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Showing content with the highest reputation on 2025-03-03 in all areas

  1. Since cs melee cavs rushs and melee champ cavs are op the obvious thing to do is to increase counter dps of inf polearms. Melees champs cavs are brokens since they lack any counter now, but themselves counter everything (inf, siege, other cavs...) and have the highest mobility. Mobility can be fun, so the nerf should be on their ability to meatshield/destroy armies of spears => restore x3 counter for example.
    3 points
  2. The problem is the docs not being up to date. Sorry about this. The flag was recently changed by @hyperion https://gitea.wildfiregames.com/0ad/0ad/commit/949d5f8c0b64252669c1473686918d71d1b7f225 If you don't build and put the wxwidgets binaries in the correct folders it won't build atlas
    1 point
  3. Hi, firstly atlas is built by default so you don't need to specify it with a flag. There only exists a flag to disable it. Secondly, to compile atlas, you need some old version of wxgtk (maybe wxgtk2). On Windows, you need to install wxgtk then reboot your system for it to take effect. With git-lfs, I recommend you just re-download all in a clean folder.
    1 point
  4. done in historical regular spear/pike/champ spear 3x cav champ pike 3.25x cav pike/spear heroes 3.5x cav
    1 point
  5. Indeed, I'd like to add garrison flags for ships.
    1 point
  6. Update for ModernGUI (1.27.12) Key new features: Custom Colors mod from @Mentula with new options Fixed colors by player slot (option, on by default), with a color preset. Only distinct colors, very good for minimap. Hot vs Cold colors for team games. (To remove the fixed color option, check "Allow all Colors" option) You can pick a color for yourself that will always be assigned to you on game loading. You can change colors, revert to vanilla colors in options. Easy queuing from @guerringuerrin Holding down "Alt" now also works to 'Order One Unit' for production buildings! When selecting multiple buildings, you can queue 1 unit (or 1 batch in combination with "Shift") to the least busy building! When selecting multiple buildings, if some buildings are idle and some not, production will only go to idle buildings, this mitigate highly the "bug" where one building get a big production queue will others are idles when using control groups to queue units. Options (almost-modular mod ) All the options can now be changed in-game without requiring restarting to apply.
    1 point
  7. Should I submit pull requests directly to gitea or phab or trac? Whats the preferred development platform right now? I would like to first adjust the AI to favour unit spam instead of small invasions and expansions. This is the standard style of the lobby and will make the AI stronger in late game. But I would also like to hear opinions from single players about big pushes Vs constant small harassments.
    1 point
  8. +Facciones; Dacios; (Rumanía) Pyu (Myanmar) Nok (Nigeria) Lencas o Reino Yaruma (Honduras/El Salvador/Nicaragua) -Las unidades de todas las facciones también están en proceso , luego les enseñaré los bocetos. Disculpen las molestias*
    1 point
  9. No todo van a ser Griegos; Yayoi (Japón) Gojoseon (Corea) Sármatas (Ucrania/Rusia/Kazajistán) Libios (Libia/Egipto/Chad) Pámpidos/Pampeanos (Argentina/Uruguay) Paiute (EE.UU) Vyadhapura (Camboya/Vietnam) Macrobianos (Tanzania/Kenia/Somalia) -Y hay muchos más...estoy desarrollando los con @Lopess Disculpen las molestias*
    1 point
  10. Si ese es el caso...no le van a gustar ; Siracusa (Sicilia/Italia) Cirene (Libia) Greco-Bactrianos; (Uzbekistán/Tayikistán/Afganistán/Pakistán) Disculpen las molestias*
    1 point
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