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Showing content with the highest reputation on 2025-12-13 in all areas

  1. https://archaeology.org/news/2025/12/12/new-thoughts-on-denmarks-ancient-hjortspring-boat/ https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0336965
    2 points
  2. The Italian translation should be fixed now, so starting with the next nightly build and release candidate translations for Italian should show up properly again.
    2 points
  3. Fully compatible. The release is always strictly the same as the last RC. It's the same file, just renamed.
    1 point
  4. The only new map is the sandbox map of the Germans. But I don't know whether sandbox maps were shown by that filter in the past.
    1 point
  5. Hello everyone. Some time ago there was an attempt to create a set of scenarios for the implementation the campaign in 0 A.D. Macedonia - Rise to Power + Balkan Campaign + Into Asia Good work! But it was an additional mod not basic 0 A.D., so it couldn't be the part of standard game pack. ---- My idea is to make a plot of campaign for full live of Alexander the Great with several separate chapters linked together as episodes of his life. Which will be separated to several real scenarios (single battles with different scale on different bioms according to real story). The purpose of the plot - to find good ideas for making scenarios with interesting tasks related to real story from Alexander's life. And after that the community may start to to discuss and create real breathtalking exciting campaign for including to the main game pack. The story of Alexander is really interesting, carefully described by historics and it may be good start for creating future fantastic game for all engaged players and newbies. After that it may be continued by additional сampaigns for Achemenids or Maurians which countering the Alexander forses to provide users to make another variants of the history (as a main idea of 0 A.D.). And than, the different campaing "Confrontation of the Diadoces" (providing possibilties to make a history by Seleucids or by Ptols). And so on, so on... By the way. In my opinion, first of al it should be started from plot and discussion, what shout be interested to make a single scenario with integration to the full campaign.
    1 point
  6. Prologue: The Shadow of the Lion Setting: Pella, the new capital of Macedon. A realm of ambition, raw power, and simmering tension. Core Conflict: Alexander grows up in the shadow of his father, Philip II—a military genius who forged a formidable kingdom from a collection of quarreling tribes. The court is a place of constant intrigue, shaped by Philip's strategic marriages and relentless wars to secure Macedon's dominance over Greece. Alexander witnesses his father's brilliance and his flaws, while his mother, Olympias, a priestess of Dionysus, fans his ambition and resentment. This chapter is about the birth of a legend in a crucible of familial love, envy, and political calculation. Scenario 1: Seeds of Greatness (Tutorial Chapter) This scenario perfectly blends tutorial with backstory. Here is how it can be expanded with added drama and gameplay logic. 0. Introduction & State Management. Description: The player sees not a palace in the traditional sense, but rather a fortified capital-camp. Philip is absent—he is at war in the north. Mechanics/Idea: Instead of a standard menu, use Philip's campaign map and scrolls with reports. The player learns about the state of affairs through them: Economy: "The treasury is depleted after the campaign in Thrace. We need gold to hire new Companions." Diplomacy: "Athenian orators again call us barbarians. They must be placated or intimidated." Family: "Queen Olympias demands an audience." "Your half-brother, Arrhidaeus, requires a new tutor." Goal: Understand that governance is a constant choice between spending resources on war, diplomacy, and maintaining the court. 1. Construction & Resource Basics. Idea: Not just "build a wall." The task is given by the old general Antipater, left as regent. Dialogue: "Prince, while the king expands our borders, we must strengthen the heart. Soldiers need barracks, and the treasury needs mines. Choose where we begin: security or wealth?" Mechanics: The player chooses between constructing Barracks (increases unit cap) and a Silver Mine (increases income). Each choice is accompanied by a short comment from Antipater on its strategic importance. 2-3. Resource Gathering & Character Introduction. Scene: Alexander observes the estate with Arrhidaeus (his half-brother) and Cleopatra (his sister). Dialogue and Mechanics: Arrhidaeus: "Look how many people one ox feeds! Why risk cavalry on a hunt?" (Points to the "farm/livestock" mechanic—reliable but slow food growth). Alexander (inner monologue/player's thought): "He sees only food, not the lesson: hunting trains the eye and courage." Cleopatra: "Don't listen to him. Mother said a wise ruler uses everything. Berries are gathered by children and the elderly, without taking warriors from training." (Introduces the "foraging" mechanic—cheap but low-yield). Gameplay Decision: The player is given the task "Provide Provisions" and must choose one of three methods (hunting/livestock/foraging), each with different costs and speeds. Alexander's choice (most likely hunting) characterizes him as bold and valuing martial skill. 4. Military Tutorial & Father's Legacy. Scene: Philip's return. An evening in the megaron. He is grim, with a scar across his eye, but full of energy. Dialogue/Tutorial: "The Greeks think their phalanx is an unbreakable wall. Fools! They are too slow. I gave the Macedonian phalanx longer spears—sarissas—and taught it to move as one beast. And the striking force... (he claps Alexander on the shoulder) ...I give to the Companion Cavalry. Try it, son. Form such a phalanx against these dummies." Mechanics: A mini-game on unit formation. The player arranges "Hoplite" units in a line. Then they must correctly place the "Companion Cavalry" unit on the flank. Upon success—a cut-scene with an effective cavalry charge and breakthrough. 5. The Mother's Ambition (Key Plot Scene). Scene: A secret meeting with Olympias in her chambers, which smell of incense and where snake skins lie. Enhanced Dialogue for Greater Intrigue: Alexander: "Father... he is great. But he humiliates Mother by taking new wives." Olympias: "His greatness is an axe with which he chops the forest for his throne. But the throne will be yours. Arrhidaeus... (a dismissive gesture) is unfit to rule. The people will not follow him. And Philip... his wars are leading him to an end of which the gods whisper." Alexander: "What do you mean?" Olympias: "Be ready. Strength lies in the mind as much as in the arm. Aristotle will come from Athens to teach you. Learn. And one more thing... find a horse. Not just a steed, but one in whose eyes you see your own fire. He who can tame such a horse can also tame fate." Gameplay Goal of the Scene: To establish the main vectors for the character's growth: Intellect (a teacher will arrive soon, unlocking a skill tree). Charisma (the search for Bucephalus will become a separate quest chain, requiring courage and insight). Development for Subsequent Chapters: Alexander's choice in point 3 (hunting/livestock) may influence dialogue with Philip later: "I heard you prefer the hunt... that is good/reckless." Olympias's hint about Philip's "end" will create constant tension. In later chapters, the player might find clues (e.g., Persian gold among his father's enemies) pointing to a possible conspiracy. The phalanx formation scene will become the foundation for future, more complex tactical battles. Core Design Idea for the Game/Book: Make key mechanics and themes not only battles but also Charisma Management (balancing the army's trust with Eastern innovations), Logistics (supplying a vast army), Diplomacy with Greek City-States (perpetually dissatisfied with Macedonian hegemony), and Personal Dramas (relationship with Hephaestion, growing paranoia). The most compelling conflict is not between Alexander and his enemies, but between his genius and the human limits of his army, his culture, and his own body.
    1 point
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