Thorfinn the Shallow Minded
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Posts posted by Thorfinn the Shallow Minded
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I would say that Ganymede would be fairly fitting.
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That is one problem with it. Nevertheless, you can downgrade to Alpha 5 Edatania and it runs perfectly as far as I can tell.
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What about running? I was looking forward to seeing something of the likes of that in Alpha 9 or so. Are there plans for it being workable earlier?
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This is a suggestion on ship combat. When one garrisons units on a warship, he can select where to put them. One of the areas is with the rowers. While a unit is a rower, the ship gains more speed, stamina, and ramming attack. (Unless of course it is Iberian or Celtic.) Perhaps the basic units would be most well suited to this work or you could literally train rowers at the dock. The other area they could position themselves at is obviously on the deck. While positioned here, they would choose one of two positions. If they are an melee unit, they would stand on the outer parts of the deck, while if they are ranged, they stand on the inner regions. As for boarding, when such things happen, by default the offender's melee units advance to the side that is to be used for such a tactic. The archers will move to the opposite side firing for the most part on the swordsmen and spearmen. As the unit intelligence of the other ship realizes that it is about to be boarded, it would pull out the rowers for combat as it stations its troops in similar positions. When the sides meet, the hand-to-hand units participate in close-quarters combat while the archers discharge fusillades of arrows on the opposing sides. Once the units find a breach in a line, the unit boards the other ship and begins to cause a large amount of ruckus. I suppose that it all ends when one ship's defense is decimated.
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I am in full agreement with Shield Bearer. By the way, what about temples, monuments, theatrons, tholos, gymnasiums, etc,....
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What about promotions?
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I am just wondering, but would it be possible for anyone to make an earth map when Territories are workable? You could divide the territories similarly to Risk.
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Aye, try playing the Peloponnese map and you will really see it lagging after about five minutes.
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These are some suggestions I would give. I recommend that you replace the Thracian Peltast as a trainable unit in the Civic Centre with the Cretan Archer. As far as I can tell, Cretans are not as powerful. Likewise, I would like to point out that it might be better to replace the Iberian Javelinist with the Slinger as a trainable unit at the Civic Centre.
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The whole idea about the walls in the previous post, I like.
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You receive degrees of favor from them by giving out resources, territories, units etc,... (Please pardon my previous vagueness.)
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Do you plan to make people capable of "spooning" AI into friendliness like in some games?
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Thorfinn likes the idea. As a certain point I would like to point out that it would be nice to instead of merely pressing a button and pay some resources in order to upgrade the fortifications, it would seem better to micromanage the defensive upgrades.
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This is a tip for those who want their elite soldiers alive. Garrison them in buildings. It allows them to heal instantly.
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Excellent show mtkaz!
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What kind of Archaic naval battle formations were there? The only formation I have heard of is a positioning of triremes in a circle, with their prows facing outwards.
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Thank you. I am just wondering though, but with this, why are Cretan Archers replaced with Militia?
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Okay, thank you. Just wondering, do you have any suggestions for sources for research on Sciritae?
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The ideas are excellent, but I think that from the unit list of Sicily on it seems to get kind of tacky with the choice of weapons and armaments.
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I would love to see World War I British Sharpshooters as an easter egg units.
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Well, I respect Rise of Nations for what it is, but things like the Hellenes, the masters of hoplite warfare, did not have a single advantage compared to others in this game, and that the Romans use legionnaires that look like 1st. century soldiers up until the time of gunpowder. I respect it, but problems like these deter me from full appreciation of it.
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I actually agree that using "technology points" to research technologies is very logical. After all, how does one learn about iron by a combination of farming, woodcutting, and mining? Sid Meier's Civilization hit it right at this point, and an RTS version of this would be epic.
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What about diplomacy? Is there going to be a system where you can please and displease opponents? This is another thought, but in the game Company of Heroes, you could force your units to rout. Routing caused them to run very quickly, ignoring opponents until they rallied at the base. Do you think that a system like that would be useful?
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Well, they sometimes do run.
Lost at sea...
in Game Development & Technical Discussion
Posted
What about Shift clicking?