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Showing content with the highest reputation on 2026-08-13 in all areas

  1. Hey everyone! I’m back with more news about my mod, World Rising! I’m currently working on implementing the Yayoi culture, and one of my main goals is to make players truly feel their civilization evolving gradually throughout the match. When you advance from the Jomon to the Yayoi, I currently plan to keep the buildings from the previous culture in your city. This way, progression won’t simply replace everything instantly. The old buildings will remain functional and will even be able to produce units from the previous culture. It will be entirely up to the player to decide when it’s time to destroy them, replace them with new Yayoi buildings, or even keep some of them. I want this transition to make each city tell its own story, mixing old and new elements as the civilization evolves. It’s completely up to the player to decide what to do with their city! The Yayoi buildings are still not all finished. Since this culture represents a more advanced period, I’m adding a lot more detail to the buildings, both in their architecture and in the smaller decorative elements. And personally, I think the results are looking incredible! =D There’s still a lot more to show, and I’ll be bringing you more development updates very soon. For now, enjoy these images! And please leave a comment! I’d really love to know what you think. Opinions, suggestions, criticism, and compliments are always welcome, as all of your feedback helps a lot with the development of World Rising. Thank you so much to everyone who has been following and supporting the project! More World Rising updates coming soon!
    3 points
  2. Looks amazing! I can't wait to try it out lol. My only critique is that the hay roofs look a bit too shiny; from a distance (like in your last picture) they look more like metal than hay.
    2 points
  3. that is very exciting to hear. im eager to see what the new factions or changes are gonna be that could change/better the mod, nice to hear a response an keep up the good work p.s i changed my mind about the lizalfos, i think the current system is alright like you said but them getting they're tech would be pretty sweet if you ask me
    1 point
  4. thanks guys! now its working, now i will look forward for contributions.
    1 point
  5. Do you mean like you can't use certain structure, until something happens? If that's what you mean, I don't know how to do it... Unless, you could somehow give the player a tech with the script, then you could have that structure require that tech. I don't really know
    1 point
  6. Yeah, those are just bugs that need polishing away; I’ll get those fixed. I may or may not go back to that style of gods; I was told by some people that it was harder to understand as a first time player, since they got stuck at the first god for a while. It really depends on if I can update some of the missing features, including the one that hides locked technologies. We’re planning on simply continuing from where @The Undying Nephalim left off, which includes (but is not limited to): New Factions: Twili, Rito, Guardians, Oocca, Majora, etc. New Features: Necromancy, Hero Abilities, Teleportation, etc. New Lore and Balancing. New Maps and Campaigns. I’ve never encountered that bug before, thanks for the report! Let me know if you have any other questions, I love to talk about Revival!
    1 point
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