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Showing content with the highest reputation on 2020-10-14 in all areas

  1. Hey all, Since taking a break from making videos during lockdown my views are way down, so I guess I'd better let people know that my videos are back at once a week on Sunday mornings (UK time)! So, just letting forum-type people aware that my first video back was the final video in my now-completed faction overview series - that took just two years - the Britons. Enjoy!
    4 points
  2. @GrapjasYou can even do that yourself: add `view.zoom.max = 10000` in your local.cfg. (All possible such options are in the default.cfg, you can change any value by adding a new value to the local.cfg)
    1 point
  3. Nice job on the mod, works really well. Is it possible for you to add extra camera height? Comes handy for better overall view when testing maps or if you simply just want more view. I Also like the quickjump to player when clicking civ emblem.
    1 point
  4. I've changed it to en_DK locale instead of en_GB. The date format is is now yyyy-mm-dd, at least when you hover over dates. This is as best as can be done with our forum software.
    1 point
  5. @Genava55, lovely, thanks a lot! (Spoilers would be nice, though. ) While historic reenactors can occassionally provide valuable insights, popular videos ought to be used with caution. Generalizing and drawing conclusions on the basis of a single sample is a slippery slope. Yes, Egyptian chariots tended to be light and nimble, but equating them to the Middle East goes too far. Just look at some of the examples I posted earlier. Chariots with the axle below the middle of the basket, below the back, or somewhere in between are known from the Near East. Assyrian chariots had rectangular baskets too and crews of two, three, or four. As for the number of spokes, four, six, and eight are common, but seven, nine, ten, and twelve are also known, and probably a few other numbers; if many-spoked wheels were intrinsically better, then surely people elsewhere would have figured that out; the number of spokes appears to be more a local preference, if anything. Wheel diameter wasn't constant either, some had quite small wheels, others were much larger. One has to keep in mind chariots were not mass-produced. More important than those differences are the more fundament similarities: a single axle with spoked wheels and a single pole with horses on either side. Sorry, I'm not quite sure what you meant. Chariots had spoked wheels, but solid wooden wheels continued to be used, e.g. moveable siege towers.
    1 point
  6. @user1 My user: PurpleMotion Offender: Shalom7 He was hosting, what ever he was doing wasn't working, and i was winning, I told him not to quit as he was already reported previously, and a few mins later he quit. commands.txt metadata.json
    1 point
  7. Some small aesthetic adjustments: - Show civ emblem, team number when > 2 players - Phase progress below phase indicator - Pop count in front - Click on phase or emblem to move to player cc location Props to @mysticjim for great feedback! monitor.pyromod
    1 point
  8. This looks sweet! I am into competitive maps but love these detailed big simcity maps, well done!
    1 point
  9. Hallo all, map maker here. After making random generated maps it was time for some skirmish map this time. Here it is. As you can see is the same map as this one but extended to a whole new level! Some players will start at the beach where there is abundance of food and stone, some others at the bluffs where there's abundance of metal and good defense positions. Search the hidden treasures spread throughout the map to gain the upper-hand with those extra resources. The volcano being what it is will be in the middle thus forcing everybody to go by water or the shore to reach the enemy. Be warned, don't touch the lava! Files here (only alpha 24 compatible): Volcano Island (8).pmp Volcano Island (8).xml That's all. Nani. old versions:
    1 point
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