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Showing content with the highest reputation on 2020-09-19 in all areas

  1. The Gate of All Nations was slated to also include the monumental ramp and other stuff. As designed it was quite interesting:
    2 points
  2. In yesterdays IRC I mentioned about using jasmine tests for AI development and the topic was considered as maybe of interest to others. So I hereby provide a trimmed-down demonstrator on how a test suite can be set up. The attached zip archive contains a copy of the API3 AI high-level interface with two test cases (one of them discovered the problem discussed here), plus the necessary infrastructure (jasmine 3.6.0 release and driver html page). To execute the test cases, just extract the zip content to some directory and load the common-api/jasmine-runner.html file into a scriptable webbrowser. Said html file is commented to show how the jasmine framework, the API3 under test and the test files interact. Items to consider: For the demo, I used the official jasmine standalone release which contains a version number in its path. In "production use" I rename the directories to get rid of the version number so no changes are needed when upgrading jasmine. It is also possible to execute the unit tests via the SpiderMonkey js shell by loading all of the scripts and running the jasmine bootstrap code. I also managed to connect the jasmine test suite to the JSCover code-coverage measurement tool, but this requires a more complicated setup, i.e. a list of all source and test case js files plus a platform-dependent batch job and a hacked-up JSCover driver js script. I can provide a demonstration if there is interest. Any comments welcome. jasmine-demo.zip
    1 point
  3. Hmm, with the towers sticking up like you have it, it looks more like a fortress than @Enriques version. He probably used the towers on his to invoke architectural elements from elsewhere rather than to insinuate defensiveness. Also the texturing on the ramp looks a lot better on his (the red player color parts).
    1 point
  4. Yep sure. 57 draw calls and 33492 model triangles. Careful how ? is it better to have a prop with various models than various prop points ?
    1 point
  5. Hey there, I want to say to thanks to Enrique. Original model and texturing draft was his (for what I've understood). I cleaned it, organised, optimised and have changed texturing part of the texturing choices. To break form I chose to play with the walls and tower elevation, critiques are welcome. I have used extensively the prop system. from the 'technical' screenshoots you can see that the wonder is made out of the inner core building and his floor. Then 4 props for the 4 towers, 3 for the outer wall, 3 for the inner, and one prop for the small frontal wall and the one for the stair. The columns in the inner yard are 8 props, so we can maybe change to the second type of column (dubbed 'heavy' in the blend file).On the outside as a test, there are 12 props, six by the Est and Ouest side, to change the outside decorum. I've put for now a bench some trees and bush. I love the prop system and the fact that with variants buildings can build/decorated themselves differently each time. I've choose to insert more the specular tintable texture to allow better visualisation of the player team. you can see in the screenshoot how cute it is. Same template that the gardens. Critique welcome. for the fine people that will see the hellenic vases in the rooftop of the inner building, you are not delusional. Those are placeholders for the initial in-model props I found in the file. I will make a batch of eyecandy props based on the persian texture (vases, rugs, etc) to embellish it in the afternoon. but with the prop system again, it will be easy to switch it. Lastly I gathered a lot of question in the process. I think I will compile them in a separate threat and also update tutorial and technical doc for artist; because boy did I found some interesting things. As a note, the material used is the spec normal player, because I still don't get how to get the ao working. -------- Files ---------- Composition scene for a idea of style and scale -------- Screenshots 'technical' - 4 views -------- Screenshots 'technical' - props/parts ------- Colors !
    1 point
  6. @mysticjim We are waiting for some features that prevents the game from being packaged on Linux and Mac. Those features almost exclusively requires Itms to work on them for there is no one else that can do it. Unfortunately Itms is not available right now whcih delays them. Sorry for the inconvenience.
    1 point
  7. I have Bad new folks The coronachan is attaking my town(so i back to cuarentine, i am f***ng scared )
    0 points
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