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Showing content with the highest reputation on 2017-05-06 in all areas

  1. void CShaderTechnique::BeginPass(int pass) { ENSURE(0 <= pass && pass < (int)m_Passes.size()); m_Passes[pass].Bind(); } @Lion.Kanzen I opened the crashlog.dmp it crashes in that file (Source\Graphics\ShaderTechnique.cpp:132) Here is the call stack: The crashlog.txt looks completely broken, I think he has some issues with his drivers. He could try to open the devmgmt.msc program and fix the relevant bugs, at least graphics and sound drivers because that file says there an issue with that. If that still doesn't work, he could try to disable postprocessing, and GLSL.
    2 points
  2. I made some multiplayer rankings. This is a help when setting up games, to decide if teams are fair. First, these rankings depend on replays (specifically, metadata.json files). If you'd like to improve or expand these ratings, zip up all your a21 replays and send them to me! Check https://trac.wildfiregames.com/wiki/GameDataPaths to find where they are on your computer. I have revised these rankings several times as I get more data and improved methods. See the spoiler below for the rest of the original post, with the original rankings. And here's the updated list with all the changes and extra data so far. This updated list was generated by the following process: Start with replays: mine, Feldfeld's, mapkoc's, Hannibal_Barca's, and temple's. Filter out single player games, games with AI players, pizza games, survival of the fittest, games with a matchID that was already processed, games under 200 seconds long Map each player name to a canonical player name, according to a list of known aliases. For example, "Please" is mapped to "JC". Score players in each multiplayer game according to 5*(enemy units killed value) + (resources harvested) + 2 * (trade income) Each team on a multiplayer game is converted into a set of 1v1 matches between players on the same team, the winner of the match being the player with the higher custom score. However, if two players on the same team have custom scores within 20% of each other, each player is recorded as beating the other. 1v1 games are also included. Feed these matches into a WHR (Whole History Rating) algorithm, with rating variance set to 10 per day. This gives every player a rating. Determine player "Strengths" such that the sum of strengths on a team predicts which team wins. It is assumed/required that higher rated players have higher strengths. A set of strengths that minimizes prediction errors is found through random search, and then normalized to a 0-5 scale. Note that these strengths are not very strong predictors; just rough estimates. Strength categories are displayed as headings, e.g. those under the ===== 4 - 5 ===== heading have a strength between 4 and 5. Players are listed in order of decreasing rating. Players are indented a number of spaces equal to 10 - the number of multiplayer games they played. If a player is indented, distrust their ranking. Players with 3 or fewer games are followed by a list of players they have scored higher than, so you can see whether their rank is reasonable (often not). A bar is printed at the left margin to prevent line wraps from confusing the rankings. Players who have never outscored anyone are excluded from the list, to save space. Known aliases are printed at the end.
    1 point
  3. smurfs in this list: Trapast = pesem Please = smirno = Burger_III = Burger_II = BurgerExpress = JeanClaude = JC_TRUMP_World_&_Partners ragnarlothbrok = noobie LeRoiScorpion = TheLegendary defenderbenny = WW_Butcher zztop = Please moe__ = mo spolia_opima = PhyZic GlenRunciter = meiyo equilibrium = equilizer elexis2 = elexis3 = elexis4 (red = banned)
    1 point
  4. Sounds somewhat related to #4480. At least in the sense that there appears to be some invalid entry there. Might be interesting if a visual replay with that player follow option is able to trigger this again.
    1 point
  5. Because that citizen soldier doesn't have an aura.
    1 point
  6. Hello @erick1326a, Welcome to the forums, and thanks for your bug report. Here is the call stack of the crashlog: Looking at that and the fact your graphics card is not that recent "ATI Mobility Radeon HD 6370" I would suggest you to update drivers if you haven't done already (I think you'll find them in the legacy section of Amd's website), also, disable GLSL and PostProcessing should fix that error.
    1 point
  7. Full of smurfs and banned people, yes, but best ranked ones are known i think. There are also smurfs that aren't kicked from 1v1 rankings too, furthermore 1v1 ranking is unrealistic in some way, too, since people that play more 1v1s will tend to have better ratings (without considering their actual level). A lot of players deserve being better ranked in 1v1s but they didn't play enough, so top 100 not only is full of inactive people (hence unrealistic considering their level is now not known), but with active players that remain low ranked because of lack of games. This multiplayer is unrealistic too indeed because sometimes stats aren't enough to assess one's help to the team, and because teams are already supposed to be balanced in pre-game balancing, that means that it is done in a way so that better players are seeded with weaker ones. One of the consequence is that some players are already supposed to be in top of their team from the beggining and won't face best players of opposing team. So from the lot of games i played, i was almost never in borg's team and hence almost never faced him (only when i started 0ad and one recent game i think). But i still think that in general this ranking tend to guess well reality, will be better if we remove known smurfs.
    1 point
  8. Ishtar gate is bigger than the long wall, making it impossible to upgrade. Because the blue towers would overlap the persian tower, and unless they were much bigger which would be a ugly hack IMHO the only solution would be to get rid of the towers, hence making the Ishtar gate a bit lame.
    1 point
  9. 1 point
  10. I was able to reach 300 pop in 12:22 (from low resources) with Britons using Fertility Festival and making only women. 12:22 is the time at which my population counter read 300/300; the last women finished producing around 13:15.
    1 point
  11. You always could set gui.scale to 1.1 (or near), and all elements will be visible, only fonts will be ugly, but I hope, we'll fix this.
    1 point
  12. Choosing a Latin word gives a teachable opportunity in regards to the pronunciation of the letter V.
    1 point
  13. Hi, I've decided to share my replays with whoever wants to see them. They can be found here. While most of the games are from a21 (comes in 5 parts), there are also some a20 and a22 (svn) games for you all to watch. I hope there are some replay fanatics out there who will jump with joy at this news These replays are also good if you want to learn the game a bit more, since I play acceptably well (most of the time) and I also play with "pro" people who each have their strategies. Good watching
    1 point
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