Thorfinn the Shallow Minded
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Posts posted by Thorfinn the Shallow Minded
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I agree with the above post. Another technology could be made to enhance them in the later game.
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The Persians actually are a link to the Mauryans likewise.
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Very good. I will begin composing an article on Pericles for a start. It will most likely take perhaps a couple weeks to draft, but I will do my best to make it as good as possible. Do you prefer it being in the Pages format or would you prefer me to alter it to a PDF document.
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@ Sigvatr I will generally be referring to the ancient histories that I have (Herodotus, Xenophon, Thucydides, Polybius and a number of others so no worries there.
@ Kosmo, how would that apply to ancient historians who never had their books published while they were alive?
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Hello. As I have been in the forum for a number of months, I see no relevant reason to make a formal introduction. My reason for making a topic is to offer my services for the addition and improvement of the history articles in 0 A.D. Although I will not be able to work extremely quickly I will do my upmost to cite all sources I draw the information from and write articles of good quality. I cannot assure you that I will be capable of writing articles for every culture due to limitations in resources, yet I should be able to write accounts of the Hellenic nations, Romans, Persians, and Carthaginians.
I will need advice on what I do with my articles once I have completed them: generally pertaining to the place I would post them at.
Is there any article that you would specifically want me to work on?
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Preferably not. I prefer the Celtic Druids.
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They are probably Samnites, but I could be mistaken.
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Perhaps I am incorrect, but as far as I see, the only known culture to actually use the box formation was the Roman civilization. Why is it available to every other one? I frankly cannot verify this statement, yet it might be a matter worth discussing.
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The person would have to decide which they would wish to benefit from first.
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I suppose that my argument for its addition would be it would help with making the game more replay able. If each embassy is given more unique aspects such as a useful technology of some kind the player would be given interesting strategic options from one game situation to the next. Otherwise, I cannot find any other thing that would cause it to be very different from how it is now. In that sense, the game design would hardly change, and the change which would occur would be quite subtle. As far as I see, no has shown any drawback to adding it; still, I merely wish to convey that doing this could improve the gameplay. It seemed a matter worth defending as there was no strong opposition to the idea.
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Yet should we not change the game design if it benefits the gameplay in addition to the GUI?
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Perhaps Carthage would not suddenly have access to all embassies at one phase. Instead when the player begins, he or she chooses to have one available at the village phase, selects another upon opting to research town phase, and unlocks the last automatically. That could give them a bit of a Age of Mythology/Age of Empires III feel and would give it more symmetry.
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I am currently learning the language in North America, so no.
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The Etruscans actually urbanized around 800 B.C. and were still existent until 300, making it far more relevant for them to be included in the official release.
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The Mycenaeans and Hittites are also important to add.
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The Etruscans should definitely be a playable civilization. They fit extremely well into the timeline and possessed a very unique culture.
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Likewise, it would be nice if the Spartan pereoikoi could be upgraded to pikemen through an upgrade. The same could be done with elite Athenian hoplites after researching Iphikraean Reforms.
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I have not tried it yet, but I definitely want to purchase it at some point.
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What about adding the Etruscans as a playable civilization? They existed during 800-300 B.C. They had a remarkably unique culture due to the influence of both the Phoenicians and the Hellenes.
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I would suggest that there be a slight overhaul with the way that the Spartan civilization functions. As they work now, you have pereoikoi/skiritae, helots, and Spartans as the main classes of units. There are two additions that should be done with the present system. The first is to add in the slave helot class. These would be extremely cheap units which would not fight, but would be capable of building any structure. If they are left alone however, they will run away from you. One way to prevent this is by leaving several idle pereoikoi in their line of sight. Even with the pereoikoi though, they could be captured like sheep in Age of Empires II. The only units which would stop capture entirely would be Spartans, which would be divided into two classes: Spartan Cadets, or hypomeiones; and Spartan Officers, homioi (forgive me if I spelled it incorrectly.) Spartan cadets would be available in the town phase, and would have moderately powerful combat strength as they would serve the role of a champion unit which accumulates experience. Additionally, if they are near helots, it is possible to use those slaves as skirmishers. After a cadet has earned three chevrons of experience, they convert to Spartan Officers, units which are not only powerful, but also practical for the small attack increase they would provide for nearby units. There could also be an option to 'emancipate' experienced helots. This action could convert them to be either Skititae or perhaps Spartan Cadets. Such action should only be possible in one's territory.
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Thank you. That should seriously help me in games.
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Until running is implemented though, cavalry should be much faster.
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It of course also won Arminius immortal fame and has been more commonly called Herman the German.
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I frankly like the idea, but perhaps the advanced religion feature could be reserved for part two where there will be more prominent religious turmoil. (Christianity versus zoroasterism)
Less OP Mauryans
in General Discussion
Posted
Maybe workers could have a gather penalty when the elephant is outside of friendly territory.