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Showing content with the highest reputation on 2025-10-29 in Posts

  1. The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing.
    1 point
  2. Especially since walls are heavily underused in the game now, as some already pointed. And that's a shame ! Walls are historical and should be fun to play. Maybe remove the fortresses and have a "dungeon" building instead (yes, dungeons are the wrong historical period, so use the historical one, but I don't know its name) that can't work as a defense without walls ? So the actual defensive structure will be much more varied, and tactically interesting ? And of course change the way soldiers fight on walls, so that they don't die immediately from enemy missile (except from missiles on siege towers, obviously), which is the reason nobody garrisons units on walls as of now.
    1 point
  3. there already exists the 0ad Enjoyers server(220 members, was very active but a bit less active since last few months) and the 0ad unofficial server,with over 330 members lying completely dormant since years. the game NEEDS an official discord.. it's what every gamer uses these days, we need one to get more users
    1 point
  4. There are 2 modes proposed, one turn-based Grand Campaign and the other narrative.
    1 point
  5. Fundamentally, a campaign is a series of scenarios/maps that have to be played in sequence (i.e. once you win part 1 you will have access to part two etc.) and that build on each other. The storyline is ideally meant to be provide historical background. Unfortunately (or not) it is not possible to carry over results of the previous campaign scenario onto the next one, i.e. you start with a small army in game 1 and end up with a larger army, which n turn saves as the basic setting for game 2, etc. I believe the challenge would be to orchestrate dynamically allocated balancing from game to game.
    1 point
  6. There was a mod with an interesting campaign, but it needs to be updated to work with the latest version: https://wildfiregames.com/forum/topic/28303-campaign-macedonia-rise-to-power-balkan-campaign-into-asia/page/9/
    1 point
  7. While it still is true, nowdays Discord have options to set up Forum channels that can be used for topics like support and etc If i was an admin looking to start a brand new server for the game, i would look before to support servers of other games (or modding ones) to look how things are organized on those. Servers like for Project Zomboid, Voices of the Void and even Minecraft modding would be a good start to learn how to manage a support server.
    1 point
  8. AOE2 as well, I think. yes, that's how I'd wish Siege Towers worked, but first you'd need to fix several things about Walls.
    1 point
  9. Understood. But someone else suggested they were weak relative to cost and Dakara, I think, was responding from a balance perspective. Siege Towers are weird because they were important historically, so they’re in the game, but it’s difficult to accurately portray that historical usage in the current game. Personally, I think siege towers should be revamped to provide special building capturing capabilities, which would be a nod to their historical usage. Anyways, I think what you suggested has been suggested before. I don’t recall why it didn’t go anywhere, though.
    1 point
  10. Since 0ad is a historically-themed (if not historically realist) game, the way missile work as of now (being the main weapon) is really bad and harming the gameplay a lot. What are the solutions ? What is the role that we want for missiles and how to do it right ?
    0 points
  11. Oh, that's nice, a messy new thread with so many useless posts it looks like spam. I can't understand how you can refer to the notion of index while at the same time misunderstanding the notion of index.
    0 points
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