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Showing content with the highest reputation on 2020-11-22 in all areas

  1. And we have the conclusion of the Battle of the 0AD Youtubers! Happy Sunday
    2 points
  2. Here ya go: https://github.com/ChronAb/Broken_Empire_-_Refined_Combat_mod Is far as what's in there, the meat of the mod is in simulation/components (spoiler-ed for ugly wall of text) : If anyone wants to try to (re)use any of this in other mods or projects, then go for it. I'd appreciate it if you try to give me a heads up just to inflate my ego, but you don't need my permission. Also if you have suggestions for how to fix any other problems I've identified drop me a comment (or a pull request) on GitHub. I don't always have the liberty to keep a watchful eye on these forums. Edit: I added a copyright license affirming that this work is open source (and as close to public domain as I feel comfortable). Also, like I said I would, I've updated the armor system with some new parameters. I think its performing more like I intended now: very melee infantry favored.
    2 points
  3. Testing a new pc performance on blender changed a bit the 4th row walking animation. @Nescio Current animation could be used when the syntagma is currently advancing to attack nearby enemies maybe. Tought the 4 animations are now Straight and keeped both animations on Blend Files.
    1 point
  4. After update to svn 24233 and rebuild it works - thanks.
    1 point
  5. After updating 0ad today you can't build another CC ...! After revert to 24210 it works ...! @wraitii please check again. Thanks.
    1 point
  6. I can't wait... I can't express how much this pains me.
    1 point
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