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Showing content with the highest reputation on 2025-09-18 in all areas

  1. I'm happy to announce that I've been porting all features of boonGUI and proGUI into a new UI bundle for A27! Doing it made me realize once again how much work has been put into the development of 0AD but also to all those who contributed to the components of this bundle. So thank you! GitLab link: https://gitlab.com/4trik/ModernGUI DirectDownload link: https://gitlab.com/4trik/ModernGUI/-/archive/master/ModernGUI-master.zip In this mod: Retrieve your favorite A26 GUI style with a Quick Configuration page once you launch the mod. New exclusive features, like kill counts, flare message and more! (the skulls near unit icons indicate for Player unit kills and Gaia entities kills) Explore tones of extra options in your settings to customize your GUI! Hope you'll try it out and enjoy! Please report any bugs and feel free to suggest improvements.
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  2. Requested a few times was to be able to get vanilla top panel. Now the option is here (live setting in GUI builder).
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  3. MeisterHora also only plays on his hosts, creating games where only he can win in seconds capturing a single relic.He has done this enough times to get to 1700 rating and top 100 while only having the skills of a 1100 player. commands.txt
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  4. Hi everyone, I’m currently working on a map of Persepolis. I’ve used DEM data for the landscape and traced the river in the region on a grayscale image. I’d like to add a tributary river, but since I’ve already made changes to the elevation in the editor, I can’t simply re-import the original grayscale image (plus the tributary river) without losing my progress. Is there a way to export a grayscale elevation image from the editor or directly from the .pmp file so I can continue working on it? Thanks in advance for your help!
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  5. This an interesting take. I really like how melee units play in a27, but I'm fairly sure that melee actually die faster in a27 than they do in a26 due to the armor nerfs. The main feature has been their much increased damage that makes them contribute more to a fight besides their "meat shield" characteristic. I suppose faster rank ups due to increased damage might actually make them die slower in some situations. Definitely I notice the increased damage most.
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  6. All civs built mounds and dug trenches. The Romans were just better at it. If trenches were added, they should be available to everyone.
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  7. New (gitlab): Queuing techs when selecting multiple buildings will go to least busy building (AOE-like) instead of all to a single one. New GUI Builder/Configuration Assistant. This is supposed to be a great step to be able to call the mod a 'modular GUI': Get guided with a series of small walkthroughs to customize the GUI panels, the GUI updates live so you modify it in real time. Much easier, funnier and digestible then the 50+ options of ModernGUI in normal options page. I'd love to get feedback on this last one ... Give it a try: open it by clicking the gear icon near minimap!
    1 point
  8. Some units taking a relaxed bloodbath:
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