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Showing content with the highest reputation on 2014-08-23 in all areas

  1. Small update: http://www.wildfiregames.com/forum/index.php?app=core&module=attach&section=attach&attach_id=8749 This is Waterfall Mountain with correct teams.
    1 point
  2. Waterfall Mountain.zipUpdated Waterfall Mountain . 4 Players tons more detail. enjoy
    1 point
  3. It's up to you after all, but i think you should keep Yu Ling instead of Qi Men because later period saw the merging of Qi Men into Yu Ling army thus making Qi Men less important the Yu Ling. Both Yu Ling and Qi Men was a product by Emperor Wu's anti Hsiung Nu policy, since warfare in the vast steppe requires mobility then cavalry are the only ideal unit to counter Hsiung Nu attack.
    1 point
  4. I think this idea is better realised in a general feature/gameplay thread. It is important that existing balance changes are not only rated by reading, but by testing. Means: Install and play the balance branch and install and play svn/a17, as scythe said in the 1rst post of this thread: Though please try to refrain from making balance criticisms until you've played a couple multiplayer games so that everyone is on the same page.
    1 point
  5. First off i would like to say i love this game also love the map editor simply amazing. Figured id make a map for the contest hope its somewhat acceptable =). The map can be 4 players because it is a skirmish map it is a Large map wich probably disqualifies me enjoy anyways . Also the file might be called New mountain in the editor that is what its called in mine.
    1 point
  6. Well, there is, but it's not necessarily easy =) As the objects are defined in the XML file it should be possible to open up the file in a text editor and do a find-and-replace. Unless you want to go through each and every entry (which kind of makes it pointless to do this way anyway, but still) it's only really useful if you really want to change every bush of a certain kind from actor to entity, but I assume that's what you want? Now take the following with a grain of salt as I'm not an expert in these things + I haven't tried it, but here's an example from the Azure Coast map: Say you want to replace all "bush_medit_underbrush" with "flora_bush_badlands", then you would do a search for: <Template>actor|props/flora/bush_medit_underbrush.xml</Template>and replace (Or rather "replace all" so you don't have to manually go through each occurence, though it's usually a good thing to do a normal replace first just so you know that everything works - it's not too nice to realize after having replaced three different things hundreds of times that you missed a ">" on the first one or something. In either case it's a good idea to create a copy of the XML file before you edit it, just to be on the safe side ) that with: <Template>gaia/flora_bush_badlands</Template><Player>0</Player>Unless I'm missing something that process should work
    1 point
  7. It´s all in the zip Northern Highlands.zip
    1 point
  8. Northern Highlands (2v2).zip (bushes changed from actor to entities. Thanks Ieper)
    1 point
  9. Oppidum Avalon is a large Iron Age Brythonic fortification. Situated on a hill in the middle of a vast swamp, the Romans would surely be 'bogged' down if they dare lay siege...
    1 point
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