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Showing content with the highest reputation on 2020-01-10 in all areas

  1. New mod version uploaded and is available from the first post. Currently champs aren't strong enough for that to be required. Would make them obsolete in the current balance, but maybe in some future rebalancing. I suppose it wouldn't be bad to do so and it is already done for some units (swordsmen in vanilla, swords and all champion infantry types in my mod). Additionally why change something that works perfectly fine considering that the changes will require much more testing and one of my goals is to keep the changes as uncomplicated as possible. I have increased cost of champs slightly in the newest version. 4 armor levels is 34% armor, I'm not exactly sure how that would work out to 52% extra hp but maybe I'm missing something. Additionally armor levels don't scale linearly. 4 armor is 34%, level 5 is 41%, level 6 is 47%, 7 is 52% and so on. Normal spear cav have 4 base pierce armor and champ spear cav have 8 pierce armor, that is 34% vs 57% pierce armor. With armor upgrades those percentage differences become smaller. For the champions having two times more health, it is half true. Champions have 2x more health of phase 1 units, but phase 2 gives a 20% hp bonus to just citizen soldiers and phase 3 gives a 10% hp bonus on top of the phase 2 hp value. So the difference becomes quite a bit smaller. There are a few more things disadvantages, those are that champions give more loot and experience, and that they can't work or build. So champs don't work out to be 6x better in the end. 0ADs citizen soldier utility makes things on the balancing department a lot more difficult.
    2 points
  2. too big took too long holy crap never again
    1 point
  3. You need to garrison units. You can learn more about the 0ad keyboard shortcuts from this link Basically you need your units to occupy the building to prevent it from being captured quickly https://trac.wildfiregames.com/wiki/HotKeys " Ctrl + Right Click on a structure with structure(s) selected: Set the rally point for created/ungarrisoned units to garrison inside the structure. "
    1 point
  4. Glad you like the game @PieLam! This guide by -borg is definitely worth checking out: These Youtube channels by Tom 0ad and ValihrAnt are also full of informative videos with tips and tricks to improve your gameplay: https://www.youtube.com/channel/UCWgSzCK6CoFgSdbPiKGmJ4A/videos https://www.youtube.com/channel/UCS-SFei6NFRuGN8CKtAsYrA/videos?fbclid=IwAR2yXRmgeT1EECsHvj5LiU5j5johgrK1wR-vq05BTbdhvTWuRZVFc6YbH0k
    1 point
  5. Happy new year have a map It is extremely heavy with foliage, and will likely choke low range computers, I stutter a bit when I zoom out on my mid range tower. Not sure what else I'd expect from a rainforest
    1 point
  6. 6,5 year old video posted by someone in the Facebook community. Still worth a share... Triple monitor setup...
    1 point
  7. Should be fixed in next version. Currently the AI doesn't use formation because as it's said in the welcome screen those are not a finished feature. Currently formation attack is not implemented, you can also set them to standground.
    1 point
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