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Thorfinn the Shallow Minded

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Posts posted by Thorfinn the Shallow Minded

  1. Mediterranean

    They would resemble Classical Greeks/Romans in the earlier ages, Byzantines in the Middle Ages. I have no idea yet how they would evolve in the modern ages. Core of their army should be heavy infantry, ranged troops and cavalry secondary. Good naval capabilities. Probably science bonusses.

    That seems pretty logical. The thing I think that should happen is that they would eventually rely heavily on religion and mercenaries.

    Mid-Eastern

    Obvious, I think - Persians/Assyrians/Babylonians in early ages, Arabs/Seljuks/Ottomans in the middle, modern middle east in the modern ages. Weaker infantry, but good ranged and superb cavalry units. Bonussed in trade and science, maybe.

    What about the Israelites?

  2. Which of these would you find most useful?

    (a. An army of hoplites consisting of 7.435964870 billion that could forage for themselves. They would also follow all you tell them.

    (b. 70 cores of mongolian cataphracts in full suits of titanium armor and bazookas. They would also follow all you tell them.

    (c. 15 camels that can fluently speak in Russian, Greek, and Aramaic with Ethiopian accents; can wash dishes, hang up hats, and cook any Sri Lankan food.

  3. Well, I think that they all move in unison. The benefits are on the front. (It adds 30% more attack and armor.) The real weakness of it is that it is has a movement penalty. That goes alone with the Syntagma formation. If my idea of having guys be able to hunker down, they would be immobile, but would have massive benefits at front, (I would suggest giving a good 60% more defense.) but might even be killed quicker at the right side and back. In conclusion, if somebody flanked them or attacked them from the behind there isn't much else to do than pray for those hoplites

  4. This is another personal thought. I disagree that there should be an actual unique technology that gives you access to the phalanx formation. If the phalanx was used even during the Archaic Age so why would you actually need to have a tech specifically designed for it when the the game begins around 500 B.C.? If I were to design a unique technology for the poleis faction, I would have a something that allows your hoplites to kneel down, making their hopla cover most of their body, making an almost impenetrable wall of bronze. There are actually several battles that include this, such as Mykale. There was another occurrence when a general Chabrias and his fellow outnumbered Boiotians used a similar tactic (That was around 378 B.C.). This also was a tactic used by the Athenians at Pylos (425 B.C.). Likewise, it happened during the first battle at Mantineia and at the battle of Piraieus.

  5. I think that you should harvest crops in season and have to take out rocks, plow, kill weeds, make irrigational canals, make fires to drive away insects, spread manure, etc,.... (Not that you would have to micromanage that but it would be cool to see the citizens actually at work doing these tasks, but that would give the player a realistic feel for actual farming). The yield should be pretty large, but that all depends on the amount of work that was put into the job and the weather and pests.

    One option that would be nifty for soldiers would be making it so that they would stay gain experience instead of by existing, by being garrisoned in a barracks. The fighting part seems good though. I also think that for a civilization, if their infantry are ineffective in combat, they would be better in economical functions. That goes the same with cavalry of course. Lastly, I think that elite units should be able to build things just as quickly, but would have limits. For instance, they could perhaps make just barracks, fortresses, walls, and more of the military kinds of structures. Maybe they could also have an economic boost to all the friendly basic soldiers and women due to the fact that they would feel more protected.

  6. I hate to disappoint, but it'll probably be one of the factions we have planned for. I'll give you a hit to help you narrow it down: it's not the Greeks or Celts.

    Well, it's better to add a faction that was planned then never add one. As a personal recommendation, I would most like the Persians or Carthaginians to be implemented first, but the Romans or the Iberians would do too.

  7. It could even flash when taking damage.

    maybe for every unit, if they are under attack, you could feature it like Rome Total War where if they are attacked by arrows, it shows some arrows on the right hand corner and if they are fighting in close-quarters, it would show two swords that are crossed on the right hand corner. You could have the same thing for when they are firing like showing a bow or a javelin.

  8. why don't you have faction unique cheats, for instance, for the Hellenes, you could have a cheat code, "This Is Sparta!!" which summons a bunch of hollywood type spartan hoplites to assist you. For the celts you could have the cheat be "Ride of the Valkyrie", which makes all of your celtic men have Wagnerish Viking helmets and the music would change to Wagner music. Maybe they could have a "Singing" aura that frightens everything but super units and heroes.

  9. Well, the way I figure it could work is by installing mercenary camps in the land. You can pay mercenaries to make them join you; however, they will not gather resources and will not be controlled after "x" amount of fighting. Once they are near there completion of service, a flare could appear on the map telling you that your mercenary needs his pay in "x" number of seconds or he will rejoin his mercenary camp. If there are casualties, then the mercenaries at that camp will eventually replenish. You maybe could also have those kinds of mercenaries for training.

  10. This is an idea for spreading out the word of 0 A.D. Saying that there aren't very many videos about it, why don't you have a monthly 0 A.D. video competition. They could have themes like nature, battle, architecture, etc,... Maybe to give more variety to the forumers, you could also have "create a building/unit" competitions too.

  11. Regarding the "water" idea... You could make it only possible to build a city near a water spot. Or barracks, things that build units. I think it would add a nice realistic touch.

    Well, that would make it limiting. I think that it would be better if you had to dig wells, do irrigation for crops, etc,... then you would have people bring the water from the stream, river, brook or a well to the town centre. The more units you have, the more water you need.

  12. nce they are converted, they are yours to use.

    Then, when the enemy tries to rescue them, he can't rescue the ones who are already "converted" to your nation because they are completely yours,

    That sounds a bit like what the "borg" do in Star Trek. I think that just forcing them to gather resources would suffice. You could have it so that if you don't guard them though, they will try to flee to their home faction.

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