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Almin

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Everything posted by Almin

  1. I'm not using Mac, but Linux. I will try whether the Windows binary will run on Linux with wine or not and write my result here. I just need a few minutes... @developers: Do you use any special version of msvcp90.dll? I've got some problems with this thing... edit: I gave up. I'm just not good enough to make it running. I play AoE3 on Linux. I play Assassin's Creed on Linux, I play Company of Heroes and some Steam-Games like Counterstrike on Linux but I can't install 0 A.D. this way! Frustrating and annoying!
  2. How could that be possible? There are still 14 active tickets: http://trac.wildfiregames.com/roadmap http://trac.wildfiregames.com/query?status=new&status=assigned&status=reopened&milestone=Alpha+8
  3. Merry X-mas, to all of you, but don't forget to contribute to 0 A.D.!
  4. If you tried Eclipse, are you able to explain me, what plug-ins I need for JavaScript because my Eclipse seems to have trouble with for each loops?
  5. By the way, I forgot to say that I really love your picture with the purple Carthaginians! Continue doing this great stuff! I would love to be able to do these things!
  6. Linking test Running 255 tests............................................................. .............................................................................. .............................................................................. ......................................OK! ...nice one!!! Thanks! [sOLVED]
  7. Thanks for the fast reply, feneur! Btw, I just started the game and it seemed to run without any problems. But I also haven't tested it for longer than 15 minutes.
  8. I'm using Arch GNU/Linux and didn't rebuild 0 A.D. for a while, but today I had the time to do so. After rebuilding the test reports an error that never occurred before. Linking test Running 255 tests....................................................................................ERROR: JavaScript error: simulation/components/UnitAI.js line 1750 ReferenceError: IID_ResourceSupply is not defined (20)@simulation/components/UnitAI.js:1750 (20)@simulation/components/UnitAI.js:2497 ([object Array])@simulation/components/UnitAI.js:2067 ([object Array])@simulation/components/UnitAI.js:2106 ()@simulation/components/UnitAI.js:2428 ()@simulation/components/UnitAI.js:547 ([object Object],"INDIVIDUAL.IDLE")@simulation/helpers/FSM.js:341 ([object Object],[object Object])@simulation/helpers/FSM.js:261 (0)@simulation/components/UnitAI.js:2182 ()@simulation/components/Formation.js:88 TestFormationExiting(1)@simulation/components/tests/test_UnitAI.js:129 ()@simulation/components/tests/test_UnitAI.js:142 In TestComponentScripts::test_scripts: ../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Test failed: L"Running script simulation/components/tests/test_UnitAI.js" ../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Assertion failed: scriptInterface.LoadScript(pathname, wcontent) .......................................................................................................................................................................... Failed 1 of 255 tests Success rate: 99% Could you please tell me whether I did something wrong? If so, what am I supposed to do to fix that problem? greetings Almin
  9. In AoE3 you can also enable an optional feature called team-colours where all your friends have the same colour on the mini-map, e.g. yellow and all of your enemies also have the same colour, e.g. red. I just mention it, that it's not forgotten.
  10. Sorry for being a little bit out-of-topic, but I'd like to follow your development and maybe even learn a little bit or gain some experience. What IDE's or editors are you using?
  11. Sorry, but what exactly is the aim of this project? Doesn't a project like this already exist? Namely opengameart.org ?
  12. Thank you very much for the pictures, Wijitmaker. I have to say that I'm not really advanced when it comes to graphics in general. But as of the very awesome quality it isn't a big problem to scale them to 1920x1200, which is 16:10, without loosing too much of the quality (even if it's not a nice thing to do it this way). 16:9 isn't possible because you would get eye-cancer from looking at it.
  13. Too bad, that this awesome picture has such a low resolution, because it's fantastic art! Does anyone still have the original one with the original size?
  14. Are you sure, that there is much difference in the performance between 32 and 64 bit machines? Because I can't really imagine, that there is one. I don't have 32bit system running, but 'generally' most of the games(and not just games, I think) that are published, are still 32bit, aren't they? Maybe even parts of Windows itself?
  15. Thank you very much for that explanation. Now if you would use a checksum of the savegame on both computers or something similar, you could also prevent one of the players cheating by changing or editing the savegame? Is this right? This would be so cool!
  16. First I wanted to add, that your work is great, Ykkrosh, but I have a question: What if one player wants to join a multiplayer-game of another player(the host), where the host has an other version of the game? For example, the host has alpha 8 and opens a game, and an other player, who himself is playing alpha 9, joins him. Are there any possibilities to stop this. There could be terrible problems, if for example, one player with a newer version of the game chooses a race, that isn't even implemented in the older release of the other player. Also what happens, if both play a multiplayer-game, save it, and one of them or both are updating on a newer release? Does it work, and if yes: How does it work? Just for those, who don't know how that is handled in AoE3: If you want to join a game, a message appears, that you can't join because of different versions and you will automatically get back into the main menu. But don't misundestand me, the work, that you've done is still awesome!
  17. Sorry for posting another reply, but I wanted to keep this topic clean at the end, because my problem is solved. First: I am ashamed and embarrassed, because, when I read Ykkroshs' reply, something came in my mind: I realised, that I did not use gcc in the correct 64bit version, but another version, which is called gcc-multilib in Arch GNU/Linux. This multilib-Repository "contains 32 bit libraries that can be used to run 32 bit applications like the flash plugin and skype in 64 bit installation." For further information, what it's all about: https://wiki.archlinux.org/index.php/Multilib I'm sorry for the time that you(feneur, historic_bruno, Mythos_Ruler and Ykkrosh) lost for my silly mistake, but I can't give it back to you. Next time I will start thinking, before posting! edit: I forgot to say, that everything works fine now. Compiled without any error. And you're just awesome. You're simply awesome! I love you guys!
  18. gcc -v: [me@mypc ~]$ gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.1/lto-wrapper Target: x86_64-unknown-linux-gnu Configured with: /build/src/gcc-4.6-20110819/configure --prefix=/usr --libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/ --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared --enable-threads=posix --with-system-zlib --enable-__cxa_atexit --disable-libunwind-exceptions --enable-clocale=gnu --enable-gnu-unique-object --enable-linker-build-id --with-ppl --enable-cloog-backend=isl --enable-lto --enable-gold --enable-ld=default --enable-plugin --with-plugin-ld=ld.gold --enable-multilib --disable-libssp --disable-libstdcxx-pch --enable-checking=release Thread model: posix gcc version 4.6.1 20110819 (prerelease) (GCC) edit: and make lowlevel verbose=1: [me@mypc gcc]$ make lowlevel verbose=1 ==== Building lowlevel (release) ==== apic.cpp g++ -Iobj/lowlevel_Release -include obj/lowlevel_Release/precompiled.h -MMD -MP -DNDEBUG -DCONFIG_FINAL=1 -DLIB_STATIC_LINK -DUSING_PCH -I/usr/X11R6/include/X11 -I/usr/X11R6/include -I/usr/include/X11 -I../../../source/pch/lowlevel -I../../../source -I../../../libraries/valgrind/include -I../../../libraries/cxxtest/include -g -Wall -O3 -Wno-switch -Wno-reorder -Wno-invalid-offsetof -Wextra -Wno-missing-field-initializers -Wunused-parameter -Wredundant-decls -Wnon-virtual-dtor -Wundef -fstack-protector-all -D_FORTIFY_SOURCE=2 -fstrict-aliasing -fpch-preprocess -msse -fno-omit-frame-pointer -fvisibility=hidden `sdl-config --cflags` -MF obj/lowlevel_Release/apic.d -MT "obj/lowlevel_Release/apic.o" -o "obj/lowlevel_Release/apic.o" -c "../../../source/lib/sysdep/arch/x86_x64/apic.cpp" ../../../source/lib/sysdep/arch/x86_x64/apic.cpp: In function 'ApicId ApicIdFromProcessor(size_t)': ../../../source/lib/sysdep/arch/x86_x64/apic.cpp:134:53: error: expected '}' at end of input make[1]: *** [obj/lowlevel_Release/apic.o] Error 1 make: *** [lowlevel] Error 2
  19. Is there no one else, who has this problem? I'm on Arch GNU/Linux 64bit with the proprietary Nvidia driver and can not even build the "partly-stable" alpha 7 any more. That worked earlier for me. So it's not just the svn which fails. What could be the problem? Arch Linux is rolling release and has the newest stable versions of software in it's repositories. Might this cause trouble? Incompatible versions of gcc, the build-utils, nvidia-driver or something like this? edit: With "partly-stable" alpha 7, I talk about these things: http://releases.wildfiregames.com/0ad-r10288-alpha-unix-build.tar.xz http://releases.wildfiregames.com/0ad-r10288-alpha-unix-data.tar.xz
  20. Having problems with rebuilding 0ad. As you can see at the bottom, I can not even test whether all works fine or not. Does anyone of you know the problem. I have this problem since a few days or maybe 2 or 3 weeks. edit: How can I hide the console output(to make the post shorter)? EDIT/Mythos: Added Spoiler tags.
  21. I don't have your error, but another one, while: ==== Building AtlasUI (release) ==== amd64.cpp CCmpPathfinder_Tile.cpp MiniPatch.cpp Atlas.cpp msr.cpp XeroXMB.cpp x86_x64.cpp QuickTextCtrl.cpp QuickFileCtrl.cpp ObjectManager.cpp XMLWriter.cpp apic.cpp FieldEditCtrl.cpp ../../../source/lib/sysdep/arch/x86_x64/apic.cpp: In function 'ApicId ApicIdFromProcessor(size_t)': ../../../source/lib/sysdep/arch/x86_x64/apic.cpp:134:53: error: expected '}' at end of input GameView.cpp make[1]: *** [obj/lowlevel_Release/apic.o] Error 1 make: *** [lowlevel] Error 2 make: *** Waiting for unfinished jobs.... Xeromyces.cpp RelaxNG.cpp SoundGroup.cpp I never got this one before, but the last time I rebuild 0ad was a couple of weeks ago. If I now want to start the game: ./binaries/system/pyrogenesis: No such file or directory edit: I tried to upload the complete build process cmd output as a text-file with UTF-8, but I was not permitted?! wtf?
  22. Wait. You mentioned Germany. It's not just easier to speak german if you want to study here, but also does it look like our universities have many more students than they can actually educate. If you really would like to study in a german-speaking country, I would rather advise you to go to Switzerland, even if they speak a very strange dialect( ), because the situation on their universities is generally a better one, as said in the media. Moreover, in parts of Switzerland, people speak French or Italian(edit: if you would like to learn these languages).
  23. That's right. He joined this morningy and made 5(?) replies all over the forums which I think were mostly , at least kind of-, senseless (sorry, but that's just my opinion) and all his postings had the same links to the same sports-shops! wtf? edit: Thanks, by the way. I really hope, that I'm right, if not, I will be ashamed of myself.
  24. Now it's clear, you are the men, Mythos_Ruler! That's just stunning! Go on doing this!
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