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Almin

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Everything posted by Almin

  1. Very interesting find, indeed! Thanks for sharing, ribez!
  2. Wow...now that's somewhat interesting and fascinating! It's sad not to have been confronted with the english language like that in school. To be honest, I somehow really thought Shakesbeare would be "old". lol
  3. I'm also a little bit surprised. (I just wrote my english exam for my A-levels here in Germany and we also read Shakespeare) My mum did learn Ancient Greek the time she went to school.
  4. Ok, LordGood! Now it's official: You ARE send by God himself! Honestly! When do you sleep?! That's incredible! Simply unbelievable! And that's it! And by the way: It's also terrifying somehow! Just saying...
  5. quantumstate already gave you the directory. If you look into this you will find xml files for the units and buildings. If you want to delete them you simply have to remove them. Changing the behavior that warriors can build buildings and specifying which buildings exactly they can build can also be done in these files, for instance: the file template_unit_infantry.xml has a section "Builder".
  6. Ahh, now this is nice! Ooops, sorry, I didn't know that, it seemed a little bit too short for me. I didn't want to offend you or anything!
  7. Ok, I think we really need a centralized wiki-article about everything related to AI. If you are interested in AI and able to understand JavaScript you can have a look at the sourcecode in the directory /binaries/data/mods/public/simulation/ai/ or in here: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/ai. I also started to get interested in AI and sadly there's not a little bit of documentation that I've seen so far, well except of one wiki-article with two links which are outdated: http://trac.wildfiregames.com/wiki/TDD_AI The best documentation you get is what you find out by reading the source, sorry! I think I'm starting to document a little bit in the above wiki-article, but this month I've got to succeed in my A-levels-tests, then I've got a few months without school and studying were I've got enough time. But for now you may ask programmers of the team who have worked the AI out and know much better than me, e.g. quantumstate. He's a nice guy and will also answer your questions if you enter the IRC-Chat.
  8. Exactly my thoughts... Hopefully they'll learn from it and the next Age of Empires, if the series continues, will be playable again, like AoE 1&2. They are now ending up with nothing but a @#$% online game with no content, hopefully no money and not even a possibility to play it offline. In one word: FAIL!
  9. Naaah, AI-Bot-Testing right from the console, where are you? I need it and don't know what to do!
  10. Do you talk about the size of the map or do you mean the resolution of the screen? If you mean the resolution of the screen, that doesn't matter: The resolution and the maps are independent of each other. And the maps are round, I think. You could just look in the scripts of other random maps and change them to see what's happening, that could be an easy start.
  11. I just wanted to say thank you to those who made the work! I like the new site more and more!
  12. You won't believe me, but I really had tears in my eyes for a second! I want it NOW!
  13. I just searched a little bit on the EU platform for cultural goods, called Europeana (Europeana.eu). I typed "Artificial Intelligence" and found a master thesis named "Artificial Intelligence Techniques in Real-Time Strategy Games - Architecture and Combat Behavior" by a swedish student in the english language. As it is provided by the Europeana the access is free. You can download it it at the website of the faculty for Information Technology of the Uppsala University: http://ntnu.diva-por...id=diva2:348419 The content of this thesis partly refers to the Spring Engine, but it might also be interesting for some of you, so I decided to paste it. As I didn't know in which topic it would fit best, I just decided to create a new one. Do we have a centralized collection for crowdsourcing on AI either here in the forums or in the wiki? edit: As I went on searching I found another one that might possibly be interesting: Same university, "An adaptive AI for real-time strategy games": http://his.diva-port...?pid=diva2:3328
  14. I second this, because it is one of the best posts concerning this topic that I have read so far in a web forum.
  15. lol, +1...exactly what I think since a few days...but he should care to not get the Burnout syndrome! And if he then calmed down again: !
  16. Ah, that's a good question I didn't think about. From the wikipedia article it seems as if it's indeed a special interest group like an association and not a government organization as I thought on first glance. http://de.wikipedia.org/wiki/Kulturrat In this case I have to admit that I can't argue with it. edit: Someone was faster edit2: And yes it also seems as a neutral organization to me, apart from standing for the right of all artists.
  17. To answer your question: Yes, I did read your comment. I think we understand § 86 (3) differently. I agree that we do mass distribution, but that's not important as long as our goal is not to distribute the material with a meaning or background of the nazi regime. That is what I think is meant with: "für die Zwecke einer der in den Nummern 1 und 2 bezeichneten Parteien oder Vereinigungen". And we do not act like that. The time around 1930-1950 doesn't even play a single role in 0 A.D. But even if we would have that background of WWII in the game it wouldn't mind. Even the Bundesprüfstelle is of the opinion that swatiskas in videogames shouldn't be seen as illegal: http://www.bundespru...de,rwb=true.pdf It also still remains the fact that 0 A.D. is obviously art and culture and therefore freed from this censorship (because of § 86(3) through § 86a(3)). sources that show that the Kulturrat(Cultural High Council) accepted videogames as cultural goods: The Association of german Game Developers ("GAME") is part of it. Look for "GAME - Bundesverband deutscher Computerspielentwickler" on the website of the council: http://www.kulturrat...il=171&rubrik=1 An additional article from quite a well-known german newspaper: http://www.spiegel.d...r-a-572152.html But now from a completely different standpoint apart from the law: Even if we would have a mod with the swastika of WW2. They are no problem in literature (even for the youth), they are no problem in school history or politics lessons, they are no problem in archives. They neither cause trouble in a museum nor in movies which are shown in the television or the cinema. Why sould we give the freedom of art out of our hands to not show it in videogames. If one argues that videogames are no cultural good or art(, as they are!), how can you explain me why it is no problem for movies in television or in the cinema where it becomes clear that they are no documentaries, but also entertainment? So even for a mod with the setting of the second world war featuring nazi germany it wouln't be a problem. And 0 A.D. doesn't even belong into this category. So it shouldn't be a problem. Just out of curiosity: Did someone edit my last post? edit: Sorry, I really didn't want it to become so long!
  18. I agree to the references you mentioned, but imho the second sentence of (2) (the one you've quoted) doesn't have any significance for the argumentation, which is that these symbols are not used for propaganda, agitation or similar use cases in any way. But this is what counts or is important, at least according to § 86a (1) 2.: "Gegenstände, die derartige Kennzeichen darstellen oder enthalten, zur Verbreitung oder Verwendung im Inland oder Ausland in der in Nummer 1 bezeichneten Art und Weise herstellt, vorrätig hält, einführt oder ausführt." edit: Ups, wrong quote source, fixed it, sorry!
  19. ups, sry, then: in english: same sources, but doesn't change anything about the argumentation. thx edit: exact sources: http://dejure.org/ge...e/StGB/86a.html http://www.gesetze-i...stgb.html#p0832
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