and movement. The navy is not quite as powerful, but they have incredibly strong druids. Another huge strength of them is their farming technology.

    The Iberians do not look like much, but have a powerful infantry force and cavalry. Their buildings are also really tough. The real drawback to them is their navy which is, like the Celt's, pathetic.

    The Hellenes have the most powerful infantry in the game. Their navy is strong too. The major weakness of them though is their cavalry unless you use the Macedonians, in which case, they have excellent Companion Cavalry.

    The Romans have superior infantry that is only surpassed by the Hellenes. They have incredible siege weapons, but are not as good in navy and cavalry.

    The Carthaginians are a well rounded faction, excepting that they have the best navy in the game (Their ships are the fastest by the way.) Their balearic slingers are about as good as they go and their Numidian cavalry are the fastest.

    The Persians have the most intimidating cavalry, with cavalry of all kinds. They have formidable defenses, horrible siege, and pathetic but expendable infantry. They have a decent navy too.

    They all are pretty decent, some being rushers (aka, the Celts, Iberians, and Persians.) and others being good turtlers (Romans, Hellenes, Carthaginians, and Persians.) The Persians can rush with infantry, or turtle with cavalry.

  4. This is an idea I have. Why not having a technology called "dressing spreading". This technology would make your farm production be better for each cow you have because of using the manure of the cows as a fertilizer. I guess that it might sound a little disgusting, but I am pretty sure that it is a method that has been used for a long time.

  5. unit for my mythology idea). functionally, they should still be rams, though. i think elephants should technically count as rams, too, though have traits like a cavalry unit

    But they do. (look at the design document in the wiki/trac about the Carthaginians.) They also go into a frenzy when they have 75% of their health down, meaning that they will attack all units excepting healers. They become sane when they are healed. The one other feature with them is having a "stench" aura that makes cavalry less effective around them.

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