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Thorfinn the Shallow Minded

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Posts posted by Thorfinn the Shallow Minded

  1. This is a suggestion on ship combat. When one garrisons units on a warship, he can select where to put them. One of the areas is with the rowers. While a unit is a rower, the ship gains more speed, stamina, and ramming attack. (Unless of course it is Iberian or Celtic.) Perhaps the basic units would be most well suited to this work or you could literally train rowers at the dock. The other area they could position themselves at is obviously on the deck. While positioned here, they would choose one of two positions. If they are an melee unit, they would stand on the outer parts of the deck, while if they are ranged, they stand on the inner regions. As for boarding, when such things happen, by default the offender's melee units advance to the side that is to be used for such a tactic. The archers will move to the opposite side firing for the most part on the swordsmen and spearmen. As the unit intelligence of the other ship realizes that it is about to be boarded, it would pull out the rowers for combat as it stations its troops in similar positions. When the sides meet, the hand-to-hand units participate in close-quarters combat while the archers discharge fusillades of arrows on the opposing sides. Once the units find a breach in a line, the unit boards the other ship and begins to cause a large amount of ruckus. I suppose that it all ends when one ship's defense is decimated.

  2. These are some suggestions I would give. I recommend that you replace the Thracian Peltast as a trainable unit in the Civic Centre with the Cretan Archer. As far as I can tell, Cretans are not as powerful. Likewise, I would like to point out that it might be better to replace the Iberian Javelinist with the Slinger as a trainable unit at the Civic Centre.

  3. Well, I respect Rise of Nations for what it is, but things like the Hellenes, the masters of hoplite warfare, did not have a single advantage compared to others in this game, and that the Romans use legionnaires that look like 1st. century soldiers up until the time of gunpowder. I respect it, but problems like these deter me from full appreciation of it.

  4. I actually agree that using "technology points" to research technologies is very logical. After all, how does one learn about iron by a combination of farming, woodcutting, and mining? Sid Meier's Civilization hit it right at this point, and an RTS version of this would be epic.

  5. What about diplomacy? Is there going to be a system where you can please and displease opponents? This is another thought, but in the game Company of Heroes, you could force your units to rout. Routing caused them to run very quickly, ignoring opponents until they rallied at the base. Do you think that a system like that would be useful?

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