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Showing content with the highest reputation on 2026-02-16 in Posts

  1. @wowgetoffyourcellphone's and @real_tabasco_sauce's call I'd say, since they worked a lot on the civ and know the vision behind it. I personally, though, wouldn't mind if they aren't from Cimbrian Wars, as long as the characters are still Germanic, from about 0ad's time frame and ideally also historically relevant or interesting.
    4 points
  2. yep, I don't mind either @Vantha.
    2 points
  3. Buenos días ,tardes o noches: -Aquí les dejo un avance de los bocetos de todos los mapas Asiáticos de Tipo Escenario: (¿Pueden adivinar a que parte del mundo son ?) Desculpen las molestias*
    2 points
  4. It would be great if the game (and in Atlas) there was a map filter for "Real World" maps as opposed to the regular more abstract maps in the game. The filter (keyword) can be used for skirmish and random maps.
    2 points
  5. We need five more AI names added to Claodicus, Divico and Caesorix. As we already had some intense debate on Specific Phase names for the Germans I thought we might get some input from the community as well (i.e. @Genava55 and @Thalatta). Background @Vantha already reported Issue #8404 back in October: Suggestion Of course we could reuse the Hero names Boiorix, Teutobod und Lugius, but making it more diverse sounds good to me. What do you think?
    1 point
  6. A first draft, some names are quite difficult to interpret in Proto-Germanic (PGmc) Historical names Etymology Meaning PGmc reconstruction Claodicus *hlūd- + *īk- "Powerful through his fame" *Hlūdagīkaz Caesorix *gaizaz + *rīks "King of the spear" *Gaizarīks Teutagonus *theudō + *gunthiz "People's battle" *Theudagunthaz Cotto *kath- / *kott- "The fighter (diminutive)" *Kottō Deldo *dal- / *del- "The shining one or the sharer" *Deldō Atès / Atas *attō "Father (honorific title)" *Attō Nasua *nas- "The one who has a (large) nose" *Nasuō Cimberius *kimbra- + *-jaz "The one of the Cimbri" *Kimbarjaz
    1 point
  7. Hi, when I try to access the gitea instance for 0AD, the styles appear to be broken (see attached screenshot). Is this a recent breakage and any plans to fix it?
    1 point
  8. don't buff persians plus persians can cumulate theses 2 solutions btw corals
    1 point
  9. I know, I saw the repo. This is a good idea but again I want to advise you that you should really avoid carving up certain civs just to force them into one side of the fence. For example, with the Germanic peoples, I find it clumsy to restrict oneself to representing either the period before our era or the period after our era. You will have this problem with other civs like the Dacians and the Parthians. It's best to put these kinds of civs in Empires Besieged rather than Empires Ascendant. Since Empires Besieged is a kind of expansion, it is less of a problem to have a civ that includes some of its elements that date back to the period before our era. I understand that you did not want Empires Ascendant to extend into the period of our era. It seems that this is the key point of contention. So it's better to accept some overlap in the other direction. If the mod includes civs with characters and references that span both periods, it's much less of a problem than if it were the base game.
    1 point
  10. @wowgetoffyourcellphone and I actually started the mod on Gitea but we haven't committed anything yet.
    1 point
  11. I suppose the - 500 B.C. and 0 A.D cutoff, but I suppose +- 20 years isn't that bad
    1 point
  12. Interesting but it’s an incomplete picture. 1. Corrals use food as a resource input, which is slower to gather. 2. Corrals use of food to gather food also means that the food collection chart will have lots scarcity dips caused by capital investment costs. This is pretty dangerous and can bankrupt a player quickly. 3. Corrals require more micro. 4. Corrals require continual investment/management whereas ice houses just need to be built once. 5. Ice houses are unique to Persia, which has a higher pop cap/ eco potential, so more it’s easier to collect the input resources 6. You’re missing the corral training tech 7. Cows can be batch trained 8. You can build 7 (or more corrals) all at once all in all, I agree ice houses need a buff but I don’t think it’s as desperate as the above portrays
    1 point
  13. Ground plan for the village of Grøntoft in its last year. Grøntoft existed from around 450 to 150 BC. For most of the period it comprised of 12-20 buildings and accommodated around 50 people and 70-80 animals: Aerial photo of the fortified settlement in Borremose, Himmerland. Borremose is known for and identified with a former fortified settlement dating from the Pre-Roman Iron Age (400-100 BC). It was constructed during the 4th century BC, as one of the largest structures of its kind in Northern Europe, but was already abandoned during the 2nd century BC, when the houses were burned down and the whole site levelled to the ground. A plan showing the fortified settlement Lyngsmose, Ringkøbing. The rectangular houses are protected by a moat. There had been 15 long houses and two small houses. It is believed that around 8-10 people lived in each house, which means that there were around 120-150 people living in the village. The settlement was occupied between the 3rd century BC and the 1st century AD. Reconstruction of the Iron Age village of Hodde, which was located between Varde and Grindsted. As can be seen, Hodde was somewhat larger than Grøntoft. At its greatest extent it included 22 farms, blacksmiths and potters workshops. The village Hodde existed in the last century before the birth of Christ. It was a large village; at its peak, it included 27 farms with 53 houses and 200 to 300 inhabitants. Each farm was surrounded by a fence and the whole village was surrounded by a palisade as high as a person. Feddersen Wierde is an ancient terp settlement in Wremen (Lower Saxony, Germany), model displayed in the museum Burg Bederkesa. It was inhabitated from the 1st century BC to the 5th century AD. The village was built on a terp (artificial mound for flood protection), with multiple farms and longhouses evolving towards a hierarchical structure (central chief's house). Traces of collective dwellings, agriculture and livestock farming across several phases. But thanks for the effort. I think that if a linguistic dictionary said that the ancient Germanic peoples traveled on camels, you would believe it without hesitation.
    1 point
  14. The skirmish cavalry has some weirdness, so needs another iteration.
    1 point
  15. Antiochus III the Great Antiochus IV God Manifest
    1 point
  16. Buenos días ,tardes o noches: -Aquí les dejo un avance de los bocetos de todos los mapas americanos de Tipo Escenario: Civilización------(Mapa) 1. Adena (Apalaches) 2. Anishinaabee(Grandes lagos) 3. Arawakos(Antillas Mayores 1 y 2) 4. Chibchas (Istmo centroamericano) 5. Guaraníes (Pantanal) mato grossosence 6. Hisatsinom (OasisAmérica) 7. Mapuches (Wall Mapu) 8. Mayas (Mundo maya) 9. Mochicas/Moches(Chala) 10. Paiute(California) 11. Pámpidos (Patagonia) 12. Swift Creek (costa del Golfo) 13. Tiahuanaco (Lago titikaka) 14. Tupí (Marajó) (El 16 ya existe en otro mod y solo hace falta agregarlo) 1. Adena (Apalaches) 2. Anishinaabee(Grandes lagos) 3. Arawakos(Antillas Mayores 1) 3. Arawakos(Antillas Mayores 2) 4. Chibchas (Istmo centroamericano) 5. Guaraníes (Pantanal) mato grossosence 6. Hisatsinom (OasisAmérica) 7. Mapuches (Wall Mapu) 8. Mayas (Mundo maya) 9. Mochicas/Moches(Chala) 10. Paiute(California) 11. Pámpidos (Patagonia) 12. Swift Creek (costa del Golfo) 13. Tiahuanaco (Lago titikaka) 14. Tupí (Marajó) Mapa de tipo Escaramuza: 15.Hisatsinom (Gran cañón del colorado ¿Qué opinan? Disculpen me por las inconveniencias *
    1 point
  17. Phase 1 Complete – Phase 2 Coming Soon Phase 1 of the TS Tournament is officially complete. All scheduled matches have been reviewed and the results are now final. As expected, Phase 1 came with a few unexpected situations along the way — some scheduling hiccups, a couple of no-shows, and a few games that turned out to be… slightly OP Overall, things moved forward and the phase has been successfully closed. Here The Sacred Spreadsheet I used to register scores: https://docs.google.com/spreadsheets/d/18n6_XIWoD5I0y_k-IXdF2mdfZp4IuRUrLQkkxkHs53I/edit?usp=share_link Phase 2 will start soon! Thanks to everyone who participated, adapted when needed, and helped keep the tournament moving despite the chaos. Looking forward to Phase 2 a meme by SaidRdz
    1 point
  18. Good job @nifa. You now have 2 great art assets that'll go into next release. Looks great^ So much better than the old statue.
    1 point
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