Thorfinn the Shallow Minded
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Posts posted by Thorfinn the Shallow Minded
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Alpha X Josephus. Josephus was a Jewish Historian who lived during the days of the Zealot Revolt and wrote a very extensive history on the nation of Israel.
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Because they are awesome!
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I would say that the number of houses should be limited by the number of civic centers you have though.
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I agree with gerbilOFdoom on that point.
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If it is called Jerusalem, should it not be in honor of Jeru? After all, Alpha I's name was in honor of Wijitmaker.
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Greetings. I just wanted to report the fact that I have been playing Alpha IX and have found it very enjoyable. However, whenever I attempt to save a map I have been working on with atlas editor, the game crashes. I use Mac OSX Snow Leopard and downloaded the official build the day after its release.
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Thorfinn finds that to be very difficult to believe.
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Well, as far as waiting till Alpha 10, it still might not work. The most probable things that will be completed by Alpha 10 are features such as improved effects for ranged attacks, making them have such things as splash damage and such; healing etc;....
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A two-click mode might be easier though now to come to think of it.
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Well perhaps there could be a 50% chance of the horse getting killed or not. If it is not, then you may eventually find it and herd it into your corral.
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Overall though, it seems more logical to not even have a mercenary building. When you begin a game perhaps you could merely choose if every civilization could hire mercenaries. (The Carthaginians of course would always be able to.) Most of the hiring should be done at the Civic Centre and would be limited to the scope of regional units. In order to get a ship built by the natives, you just pay a bunch of gold and wood and presto. However, the scale should be limited to only one ship, and at that it should be nothing more than a trireme or bireme.
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Just my two cents, but why call it 'pirate stronghold'? That does not seem to fit a game where the building names are in the native language of the respective civilizations.
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This is my say. The Iberians should be able to merely stock up their merchant vessels and such with soldiers. As their javelin throwers would be able to hurl flaming spears, enemy ships actually could be destroyed. The thing that should be understood though, is the kind of strategy the Iberians would be made for. As they have only a bad navy in the last few ages, they need to rush their opponents on a sea map. Likewise, instead of going to the unnecessary trouble of making weaker cultures, it could be possible to perhaps merely make trade agreements with your rivals for units.
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But also, if you wanted a more superior ship, could you make diplomatic agreements with another player in order to control 'X' amount of units for 'Y' amount of resources? Likewise, it would be good if you could actually use garrisoned archers and such to defend your economic vessels.
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Perhaps you could buy ships from civilizations
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I usually destroy the bot before this becomes an issue.
I exploit the issue.
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Perhaps if you kept them idle they could live a bit longer.
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By the way, perhaps height and terrain like water and snow would not only affect the speed, but could make the stamina drain more quickly.
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Would it be able to be converted to iOS?
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Perhaps control groups could be saved when you load a game.
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One suggestion I would give is that when you make a Civic Centre, a name of a city correlating to culture who built this is shown when you select this Civic Centre.
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Oh awesome, yea I have read that before, I don't know why it didn't register. I will probably get started in the next few days. If any history buffs wants to send me some cool reference, it's somewhat hard to tell on the net what is accurate and what is fantasy.
Polybius states that this occurred when Hannibal was passing through a very rough path in order to leave the lands of the Celts and reach Etruria. The primary difficulty was that the path was in a large bog. As is said in the third book,
"Many of the horses lost their hooves by the continuous march through the mud. Hannibal himself on the sole remaining elephant got across with much difficulty and suffering, being in great pain from a severe attack of ophthalmia, which finally led to the loss of one eye as he had no time to stop and apply any treatment to it, the circumstances rendering that impossible."
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Say, would you make Hannibal be blind in one eye?
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Well wouldn't it be where they first snatch the tusks and then get the staples?
Balancing civs and units
in General Discussion
Posted
Not if they had a ton of Scipios