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Thorfinn the Shallow Minded

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Posts posted by Thorfinn the Shallow Minded

  1. I am just wondering, but when I was playing Alpha 2 Bellerophon, none of the Spartan hoplites seemed to have a single Lambda on their shields. I thought that Spartans were fairly easily identify because of that letter on their sheilds. Are they supposed to look like that?

  2. The Global Age will be modern age military, maybe spiced up with some "futuristic" technology that is still prototype in 2010 A.D., but in development and technically possible. There will be no lasers, floating tanks or killer robots, no sci-fi, so to speak. I don't know if "cool cloaking devices" are currently in development for tanks, but I'd appreciate sources. If they are possible and realistic, they might be in.

    How about nuclear fussion?

  3. All right. Saying that there has been a pretty good turnout with the first three options, here is another set of questions!

    Where would you live?

    a) In a two room log cabin located in an arctic climate with running water, electricity, and a fireplace for indoor heating. There would be no computer technology in this place or television, but you would have a radio that plays all kinds of Classical music. For companionship, you have a pet wolverine that lives almost indefinitely. It can pull a dogsled, enjoys hunting elk, moose, deer, bears, and shrews and excels at it. There is no computer within five miles of here and you have no wi-fi access. Your only source of transportation is by skiing, sledding, and using the dogsled.

    b ) A small tropical island that has a coconut tree and a spam tree for providing food. You have no wi-fi access or electricity. Never the less, you have a pet dolphin that likes to sunbathe. Your fresh water comes from a geyser that filters out the salt and germs. Your abode is a small one room house that is constructed with bamboo and has a palm leaf roof. You sleep in a hammock.

    c) A longship that has many of the modern day luxuries. You have a Mac Pro, a dish washer, a sink, running water, indoor heating, solar panels for an electric source, wi-fi access, a boom box that plays every Classical piece of music you can think of and more. You must run the ship manually though and do not have any crew excepting your trusty spider monkey first mate. You may not land on the shore unless you need food supplies or repairs. Every month or so, a you are attacked by Polish Kamakazes, forcing you to use your flak.

  4. This might just be me, but I think that it would be more appropriate to add in another age in the Ancient era called maybe the "Imperial Age", an age after the "Classical Age". I think that if an age like that was implemented, then you would have room to squeeze in the Marian Rome and the Pax Romana era. After that, I think that it would be good to have an age called the "Dark Age". At this period of time, the Romans would have split and the barbarians would be going rampant. The advantage of having this would be giving room for the Goths, the Northmen, the Vandals, etc,... Then the Medieval Era could focus more on the knights, castles, and domination of the Catholic church and the eventual reformation.

  5. Mediterranean

    They would resemble Classical Greeks/Romans in the earlier ages, Byzantines in the Middle Ages. I have no idea yet how they would evolve in the modern ages. Core of their army should be heavy infantry, ranged troops and cavalry secondary. Good naval capabilities. Probably science bonusses.

    That seems pretty logical. The thing I think that should happen is that they would eventually rely heavily on religion and mercenaries.

    Mid-Eastern

    Obvious, I think - Persians/Assyrians/Babylonians in early ages, Arabs/Seljuks/Ottomans in the middle, modern middle east in the modern ages. Weaker infantry, but good ranged and superb cavalry units. Bonussed in trade and science, maybe.

    What about the Israelites?

  6. Which of these would you find most useful?

    (a. An army of hoplites consisting of 7.435964870 billion that could forage for themselves. They would also follow all you tell them.

    (b. 70 cores of mongolian cataphracts in full suits of titanium armor and bazookas. They would also follow all you tell them.

    (c. 15 camels that can fluently speak in Russian, Greek, and Aramaic with Ethiopian accents; can wash dishes, hang up hats, and cook any Sri Lankan food.

  7. Well, I think that they all move in unison. The benefits are on the front. (It adds 30% more attack and armor.) The real weakness of it is that it is has a movement penalty. That goes alone with the Syntagma formation. If my idea of having guys be able to hunker down, they would be immobile, but would have massive benefits at front, (I would suggest giving a good 60% more defense.) but might even be killed quicker at the right side and back. In conclusion, if somebody flanked them or attacked them from the behind there isn't much else to do than pray for those hoplites

  8. This is another personal thought. I disagree that there should be an actual unique technology that gives you access to the phalanx formation. If the phalanx was used even during the Archaic Age so why would you actually need to have a tech specifically designed for it when the the game begins around 500 B.C.? If I were to design a unique technology for the poleis faction, I would have a something that allows your hoplites to kneel down, making their hopla cover most of their body, making an almost impenetrable wall of bronze. There are actually several battles that include this, such as Mykale. There was another occurrence when a general Chabrias and his fellow outnumbered Boiotians used a similar tactic (That was around 378 B.C.). This also was a tactic used by the Athenians at Pylos (425 B.C.). Likewise, it happened during the first battle at Mantineia and at the battle of Piraieus.

  9. I think that you should harvest crops in season and have to take out rocks, plow, kill weeds, make irrigational canals, make fires to drive away insects, spread manure, etc,.... (Not that you would have to micromanage that but it would be cool to see the citizens actually at work doing these tasks, but that would give the player a realistic feel for actual farming). The yield should be pretty large, but that all depends on the amount of work that was put into the job and the weather and pests.

    One option that would be nifty for soldiers would be making it so that they would stay gain experience instead of by existing, by being garrisoned in a barracks. The fighting part seems good though. I also think that for a civilization, if their infantry are ineffective in combat, they would be better in economical functions. That goes the same with cavalry of course. Lastly, I think that elite units should be able to build things just as quickly, but would have limits. For instance, they could perhaps make just barracks, fortresses, walls, and more of the military kinds of structures. Maybe they could also have an economic boost to all the friendly basic soldiers and women due to the fact that they would feel more protected.

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