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Showing content with the highest reputation on 05/27/25 in all areas

  1. I worked on 8 colors for the players. Background colors are reserved colors from the original game. I took the chart background, the font halo, trees and terrains. To get one color for each I blurred the terrain. To get 8 new player colors I used some approach with CIELAB which should be better than HSV. CIECAM02 should be even better. In this python script a color distance is calculated. One can compare the numerical value from player vs. background and then player vs. player. Since this is also subjective the colors are then plotted. On this plot one can see and compare if this colors look good and are distinguishable next to each other. These are the colors I arrived at: [40, 80, 160], [180, 59, 73], [227, 119, 194], [200, 189, 16], [148, 0, 235], [255, 127, 14], [23, 190, 207], [115, 0, 84] This topic is very important for silhouettes in the forest. But there was also a incident where 2 players captured my cc, the capture bar seemed still over 50% but one of the players had a similar color to mine so I actually missed the 50% mark. I do NOT accept this loss. It was a fault of the game. color_by_distance.py
    2 points
  2. @Grautvornix Could you make a clean install, e.g. uninstall the game through the windows tool, and then reinstall? Just to see if the warning you got was because of the old installer.
    2 points
  3. Works seamlessly as intended now, that was it! Thank you very much!
    1 point
  4. @Dakara is just trolling you. the only counter to champ spear cav are mustangs. Create them by typing “how do you turn this on?” into chat
    1 point
  5. See https://github.com/oSoMoN/0ad-snap/issues/1 You might try to use the PPA instead.
    1 point
  6. Celts, Hellenes, Gauls, Celtiberian, Carthaginian, Romans The assets are still available for mods to use and we can resurrect them in some mod.
    1 point
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