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Thorfinn the Shallow Minded

Community Historians
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Posts posted by Thorfinn the Shallow Minded

  1. Hello. As I have been in the forum for a number of months, I see no relevant reason to make a formal introduction. My reason for making a topic is to offer my services for the addition and improvement of the history articles in 0 A.D. Although I will not be able to work extremely quickly I will do my upmost to cite all sources I draw the information from and write articles of good quality. I cannot assure you that I will be capable of writing articles for every culture due to limitations in resources, yet I should be able to write accounts of the Hellenic nations, Romans, Persians, and Carthaginians.

    I will need advice on what I do with my articles once I have completed them: generally pertaining to the place I would post them at.

    Is there any article that you would specifically want me to work on?

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  2. I suppose that my argument for its addition would be it would help with making the game more replay able. If each embassy is given more unique aspects such as a useful technology of some kind the player would be given interesting strategic options from one game situation to the next. Otherwise, I cannot find any other thing that would cause it to be very different from how it is now. In that sense, the game design would hardly change, and the change which would occur would be quite subtle. As far as I see, no has shown any drawback to adding it; still, I merely wish to convey that doing this could improve the gameplay. It seemed a matter worth defending as there was no strong opposition to the idea.

  3. Perhaps Carthage would not suddenly have access to all embassies at one phase. Instead when the player begins, he or she chooses to have one available at the village phase, selects another upon opting to research town phase, and unlocks the last automatically. That could give them a bit of a Age of Mythology/Age of Empires III feel and would give it more symmetry.

    • Like 2
  4. I would suggest that there be a slight overhaul with the way that the Spartan civilization functions. As they work now, you have pereoikoi/skiritae, helots, and Spartans as the main classes of units. There are two additions that should be done with the present system. The first is to add in the slave helot class. These would be extremely cheap units which would not fight, but would be capable of building any structure. If they are left alone however, they will run away from you. One way to prevent this is by leaving several idle pereoikoi in their line of sight. Even with the pereoikoi though, they could be captured like sheep in Age of Empires II. The only units which would stop capture entirely would be Spartans, which would be divided into two classes: Spartan Cadets, or hypomeiones; and Spartan Officers, homioi (forgive me if I spelled it incorrectly.) Spartan cadets would be available in the town phase, and would have moderately powerful combat strength as they would serve the role of a champion unit which accumulates experience. Additionally, if they are near helots, it is possible to use those slaves as skirmishers. After a cadet has earned three chevrons of experience, they convert to Spartan Officers, units which are not only powerful, but also practical for the small attack increase they would provide for nearby units. There could also be an option to 'emancipate' experienced helots. This action could convert them to be either Skititae or perhaps Spartan Cadets. Such action should only be possible in one's territory.

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