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Showing content with the highest reputation on 2015-10-24 in all areas

  1. Hello again. Here is a new version which I reworked almost completely to make better use of git (and larger battles). The project repo is then available here https://git.framasoft.org/0ad/sibyllaevox. This version contains only unit and structure edit, trying to stick to unit roles and counter scheme that can be found in the general discussions forum (respectively http://wildfiregames.com/forum/index.php?showtopic=20103 and http://wildfiregames.com/forum/index.php?showtopic=20148). I removed the countryside part in a dedicated branch. This version is a19.1, not that it would be included in alpha 19 but it is compatible, without any added features (in fact countryside requires some new code, that's why I moved it to an other branch). So it changes a lot how battles are set, but not much more. Until alpha 19 is out, I think the master branch will keep only balance tweak and fixes, while I may continue to work on new features on other branches (or try to fix pathfinding issues). sibyllae_vox_a19.1.zip
    2 points
  2. The UV map of the dude models is so bad. I can't wait for the new meshes to come to power.
    1 point
  3. Agreed the modding is very easy! Though, I would keep territory concept for most civ so Nomads (Scythians, Huns, etc.) can have some kind of unrestricted territory bonus.
    1 point
  4. Just as a reminder for later, the patch is missing civ_male_trade.xml (from the Greek one is links to the generic "As you wish"). When there will be female voices to complete the patch, don't forget to add it (or ask me to do it).
    1 point
  5. I don't really understand, running/charging is related to stamina, stances in my suggestion are just the triggering way, there is still a stamina bar. Can you explain a bit more your thought (other than the fact you prefer having more real time micro, which from my point of view is an unecessary thing considering all the things to manage in the game)? About #3177 and camouflaging, I'll have to test this patch, I don't get what it does at a glance just by looking at the code. According to the War Story it was designed as infantry being able to move inside trees and for Celts and Iberians be invisible while not moving. So if they are not moving, they regain stamina (maybe the patch could still make them move at a decreased speed with more stamina loss), so it may not be incompatible. Also considering Iberian had light units and used a lot of guerrilla tactics (and their unit set being good for it), they could have for example more stamina and charging range than the others or more running speed. Finally if they are the only units having a triggered ability it seems weird in the overal design.
    1 point
  6. I do not really wish to sound too critical, but the system you propose doesn't really seem to make much sense to me. Running/Charging based on stances? I prefer the stamina bar. It is not that complex compared to the mana bar to units in Starcraft, and certainly the abilities cast in Starcraft introduce far more complexities. Double-clicking being like too much micro compared to the stances option you propose, and also micro is an important component to RTS. Double-clicking is intuitive with games like Total War, and 0 A.D.'s combat would emulate that in some ways.
    1 point
  7. I have finally managed to create a simple mod that disables territory restrictions and... It led me to notice that modding has beeen designed as a masterpiece ! Great job team, it took me less than 5 min to setup what I wanted :-D Note that, for now, I have removed territory decay, borders and distinctions between enemy, neutral, ally and own areas. I'm going to test the mod in depth, in order to check side behaviors (e.g. with IA). PS : Once again, thanks for providing such a powerful modding feature !
    1 point
  8. https://en.wikipedia.org/wiki/List_of_Roman_army_unit_types other interesting list of roman army types, even have all of them an full article.
    1 point
  9. Should probs be more like this but with some linothorax and scale variations too. Pteruges variants. etc. Also, no silver helms. Here is good reference image too:
    1 point
  10. About territory restriction, you may look for Sibyllae Vox in the mod section. You also have outside territory buildings in Delenda Est. There are a lot of things to say about territory and map covering not to hinder early gameplay but add something enjoyable and a be a relevant part of the strategy. But as for now there are little concrete things about it.
    1 point
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