Jump to content

Almin

Community Members
  • Posts

    176
  • Joined

  • Last visited

Everything posted by Almin

  1. I hope that included irony , well at least I think so... totally off-topic, but are we starting a discussion about nuclear power?
  2. I just wanted to thank you very much for your work , wraitii! I looked over your code to learn form it and to understand how it works and it really spent me some experience. Thanks for sharing it. Hopefully your next projects will succed. btw: Today is the 50st anniversary of the surprising death of Marilyn. (Isn't that strange? )
  3. I thought rust is still in heavy development, maybe even just a proof-of-concept, or at least the new engine from Mozilla. And it's not even sure, whether it will a success in the end. I wouldn't think about using it, although I think it's a quite interesting experiment nevertheless.
  4. .. and so I really have to marry him someday...
  5. Just shut up and put myconid on the f*cking list! edit: Sorry, don't get me wrong, didn't want to attack anyone!
  6. Lol that Screenshot is amazing! Strange that I needed that long to read the topic...however: Seriously, did you copy that idea from R.U.S.E, the commercial rts-game? To have like a command-table and if you zoom in you can see everything from near. A video of the game on Youtube to show how it works there (He's talking unimportant stuff on german, that you can ignore, you can directly go to minute 2:45):
  7. Me, too! (Also don't understand the common-api and the whole implementation of units and templates and that stuff, but that might also be because of me not having any programming experience ... )
  8. I just realized that it's now also in the community-repository of Arch Linux! Thanks for all the work! edit: Arch packages link edit2: ooops..it's there since the 16th March already...
  9. I don't know, whether that's a bug or a feature, but you are aware of gameState.countFoundationsWithType(type) giving back the number of the foundations +1? Is this behavior intented? And just because I'm a little bit confused, this function returns only the number of foundation as not finished buildings. It does NOT include the number of buildings of the same type, which are already finished, does it?
  10. Hell, this is nearly impossible to implement for the AI, isn't it? It's still great! I would love to see the walling-system from AoE3 in 0 A.D. edit: I yust realized that you also need the capibility to build walls with a dynamic length. Is that possible in 0 A.D.?
  11. @Pureon: These are awesome! Great picture!
  12. Thank you very much, quantumstate! I switched to your gamestate and common-api-vs2 and it works! For the case that you didn't know it until now: You're awesome! Keep up the good work! by the way: Nice new avatar-picture of yours!
  13. Thanks, both of you. Can anyone tell me whether JuBot is still maintained, as I used it's gamestate, or shall I rather switch to the gamestate of qbot instead?
  14. But the first version of common-api will stay where it is now, won't it? Because I play around and try myself out on an own bot and probably need it as a school porject. So will the regular common-api stay the way it is, at least for the next half year?
  15. Linking test Running 258 tests..................................................................................................................................................................................................................................................................OK! I still wonder how you can find an error with that little information in that time, but however I've got a new wish: We DEFINITELY need a new smiley for the forum-users to state how totally in love we are with all the people invited in this project, as declarations of love are becoming boring with the time, don't they? And furthermore I no longer know what to write once again. You guys are just incredible! [sOLVED]
  16. Am I (always) the only one with errors during compilation? edit: Just for the case that it might help somehow: Revision 11111 from 2012-02-21 did work, so the mistake must happened between then and 11203(today)
  17. Thanks, Ykkrosh, for the fast reply! Works perfect now! [sOLVED]
  18. Hi guys, Earlier, there was a possibility to autostart the game from the commandline: binaries/system/pyrogenesis -quickstart -autostart=latium -autostart-random -mod "Latium" -autostart-ai=1:ScaredyBot -autostart-players=2 This does no longer work for me and I get the following output: Does the autostart no longer work, or what else am I supposed to do? edit: I made some research and found out that the autostart works with ./binaries/system/pyrogenesis -autostart="Acropolis III" autostart-ai=2:ScaredyBot -autostart-players=2 but the ai won't start. Is that a bug or did I forget something? edit: same error if I try to compile with update-workspaces.sh --with-system-mozjs185:
  19. YAAAAAAAAAAAAAAAAAAAAAAAH!!! Running 258 tests.......................................................................................................................... ........................................................................................................................................OK! I don't need to tell you how deep in love I am with you, do I? edit: Thanks for everyone included, btw! [sOLVED]
  20. Didn't help. Same error(s) again. edit: And no, I don't test anything Android-related. edit2: After trying ./update-workspaces.sh --without-tests there are other problems: ==== Building pyrogenesis (release) ==== Creating obj/pyrogenesis_Release main.cpp Trigger.cpp ReplaceTerrain.cpp FlattenElevation.cpp SmoothElevation.cpp PaintTerrain.cpp AlterElevation.cpp FillTerrain.cpp PlaceObject.cpp ActorViewerTool.cpp TransformObject.cpp MiscState.cpp Linking pyrogenesis Tools.cpp /usr/bin/ld: ../../../binaries/system/liblowlevel.a(x.o): undefined reference to symbol 'XConvertSelection' /usr/bin/ld: note: 'XConvertSelection' is defined in DSO /usr/lib/libX11.so.6 so try adding it to the linker command line /usr/lib/libX11.so.6: could not read symbols: Invalid operation collect2: ld gab 1 als Ende-Status zurück make[1]: *** [../../../binaries/system/pyrogenesis] Fehler 1 make: *** [pyrogenesis] Fehler 2 make: *** Warte auf noch nicht beendete Prozesse... Brushes.cpp ObjectSettings.cpp Linking AtlasUI
×
×
  • Create New...