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Showing content with the highest reputation on 2025-05-27 in all areas

  1. I worked on 8 colors for the players. Background colors are reserved colors from the original game. I took the chart background, the font halo, trees and terrains. To get one color for each I blurred the terrain. To get 8 new player colors I used some approach with CIELAB which should be better than HSV. CIECAM02 should be even better. In this python script a color distance is calculated. One can compare the numerical value from player vs. background and then player vs. player. Since this is also subjective the colors are then plotted. On this plot one can see and compare if this colors look good and are distinguishable next to each other. These are the colors I arrived at: [40, 80, 160], [180, 59, 73], [227, 119, 194], [200, 189, 16], [148, 0, 235], [255, 127, 14], [23, 190, 207], [115, 0, 84] This topic is very important for silhouettes in the forest. But there was also a incident where 2 players captured my cc, the capture bar seemed still over 50% but one of the players had a similar color to mine so I actually missed the 50% mark. I do NOT accept this loss. It was a fault of the game. color_by_distance.py
    2 points
  2. @Grautvornix Could you make a clean install, e.g. uninstall the game through the windows tool, and then reinstall? Just to see if the warning you got was because of the old installer.
    2 points
  3. UPDATE: Version 0.8.2 - The price update interval on the Market was increased from 7 to 10 seconds. - Barter has 10 times less influence on the change of prices for resources. Thus, reverse barter deals aimed at raising or lowering prices will be unprofitable for the player. At the same time, players have the opportunity to: 1. make highly efficient barters during price jumps. 2. barter resources on roughly equal terms with other players. UPDATE: Version 0.8.1 - Added new resource: Coins - Market prices now change from the start of the game Buildings: - Coins are now required for constructing buildings - Economic and certain other buildings generate coin income - Military buildings require coin maintenance Units: - Coins are now required for training units - Support units generate coin income - Military units consume coin maintenance UPDATE: Version 0.8.0 (compatible with A27) Basic mod functionality. Only dynamic price changes on the Market. Without new resources and other changes. Barter multipliers have been changed(Metal is the most expensive resource) Resource Buying Selling Food 1.0 1.0 Wood 1.1 1.1 Stone 1.15 1.15 Metal 1.2 1.2 Changelog for А26 Installation method: download archive Right-click on the downloaded file Select tab: Open With... specify 0 AD. In the Settings menu the Mod should be displayed in Green color. Enable mod Save and Restart the game volatile-market.zip
    1 point
  4. 1 point
  5. Works seamlessly as intended now, that was it! Thank you very much!
    1 point
  6. yeah, we tried that a little, but then decided to go back up because its kinda nice to be able to differentiate between the range repeats and what not so they aren't all the same.
    1 point
  7. @Dakara is just trolling you. the only counter to champ spear cav are mustangs. Create them by typing “how do you turn this on?” into chat
    1 point
  8. See https://github.com/oSoMoN/0ad-snap/issues/1 You might try to use the PPA instead.
    1 point
  9. ahh, I was sure that gladiators existed. I saw them in atlas
    1 point
  10. Celts, Hellenes, Gauls, Celtiberian, Carthaginian, Romans The assets are still available for mods to use and we can resurrect them in some mod.
    1 point
  11. This heavily depends on the number of champions, as they get exponentially more powerful in numbers. Early game CS army without upgrades fares poorly, especially as Spartiates get promoted to Olympic status. EDIT: But yeah, if your opponent gets to train 20 Spartiates, you should have enough citizen soldiers to defend by then. Those champions aren't cheap. However, you'd need a lot to hold that many with acceptable losses, so make sure you scout what he's doing.
    0 points
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