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Showing content with the highest reputation on 2020-09-15 in all areas

  1. Back ! So the bison is updated, new texture, more detail. Bovidae skeleton to conform to the rest, sorry folks I'm not still cut to do animation. I almost choked myself. Now I don't get why I can't import it into Alas. The file with I think the correct hierarchy: public.rar I can't make them work, gosh darn it. I don't get it. And the error message is really generic, can't load. Someone wants to help an artist in need ?
    2 points
  2. @MrLux You made a mistake in the actor file you wrote <variant frequency="1" name="Mesh"> <mesh>skeletal/europeanBison-bison_bonasus_neutralGeneric.dae</mesh> <textures> <texture file="skeletal/europeanBison-bison_bonasus_neutralGeneric.png" name="baseTex"/> </textures> </variant> instead of <variant frequency="1" name="Mesh"> <mesh>skeletal/europeanBison_bison-bonasus_neutralGeneric.dae</mesh> <textures> <texture file="skeletal/europeanBison-bison_bonasus_neutralGeneric.png" name="baseTex"/> </textures> </variant> If I were you I'd use bison_european.dae would make mistakes much easier to spot Then you added too many vertex groups, you don't need any for IKs and prop_
    1 point
  3. Great work so far ! I can take on the baking, and texturing. For that kind of piece, the polygon count is 25000 triangles cause it's a wonder, right ? But what about the texture size ? 512 seams small but the biggest ones that I saw in the game files are for whole civilisations. Maybe a 1024*1024 per wonder is good? Anyway, I'll use substance so we will see how much detail it's cramed into each one. Edit: by pure curiosity, was the head sculpted from scratch or taken from a 3d scan. I was thinking that might not be a bad idea to get details.
    1 point
  4. I like the original DE concept better, farmstead and storehouses outside of territory does not seem bad. Having territory allows you to protect it better, so it's still encouraged for taking map control. At the same time allows for players using heavy mineral dependent civilizations to not be too far behind if the map gen is not generous, encourages players to constantly scout or make outposts on resource dense spots which is a plus in my opinion. Capturing a stray farmstead or storehouse could make some sense but it feel out of place in my opinion. Farmlands + forests would be awesome
    1 point
  5. In Delenda Est, slingers cost food and metal and are bonused against ranged infantry (and swordsmen to a lesser extent). No crush attack, only pierce.
    1 point
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