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Showing content with the highest reputation on 2016-09-04 in all areas

  1. Two more improvement suggestions: 1. When constructing towers, fortresses, military colonies, or civic centres, could circles be shown around the existing ones to indicate where you can not build the new ones? 2. When having buildings, ships, or siege weapons selected, could circles be shown around those to indicate their current range?
    1 point
  2. There should be a victory condition, somethink like 'Conquest Civic Centers', where if player loses all Civic Centers then they lose (maybe have a 5 minute countdown after losing the last Civic Center -- they need to build a new one or die!). Their units and buildings go Gaia (and become capturable?). And then there can be a victority condition called 'Conquest Any' which you can win/lose by either Conquest Civic Centers, Conquest Structures, or Conquest Units. But yeah, the AI should have a more personality and play like a human, but there's a long way until 1.0 release and there's still a lot of time to make the AI really cool. I have faith in the guy that do it. Maybe a thread where we talk about simple ways the AI can seem more human? You give a condition, then say what the AI can do to seem human.
    1 point
  3. I think that a better way is for them to become slaves first, tied up to some features being worked on by the community.
    1 point
  4. When loading a random game, the progress bar you see is mostly the generation of the random map. So given how slow the process is, it's not realistic to make previews of it on the fly.
    1 point
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