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Showing content with the highest reputation on 2026-01-09 in all areas

  1. There is a new RC at https://releases.wildfiregames.com/rc/ There are small changes to the Germans and the warning in on the summary page has been fixed.
    3 points
  2. -Es un gran proyecto, y quiero agradeceros a todos vuestra gran ayuda e interés: @Lopess @Alisson Fabrini @Stan` @wowgetoffyourcellphone @Seleucids @Genava55 @wackyserious @Ultimate Aurelian @Lion.Kanzen @Obskiuras @Carltonus @AIEND @Trinketos @Yekaterina @real_tabasco_sauce @Sundiata @lukamas @Tomcelmare @LordGood @DIYARAKUZA @Radiotraining @soloooy0 @andremm486 @Mr.lie @Dakara @Ardworix @Belisarius17 -Por último pero no menos importante , una Mención honorífica: @uovobw -Además ,con toda certeza me estoy olvidado de mucha gente. Disculpen las molestias*
    2 points
  3. Once upon a time, the idea of capturing a ship was presented on the forum. https://wildfiregames.com/forum/topic/104332-naval-overhaul-alpha-27/ In my opinion, it is a great idea to provide the opportunity to capture an enemy ship. My development of this idea is very simple: Let's make it possible for one ship to be captured or seizured (intercepted, converted e.t.c) by another player's ship with a garrison. For example: one ship that has no garrison (or fewer units) and another ship with a garrison (or two/three times more than the first) move very close to each other for a while, after which the ship becomes the possession of the player with a more powerful garrison. Much like taking over buildings. After capture, the first ship will receive part of the second ship's garrison. To do this, you don’t need to make animation, just add mechanics. Of course, it would be better to take into account the forces of the units located in the garrison, but only if it looked like hand-to-hand combat (without representing the battle itself, only capturing the line, as for buildings). And ships without a garrison could not be used for capture. Only for fights. Thus, the player can add units to the ship's garrison and go to capture another fleet. This will add dynamics and unpredictability to naval battles.
    1 point
  4. Still would like that stuff ↑ to be consistent. (I'd prefer unit type.) -- Civic ! -- That's still ... not good.
    1 point
  5. What steps do you take to complete one architectural set and what software do you use?
    1 point
  6. ¡¡¡Feliz año Nuevo y Feliz Navidad!!!
    1 point
  7. IMHO the ability to board is too generic to be accessible to one civ only, i would rather have it available for all civs with Romans having a bonus that enhances it.
    1 point
  8. I said there can be a capturing animation (the lowering of the corvus onto the other ship). Also, we can make the loyalty line show up above them and a "capturing" icon, complete with some ambient sound effects of battle.
    1 point
  9. Of course, one soldier on a fishing boat should not be able to capture a large warship. But 10 warriors on a merchant ship, capturing an empty ship (conditionally empty, i.e. without a garrison) with close contact - why not. If, of course, the boat can swim close and stay afloat for some time without being sunk. Very suddenly, one player's unprotected fleet (without a garrison) can be intercepted by an even weaker fleet (but with a large garrison) of another. In my opinion, this would be very interesting and generally corresponds to the historical outline, when ships were captured on board. Note: That’s why I wrote the idea about a two- or three-fold advantage of units in the garrison of a ship going on board, so that it would not be one soldier, but several. And of course, there must be technologies that improve boarding practices. For example, “grinding hooks on ropes”, which could significantly reduce the time required to capture a ship. And vice versa, the technology “high sides” and “military commandant” to reduce the possibility of boarding a ship (increases the time for interception) even if there is no garrison. And if there is a garrison on the ship, these technologies make it very difficult or almost impossible (as with towers). Moreover, “high sides” are only for wood. And the “military commandant” technology is only for metal. ..... But these are all dreams... dreams. However, maybe the developers will really like it and do it?
    1 point
  10. Worst RTS I played but nice terrain textures.
    1 point
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