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Showing content with the highest reputation on 2015-01-26 in all areas

  1. As you may have noticed the last couple of days there have been issues with both the forums and the web sites. This started with a hard drive failure on the hard drive where they were hosted, and it seems that has then caused issues during these last days as well. The issues were beyond our control, but might have been possible to resolve over time with the help of the hosting company. Since we had already started to move things over to a new server with another host, we decided to instead start using the new server instead of trying to get things working on the old server first. If you are reading this, then you are viewing the forums on the new server! Which in general is a good thing as the new server is a lot better (to start with it's just used for Wildfire Games stuff, the old one we shared with other web sites), and we do have more control over it, which should mean that we can do more/and sooner to fix any new errors that might appear. There is one bad thing though, some very recent forum posts may have vanished. There was no backup more recent than the 23rd of January. So anything between that date and now is unfortunately lost (the silver lining is that since the forums were down for most of this time not many posts were made), but as far as we can tell there is unfortunately nothing we can do about that. Things should work as usual, but please be aware that there could still be things which needs to be fixed, so have patience with us. Please take a look around the forums and test that everything works (and let us know if it doesn't). Also, our emails are not yet moved over to the new server, and they are also affected by these issues. This means that we are not likely to receive any emails sent after the 23rd, and it will most likely take a little while yet before we can be safely reached at our Wildfire Games email addresses. For now please use other means to contact us and we will let you know when they are back and running.
    4 points
  2. It's a potential goal, certainly, although not one I had when I started work on the mod. (Deja vu, much? - server failure/transition erased my response... )
    3 points
  3. Should be fixed now; the paths are a bit different on the new server and the forum couldn't find the attachments because of that.
    2 points
  4. Little Update (Found the way to make GIFS out of blender).
    2 points
  5. He is busy with non-0 A D. stuff for about a week longer, but after that he plans to get the tech tree visualization in-game so it can be included in Alpha 18.
    2 points
  6. Hey guys, when i was younger and played AOM, I bought a very usefull strategy guide (http://www.amazon.com/Age-Mythology-Official-Strategies-Secrets/dp/0782141668) and I think we could use the same kind of content. Here is what I think could be good for content: 1. Basic Economy a. Food b. Wood c. Stone d. Metal e. Population 2. Basic Military a. Type of units b. Cost of units c. Upgrades d. Counter 3. Civilisations a. Athenians b... c... .... 4. Advanced Economy a. tips for hunting b. when do you transition to farms c. multiple deposit etc... 5. Advanced Military a. Micro management b. Best mix of units c. Harassing etc... 6. Example of Build orders a. Sword cav Rush b. Fast expansion c. Booming etc... What do you think ?
    2 points
  7. We should just make sure that the attachments work properly, I'll note this in the update topic.
    2 points
  8. Oh hi, I missed this forum post, sorry for that. I am waiting for some patches to be committed before I look into it, but I will fix that before A18. Thanks for reporting.
    1 point
  9. I'm glad to hear it's a bug. Thank you all. I'm very happy to see how active is the community , I really like this game.
    1 point
  10. So mostly the same tools as they are already in game
    1 point
  11. Can't believe I missed this one: Eastern Han farmer clothing (male), reconstructed by the same person. I think Western Han period wouldn't differ too much (But I cannot be 100% certain). EDIT: Cross-checked with Western Han period mural:
    1 point
  12. Oh, Yes, there are two patches, we choose which patches to fix this problem? Thank you,Leper.
    1 point
  13. Saving the video from the post about new archery
    1 point
  14. Presently civs are arranged alphabetically. But gauls and britons are both Celts, and much of their strategy, such as build order, pertains to Celts, rather than Gauls or Britons. For example, as Celts they enjoy the bonus housing for many structures, most their buildings build quite a bit faster, they have a farming bonus, have small houses (good for walls), and Phase I skirmisher cavalry, phase II sword cavalry. They suffer from purely wooden barracks (I consider a partly stone barracks a bonus as it relieves wood pressure) and fairly abysmal Phase III which mean it's probably better to win the game in Phase II, although the ram is not a bad addition to their phase II units as it permits breaking open turtles. They basically have one huge difference. Britons get the Celtic Slinger which costs stone, and Gauls get the Skirmisher which costs wood. This allows Britons to use their starting stone to train a few slingers without increasing wood pressure, this is ideal for teching as fast as possible. Gauls on the other hand can train skirmishers in abundance on a purely wood and food income which is good if you want to spend longer at Phase I. At Phase II this difference disappears as they both have access to both units. They have some trifling differences as well, Britons which get war dogs and Gauls get naked fanatics. I'm not sure though if either of those units are of any great value. For Britons puppies can be produced using food alone and don't eat into housing - that's interesting, but do they change the outcome of a battle? Naked fanatics are a more normal unit. Neither unit contributes to economy so are really just things to dump resources into once you no longer care about cost-effectiveness. I imagine the Celtic cavalry will be game-deciding in competitive matches anyway, the only thing Celts could wish for is a cavalry archer, but their cavalry options are nearly as good as it gets and they can produce them quicker than anyone thanks to their great economy.
    1 point
  15. fog of war is just a gameplay mechanic anyway. letting animals be visible in FOW allows hunting to be a viable thing for player.
    1 point
  16. Early Western Han, unarmoured cavalry.
    1 point
  17. Early Western Han, armoured officer.
    1 point
  18. Early Western Han, armoured Infantry.
    1 point
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